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Ch 10: Aggression

Ch 10: Aggression. Part 3: Apr. 4, 2014. Importance of Cues. Arousal & Aggression Cues Schacter’s experiment: injected subjects w/adrenaline Difference in attributions based on whether side effects were expected What were results?

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Ch 10: Aggression

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  1. Ch 10: Aggression Part 3: Apr. 4, 2014

  2. Importance of Cues • Arousal & Aggression Cues • Schacter’s experiment: injected subjects w/adrenaline • Difference in attributions based on whether side effects were expected • What were results? • Guns – cues for aggressive behavior, prime hostile thoughts • What are typical experimental results? • Hot sauce experiments – testosterone & gun handling

  3. Violent Video Games • Link with aggression? • Anderson & Bushman’s research (2001): • 2 groups: Play Mortal Kombat or PGA Tournament Golf • Next, compete w/others • Results? • Criticism of this type of research?

  4. How does media violence affect aggression? • Social Learning view – • Aggressive behavior may increase due to: • 1. • 2. • 3.

  5. APA Resolution on Violence in Video Games • Previous research – • Concern w/perpetrator consequences: • Concern w/sexualized violence: • Differences between gaming & TV violence:

  6. APA Recommendations to Congress: • Another perspective (critics): • Importance of sense of accomplishment? • Positive influences of gaming? • Jane McGonigal’s book “Reality is broken: Why games make us better and how they can change the world” • Collaborative problem solving - • Urgent optimism - • Epic meaning -

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