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Design Tools for Pervasive Computing in Urban Environments

Design Tools for Pervasive Computing in Urban Environments. A. Fatah gen. Schieck, A. Penn, V. Kostakos, E. O’Neill, T. Kindberg, D. Stanton Fraser, T. Jones International Conference on Design & Decision Support Systems in Architecture and Urban Planning 2006. Presented by Miru Ahn.

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Design Tools for Pervasive Computing in Urban Environments

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  1. Design Tools for Pervasive Computing in Urban Environments A. Fatah gen. Schieck, A. Penn, V. Kostakos, E. O’Neill, T. Kindberg, D. Stanton Fraser, T. Jones International Conference on Design & Decision Support Systems in Architecture and Urban Planning 2006 Presented by Miru Ahn

  2. One Line Comment • Developing a better understanding of the urban landscape augmented with the digital landscape of a city By providing tools, methods, and a theoretical framework for designing pervasive systems as an integral part of the urban landscape

  3. Goal • To recognize opportunities for delivering appropriate types of information and services By identifying the social interactions within various social groups and their locations

  4. Motivation • The environment influences social behaviors. • Pervasive systems will change the environment. • Rapid adoption of mobile and pervasive technologies • The design of new technologies rely uponspeculations of the designer.

  5. Related Work • Small-Scale • Individual buildings (Rodden and Benford, 2003) • Rooms (Krogh, 2000; Streitz, 1998) • Physical Space (Wisneski, 1998) • City-Scale • Our work includes architecture but focuses strongly on urban design at the scale of cities.

  6. Space and Pervasive Systems • We want to know how pervasive technologies interact and interweave with the built environment • PSP framework • Space Syntax methodology

  7. Public Social Private framework Kostakos, 2005

  8. Space Syntax • Space Syntax gathers data on people’s overt behaviors and revealed preferences. • Quantitative Analysis • Qualitative Analysis Hiller and Hanson, 1984

  9. Experiments • Physical Flow in Bath • Digital Flow in Bath • Mobile and Digital Behavior in Bath

  10. Physical Flow in Bath

  11. Digital Flow in Bath

  12. Mobile and Digital Behavior in Bath

  13. Conclusion • The integration of physical spaces and pervasive technologies • Framework for designing pervasive systems • PSP Framework • Space Syntax methodology • Experiments • Physical Flow in Bath • Digital Flow in Bath • Mobile and Digital Behavior in Bath

  14. Q&A

  15. Challenges • How to recognize the interaction spaces scattered throughout a city? • How to identify appropriate spaces for delivering information? • How to evaluate our design decisions?

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