1 / 22

Dolby Australia Internship Programme

Dolby Australia Internship Programme. Introduction. Dolby and the new Internship Programme Learn about building production software Share my experiences working as a software developer Please interrupt with questions. Dolby Voice. New initiative targeting multi-party audio communication

santo
Télécharger la présentation

Dolby Australia Internship Programme

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Dolby Australia Internship Programme CONFIDENTIAL INFORMATION

  2. Introduction • Dolby and the new Internship Programme • Learn about building production software • Share my experiences working as a software developer • Please interrupt with questions CONFIDENTIAL INFORMATION

  3. Dolby Voice • New initiative targeting multi-party audio communication • Over $4.5B spent annually on audio conferencing, with the user experiencing poor to extremely poor quality • We have the right people, technology and audio knowledge to make it better CONFIDENTIAL INFORMATION

  4. History: Dense Immersive Communications Environment • We began as a CRC research project at the University of Wollongong • Funded by Telstra Research Labs and Motorola • Project was to create scalable immersive audio • MMO games were considered the hardest practical problem • Globally distributed user base, all IP connected • Real time voice for 5,000 player virtual worlds i.e. WoW • Cost effective to deliver for virtual worlds – even free to play • Integrated the technology into HL2:DM, CS:S and ET as demonstrators • Ran game trials with TRL Launceston CONFIDENTIAL INFORMATION

  5. CONFIDENTIAL INFORMATION

  6. History: Spatial Voice and Axon • Spun off into a startup owned by the CRC and UOW in 2006 • Acquired by Dolby in September 2007 • Dolby created Axon • Voice platform targeting the Gaming segment • Technology from Spatial Voice • Enhanced with custom Echo and noise suppression, VAD, AGC, Codec and Renderer CONFIDENTIAL INFORMATION

  7. Axon API Axon Desktop Client Dolby Axon Network • Consumer service • 100,000+ consumer accounts • Hybrid peer-to-peer and hosted • 10,000,000+ minutes of voice served by us each week • 99.99% uptime since launch • Wholesale Voice Service • GA Ready November 2010 • Infrastructure for 130,000 Peak Concurrent Users • Customers: • EA Need for Speed • Jump-gate Evolution • The platform for creation of other Axon Products • Middleware provided to game developers • 1,000,000 Peak concurrent users in China (Giant) CONFIDENTIAL INFORMATION

  8. Building Production Software • Changing requirements • Security • Multiple developers • Long term support of code base • Diagnosing and fixing bugs in the field • Minimum downtime • Supporting legacy platforms • Time constraints CONFIDENTIAL INFORMATION

  9. Design and Planning • Keep it simple • Make it modular • Think about the tradeoffs between different designs • Discuss with other team members • Document your invariants • Define object ownership and lifetimes CONFIDENTIAL INFORMATION

  10. Development • Don’t trust you inputs • Especially from the network or user • Use asserts to check your state • Always handle the “Release build” case • Use logs and state dumps to provide a window into your code • Test as you develop • Pause in the debugger and check the state CONFIDENTIAL INFORMATION

  11. Testing • Unit tests • System tests • Negative and Positive testing • Code reviews • Playing around and looking for trouble • Test release builds once you are getting close to shipping • Dynamic and static analysis • Valgrind • Visual Studio Analyze (2010 Premium or better) • Clang Static Analyzer • CPPCheck • Compiler warnings (Multiple compilers) CONFIDENTIAL INFORMATION

  12. Deployment • Create procedures around production builds and deployment • Automate builds and deployment • If you can’t automate everything, automate what you can • Test after your deployment • Put in place mechanisms for informing customers about downtime and updates • Have a backup plan, deployment may fail CONFIDENTIAL INFORMATION

  13. Production • Get feedback from users • Make it easy/automated • Include logs and state dumps • Crashes in the field • Keep debugging files • WER • OSX Crash files • Automated Uploads • Custom system • Breakpad + Socorro – Recommended • Automated handling of feedback and crashes CONFIDENTIAL INFORMATION

  14. WER • Free* service • Provides access to minidumps • By default any application crash on Windows will be reported here CONFIDENTIAL INFORMATION

  15. Mac OS X Crash reports Process: Dolby Axon [194] Path: /Applications/Dolby Axon.app/Contents/MacOS/Dolby Axon Version: 0.2.2.0 (1) Code Type: X86 (Native) Date/Time: 2012-05-01 23:30:54.496 -0700 OS Version: Mac OS X 10.6.8 (10K549) Exception Type: EXC_CRASH (SIGABRT) Crashed Thread: 0 Dispatch queue: com.apple.main-thread Assertion failed: (assert_buffsize(writec, readers[id].playc, readers[id].buffer_size)), function RegisterInputLane, file /DTC_branch/AxonCore/src/dvclient/EchoBuffer.cpp, line 278. Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 libSystem.B.dylib 0x9025ec5a __kill + 10 1 libSystem.B.dylib 0x9025ec4c kill$UNIX2003 + 32 2 libSystem.B.dylib 0x902f15a5 raise + 26 3 libSystem.B.dylib 0x903076e4 abort + 93 4 libSystem.B.dylib 0x902f420f __assert_rtn + 252 5 com.dolby.axon.dvclient 0x01191895 AxonClientPrivate::EchoBuffer::RegisterInputLane(unsigned int, unsigned int) + 485 6 com.dolby.axon.dvclient 0x011922e9 AxonClientPrivate::EchoBufferManager::RegisterInputLane(unsigned int, unsigned int) + 553 7 com.dolby.axon.dvclient 0x0118a637 AxonClientPrivate::InputLane::InputLane(AxonClientPrivate::EchoBufferManager*, Axon::Util::LogBackend*, unsigned int, AxonClientPrivate::InputDevice*) + 231 8 com.dolby.axon.dvclient 0x0118a53d AxonClientPrivate::InputLane::InputLane(AxonClientPrivate::EchoBufferManager*, Axon::Util::LogBackend*, unsigned int, AxonClientPrivate::InputDevice*) + 77 9 com.dolby.axon.dvclient 0x0119889d AxonClientPrivate::DeviceManager::AcquireInputLane(unsigned int, unsigned int, AxonClientPrivate::AxonEngine*, AxonClientPrivate::InputLane**) + 573 10 com.dolby.axon.dvclient 0x0112b8a8 AxonClientPrivate::AxonEngine::SetupInputLane(unsigned int, unsigned int, unsigned int*) + 104 11 com.dolby.axon.dvclient 0x012354a1 AxonClientPrivate::DVClientCommon::SetDevice(_DVCL_AUDIO_PATH_TYPE, DVCL_DeviceGuid_, unsigned int, unsigned int) + 737 • /Library/Logs/CrashReporter/ (10.5 and below) • /Library/Logs/DiagnosticReports/ (10.6 and above)

  16. Custom System • DTC uses a launcher that acts a crash reporter • Any uncaught exceptions or crashes are automatically uploaded • Also detects potential deadlocks and uploads • Server collects reports and categorizes based on the call stack • Top 5 Windows crashes from a previous version • 1188 ./0xC0000005/iceclient_1/AxonClientPrivate__EchoBufferManager__DeregisterOutputLane/ • 342 ./0xC0000005/dsound/CThreadBase__StaticThreadProc/ • 230 ./0xE06D7363/kernel32/RaiseException/ • 190 ./0xC0000005/winmm/timeGetTime/ • 169 ./0xC0000005/wdmaud/CWorker___StaticThreadProc/ CONFIDENTIAL INFORMATION

  17. Top Windows Crash iceclient_1!AxonClientPrivate::EchoBufferManager::DeregisterOutputLane Line 274 iceclient_1!AxonClientPrivate::DeviceManager::ReleaseOutputLane Line 299 + 0xF bytes iceclient_1!AxonClientPrivate::AxonEngine::Destroy Line 270 + 0xC bytes iceclient_1!AxonClientPrivate::AxonEngine::~AxonEngine Line 201 iceclient_1!AxonClientPrivate::TickManager::destroyhelper<AxonClientPrivate::AxonEngine> Line 94 + 0xE bytes iceclient_1!AxonClientPrivate::TickManager::~TickManager Line 50 + 0x1C bytes iceclient_1!AxonClientPrivate::DeviceManager::Shutdown Line 43 + 0x1B bytes Axon!_DVP_context::~_DVP_context Line 1319 Axon!DVP_destroy Line 89 + 0x6 bytes Axon!DVPModel::ModelManager::Release Line 42 + 0x1F bytes Axon!Run Line 92 Axon!wWinMain Line 155 + 0x5 bytes Axon!__tmainCRTStartup Line 324 + 0x1C bytes kernel32 + 0x1339A bytes [Frames below may be incorrect and/or missing, no symbols loaded for kernel32] ntdll!__RtlUserThreadStart + 0x70 bytes ntdll!_RtlUserThreadStart + 0x1B bytes CONFIDENTIAL INFORMATION

  18. Support - DAN and DTC • Monitoring systems are in place • Key metrics are graphed • Checked twice daily by a developer on “support duty” • Automated scripts detect failures and look for problems • Any failures trigger alerts to the support device • Support diagnoses and handles it or escalates to module lead CONFIDENTIAL INFORMATION

  19. Ensuring uptime • Redundancy is you friend • Dual redundant databases • Dual internet connections • Dual redundant switches • Dual power supplies • Multiple data centers* • Multiple servers, load based/round robin scheduling • Standby servers for single points of failure • Software that can automatically recover from a restart CONFIDENTIAL INFORMATION

  20. General tips • Never ignore a crash or assert it will happen to a customer (or in a demo) • If you notice something unusual investigate, it is probably a bug • You will need diagnostics to help you solve issues in the field. Make life easier on yourself and write them early so you can use them in development and testing • Reread your code before committing • Something can always go wrong even with a “simple fix” • Prototypes become demos. Demos become products • Do what works for you and your team CONFIDENTIAL INFORMATION

  21. Questions?

More Related