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Design Tools for Pervasive Computing in Urban Environments

Design Tools for Pervasive Computing in Urban Environments

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Design Tools for Pervasive Computing in Urban Environments

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  1. Design Tools for Pervasive Computing in Urban Environments A. Fatah gen. Schieck, A. Penn, V. Kostakos, E. O’Neill, T. Kindberg, D. Stanton Fraser, T. Jones International Conference on Design & Decision Support Systems in Architecture and Urban Planning 2006 Presented by Miru Ahn

  2. One Line Comment • Developing a better understanding of the urban landscape augmented with the digital landscape of a city By providing tools, methods, and a theoretical framework for designing pervasive systems as an integral part of the urban landscape

  3. Goal • To recognize opportunities for delivering appropriate types of information and services By identifying the social interactions within various social groups and their locations

  4. Motivation • The environment influences social behaviors. • Pervasive systems will change the environment. • Rapid adoption of mobile and pervasive technologies • The design of new technologies rely uponspeculations of the designer.

  5. Related Work • Small-Scale • Individual buildings (Rodden and Benford, 2003) • Rooms (Krogh, 2000; Streitz, 1998) • Physical Space (Wisneski, 1998) • City-Scale • Our work includes architecture but focuses strongly on urban design at the scale of cities.

  6. Space and Pervasive Systems • We want to know how pervasive technologies interact and interweave with the built environment • PSP framework • Space Syntax methodology

  7. Public Social Private framework Kostakos, 2005

  8. Space Syntax • Space Syntax gathers data on people’s overt behaviors and revealed preferences. • Quantitative Analysis • Qualitative Analysis Hiller and Hanson, 1984

  9. Experiments • Physical Flow in Bath • Digital Flow in Bath • Mobile and Digital Behavior in Bath

  10. Physical Flow in Bath

  11. Digital Flow in Bath

  12. Mobile and Digital Behavior in Bath

  13. Conclusion • The integration of physical spaces and pervasive technologies • Framework for designing pervasive systems • PSP Framework • Space Syntax methodology • Experiments • Physical Flow in Bath • Digital Flow in Bath • Mobile and Digital Behavior in Bath

  14. Q&A

  15. Challenges • How to recognize the interaction spaces scattered throughout a city? • How to identify appropriate spaces for delivering information? • How to evaluate our design decisions?