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Game Design Master Class 8 th & 15 th March 2008

Game Design Master Class 8 th & 15 th March 2008. Lynne Hall Susan Jones Marc Hall Lyn Bassett. Session 1: Introduction. Who we are What we’re going to do today Introduction to ORIENT Interaction with ORIENT The Trailer 3D design Plot Nodes. Session 2: The Sprytes.

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Game Design Master Class 8 th & 15 th March 2008

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  1. Game Design Master Class8th & 15th March 2008 Lynne Hall Susan Jones Marc Hall Lyn Bassett

  2. Session 1: Introduction • Who we are • What we’re going to do today • Introduction to ORIENT • Interaction with ORIENT • The Trailer • 3D design • Plot Nodes

  3. Session 2: The Sprytes • The Sprytes of ORIENT • What they look like • Where they live • What they do • Creating and Texturing a Spryte object • Using 3ds Max

  4. Session 3: The MeKs • Introduction to the MeKs • MeKtropolis • Lomography • Designing the City • Designing MeK characters • What they’re like • What they do • What they look like

  5. Session 4: A Game for the MeKs • What are the users going to do in MeKland • What is the plot? • What is the point of the game? • What game can we make that • Is fun • Meets the objectives of ORIENT

  6. Session 5: Closing • Where are we going with the MeKs • Things to think about • Is your game idea fun? • Does MeKtropolis support that game? • Do the MeKs look as if they would participate in that game? • For next week • Your designs in 3D format • What you need to think about… what can you do to improve • Mek appearance • MeKtropolis • MeK games and culture

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