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User Experience Research Group

User Experience Research Group. Mobi. Life. Projects. Mobile Content Communities Tools for supporting mobile communities Between Mobi/ubi services for urban mobility CONTEXT Context-aware phones supporting HHI MobiLife Mobile services for world/group/self-awareness

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User Experience Research Group

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  1. User Experience Research Group

  2. Mobi Life Projects • Mobile Content Communities • Tools for supporting mobile communities • Between • Mobi/ubi services for urban mobility • CONTEXT • Context-aware phones supporting HHI • MobiLife • Mobile services for world/group/self-awareness • Wireless Woodstock Services • Mobile content and services in mass events • DRAMA • Drama/theatre as a user study method

  3. People Matti Rantanen Antti Salovaara Antti Oulasvirta Sauli Tiitta Martti Mäntylä Esko Kurvinen Giulio Iacucci Timo Saari

  4. HCI at UERG is…

  5. future-oriented, • 3-10 years time perspective • Taking into account development of technology but also megatrends in the society Himanen, 2004 Mäntylä, 2004

  6. (Yesterday's computers filled rooms … Adapted from lecture notes by Mäntylä, 2004

  7. … and so will tomorrow’s)

  8. “beyond the desktop”,

  9. consumer-oriented,

  10. constructive, InfoRadar CONTEXT CoffeeMug EventTagger

  11. Ethnography Ethnomethodology Concept Design Low-Fi Prototyping Quasi Experimentation High-Fi Prototyping Field Trials informed, Empiria Hypothesis formation Test construction Hypothesis-testing

  12. reflective, • Aim for research methodology development also in practically oriented projects • UCPCD • Humanistic Research Strategy • Bodystorming & roleplaying • Trends analysis • Ethnomethodological “resource analysis” • Quasi-experimentation • User data based use situation simulations • ABA • …

  13. international,

  14. and rising academically • Last year • 5 journal articles • 10 conference articles • 2 technical reports • 3 popular articles about us • Academic activities • SIGCHI Finland • Reviewing for major conferences & journal

  15. Cool stuff going on just now ARMI Attentional Resources in Mobile Interaction Mobile “quasi-experimentation”

  16. Cool stuff going on just now DRAMA Interactive theatre about “osa-aikaeläkeläiset” vs. UCPCD

  17. Cool stuff going on just now MC2 Concept innovation

  18. Cool stuff going on just now Wireless Woodstock Services Neste Rally

  19. Cool stuff going on just now Wireless Woodstock Services Hultsfred

  20. Future: Basic Research • User activities: cognitive resources, opportunities, restrictions • Group activities: contribution of sociology, “shared cognition”, … • Issues: • What makes a pleasurable experience that leads to sustained use? Understand, name, predict … • Ordinary experimental methodology does not apply as conditions cannot be controlled on the field. • We now focus in everyday life of people. What about professional or media-oriented activities?

  21. Future: User Informed Design • Individual methods • Process: UCPCD Mk II • Process support • Issues: • User involvement in design? • Difficult • Room for user creativity with the result is still absolutely necessary • Parallelism with technological development • Inclusion of further viewpoints (business design)

  22. Future: Constructive Research • Interaction design • Prototyping: lo-fi, hi-fi • Toolkits, software engineering • Issues: • How to realise plentiful opportunities for co-operation within HIIT? • The group’s present strength is not in interaction design (esp. multimodal interaction, novel technologies). Make or buy? • Field test design, execution, analysis – more experience needed in larger scale tests

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