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Chapter 2 Introduction To Finite State Machines

Chapter 2 Introduction To Finite State Machines. Presented By: Cecilia Parng Class: C.S. 147 Prof: Sin-Min Lee. Topics To Cover. 2.1 State Diagrams And State Tables 2.2 Mealy And Moore Machines 2.3 Designing State Diagrams. State Table. Inputs. Present state. Next State. Outputs.

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Chapter 2 Introduction To Finite State Machines

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  1. Chapter 2Introduction To Finite State Machines Presented By: Cecilia Parng Class: C.S. 147 Prof: Sin-Min Lee

  2. Topics To Cover 2.1 State Diagrams And State Tables 2.2 Mealy And Moore Machines 2.3 Designing State Diagrams

  3. State Table Inputs Present state Next State Outputs • A state table is similar to the truth table • present state • all inputs • next state • all outputs .

  4. Important Rule for State Table Complete state table must include each possible combination of present states and input values, and no such combination may match more than one row of the table

  5. State Diagrams J’ Y • A state diagram: • Each state is represented by a circled vertex • Each row of the state table is shown as directed arc

  6. Important Rule for State Diagram State diagram has same situation as state table. Their conditions should be mutually exclusive, no input values should meet the condition of more than one arc.

  7. The Alarm Clock Presentstate Turn off alarm Alarm Weekday Nextstate On X Awake in bed Asleep Yes Awake in bed Off Yes No Awake and up No Awake in bed Asleep No Off

  8. State Diagram for The Alarm Clock (a) Alarm Turn off Alarm = Yes Asleep Awake in bed Alarm’ Alarm Alarm’ /\ Weekday Alarm’ /\ Weekday’ Awake and up 1 (Always) ( a )

  9. The alarm clock problem with inactionstates Present state Alarm Weekday Next state Turn off alarm Asleep Asleep Off X No On X Yes Asleep Awake in bed Awake in bed X yes On Awake in bed Off Yes Awake and up No Awake in bed Awake in bed Off No Asleep No X Awake and up X Awake and up No

  10. State Diagram for The Alarm Clock (b) Alarm / 1 Asleep Awake in bed Alarm’ / 0 Alarm / 1 Alarm’ /\ Weekday / 0 Alarm’ /\ Weekday’ / 0 Awake and up 1 (Always) / 0 ( b ) 1 = yes turn off alarm (output) 0 – no turn off alarm (output)

  11. State Tables for The JK Flip-Flop Present State J K Next State Q Y 0 0 Y 0 Y 0 1 Y 0 Y 1 0 Z 1 Y 1 1 Z 1 Z 0 0 Z 1 Z 0 1 Y 0 Z 1 0 Z 1 Z 1 1 Y 0 ( a )

  12. Condition in Terms of J and K J J’ K’ Z Y Q=0 Q=1 K

  13. Mealy and Moore Machines • A finite state machine can represent outputs in one of two ways • Moore Machines • Mealy Machines

  14. Moore Machines • Moore Machines • Associates its outputs with the states. • Output values depend only on the state and not on the transitions. • It requires less hardware to produce the output values • It is well suited for representing the control units of microprocessors and cpu.

  15. State Diagram for The Alarm Clock (a) Alarm Turn off Alarm = Yes Asleep Awake in bed Alarm’ Alarm Alarm’ /\ Weekday Alarm’ /\ Weekday’ Awake and up 1 (Always) Moore Machine

  16. Mealy Machines • Mealy Machines • Associates outputs with the transitions. • It depends on both its state and its input values

  17. State Diagram for The Alarm Clock (b) Alarm / 1 Asleep Awake in bed Alarm’ / 0 Alarm / 1 Alarm’ /\ Weekday / 0 Alarm’ /\ Weekday’ / 0 Awake and up 1 (Always) / 0 Mealy Machine

  18. Designing State Diagrams Counter String Checker Toll Booth

  19. Modulo 6 Counter • A modulo 6 counter is a 3-bit counter that counts through the sequence. • 000 001 010 011 100 101 000… • 0 1 2 3 4 5 0 … Unlike a regular 3-bit counter 110(6) and 111(7) do not count

  20. State Table for The Modulo 6 Counter Present State U Next State C V2 V1 V0 S0 0 S0 1 0 0 0 S0 1 S1 0 0 0 1 S1 0 S1 0 0 0 1 S1 1 S2 0 0 1 0 S2 0 S2 0 0 1 0 S2 1 S3 0 0 1 1 S3 0 S3 0 0 1 1 S3 0 1 0 0 1 S4 S4 0 S4 0 1 0 0 S4 1 S5 0 1 0 1 S5 0 S5 0 1 0 1 S5 1 S0 1 0 0 0

  21. State Diagram for The Modulo 6 Counter (Mealy) 0 / 1000 0 / 0001 0 / 0010 S0 S1 S2 1 / 0001 1 / 0010 1 / 1000 1 / 0011 S5 S4 S3 1 / 0101 1 / 0100 0 / 0101 0 / 0100 0 / 0011 ( a ) Mealy

  22. State Diagram for The Modulo 6 Counter (Moore) C=0 V=0010 C=1 V =000 C=0 V=010 S0 S1 U U S2 U’ U’ U’ U U’ S5 S4 S3 U’ U’ U U C=0 V=101 C=0 V=100 C=0 V=011 ( b ) Moore

  23. String Checker A String Checker inputs a string of bits, one bits per clock cycle. It checks bits 1,2, and 2, then 2,3,and 4 and so forever

  24. State Table For String Checker Present State L Next State M 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 S0 S1 S2 S3 S4 S5 S6 S7 S0 S1 S2 S3 S4 S5 S6 S7 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 S0 S0 S1 S1 S2 S2 S3 S3 S4 S4 S5 S5 S6 S6 S7 S7

  25. State Diagrams for the String Checker ( Mealy) 0/0 S5 S6 S4 1/0 0/0 0/1 0/1 0/0 1/0 S7 0/1 1/0 S0 0/0 1/0 1/0 0/0 1/0 S3 S2 S1 0/0 1/0 Mealy

  26. State Diagrams for the String Checker (Moore) I’ M=0 M=1 M=0 I S6 S5 S4 I’ I’ I’ I S7 I S0 I I’ I’ I’ I M=0 M=0 I I S3 S2 S1 I’ M=0 M=0 M=0 I Moore

  27. Toll Booth Controller • A toll booth controller has two external sensors. • Indicates a car is at the toll booth • Indicates a coin has been deposited in the toll booth’s collection basket and its value

  28. States for the toll booth controller State Condition R G A SNOCAR S0 S5 S10 S15 S20 S25 S30 Spaid Scheat No car in toll booth 1 0 0 Car in toll booth, 0 cents paid 1 0 0 Car in toll booth, 5 cents paid 1 0 0 Car in toll booth, 10 cents paid 1 0 0 Car in toll booth, 15 cents paid 1 0 0 Car in toll booth, 20 cents paid 1 0 0 Car in toll booth, 25 cents paid 1 0 0 Car in toll booth, 30 cents paid 1 0 0 Car in toll booth, full toll paid 0 1 0 Car left toll booth without paying full toll 1 0 1 I1I0 = 00 no coin has been deposited I1I0 = 01 nickel has been deposited I1I0 = 10 dime has been deposited I1I0 = 11 quarter has been deposited R Red light G Green light A Alarm C = 1 Car enters the toll booth C = 0 No car arrives

  29. The End *****

  30. Happy Holidays

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