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VR as a Next-Generation User Interface?

VR as a Next-Generation User Interface?. Originally background in computer graphics & interactive visualization Using the VRS scenegraph system for developing VR and desktop applications Dealing with different presentation devices and user interfaces

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VR as a Next-Generation User Interface?

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  1. VR as a Next-Generation User Interface? • Originally background in computer graphics & interactive visualization • Using the VRS scenegraph system for developing VR and desktop applications • Dealing with different presentation devices and user interfaces  Demonstrations need to be device independent Problems arising when using VR-Systems • Instrumentation of the user • Cognitive overload when performing 3D interactions • Lack of standardization

  2. Intuitive 3D Interaction Metaphors • Virtual Pointer Metaphors • are natural and intuitive • require low effort • usable for local and remote selection • Concept of Improved Virtual Pointer Metaphor (IVPM) • afford unique selection without requirement of an exact hit • usage of adequate visual feedback about active object • different presentation

  3. An Example VR System Architecture

  4. (Semi-) Next Generation UI? • Autostereoscopic Displays • Standardized UI by using the desktop metaphor • Intuitive to use through WIMP paradigm • No instrumentation of the user

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