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Virtual World Informatics Innovations for Entrepreneurship and Education

Explore cutting-edge research in informatics applied to virtual worlds. Discover projects in entrepreneurship and e-learning, including a Virtual World of Whisky and the Virtual Collaboration Centre. Engage in collaborative efforts and envision the future of virtual environments.

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Virtual World Informatics Innovations for Entrepreneurship and Education

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  1. Areas of interest • Research • New and existing Informatics research applied to virtual worlds • Entrepreneurship & Teaching • E-learning and in-world education • Outreach • Public interaction, promoting Informatics • Commercialisation • Working with industrial partners on in-world projects

  2. The Informatics Forum

  3. Current Work • Second Life used as the current platform for virtual world research • Creation of external tools and assets which can be imported into world • Active AIAI virtual world grid running internally • Two active research projects with industrial partners

  4. Virtual World of Whisky Project

  5. Virtual World of Whisky • Collaborative systems applied to tutorial environments for whisky tasting • Connecting virtual world to physical environment • Virtual tour of Scotland’s whisky regions • E-learning tour guide • Intelligent agents

  6. Virtual Collaboration Centre

  7. The Virtual Collaboration Centre • Collaborative research project with SLAM Games • Infrastructure to support collaborative work and play • Environment to assist games development • Games lobby to create gamer community • Applying existing AIAI technology to Second Life

  8. The Future • More collaboration across Academia, Industry and Community • Building a technology asset bank for virtual environments • ‘Virtual Scotland’ • Commercial island for working on commercial projects with Entrepreneurs, SMEs and larger industry • Applying research to commercial ventures

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