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CSC 202 Intro. To Computer animation. By Uzoma James Chikwem. Techniques and mathematical algorithms . The power of Problem Solving. Salary of Mathematicians. Math in Computer Animation . Math is used to perform many Animation Techniques Perception of Vision
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CSC 202 Intro. To Computer animation By Uzoma James Chikwem Techniques and mathematical algorithms
The power of Problem Solving Salary of Mathematicians
Math in Computer Animation • Math is used to perform many Animation Techniques • Perception of Vision • Character Position & Effects • Object Motion • Texture Mapping • Mathematical Algorithms • Transformatoions • Vectors • Matrices • Curved surfaces • Polygons
Technical Background(Algorithms) • Section will cover: • Basics of computer graphic display pipeline • Coordinate spaces or systems • Transformations • Perspective • Mathematical Algorithms • 2D Space • 3D Space • Matrices • Polygons • Curves
Display Pipeline • Refers to an object created in it’s own defined space going through transformations to be displayed on screen. • Object space is where an object is originally defined. • World space is where the object can be viewed, or environment. • Eye Space simply relates to what the camera or viewer sees, which is transformed into image space. • Lastly the data is translated, rotated, and scaled into the screen space, or pixels.
Transformations, or change, in coordinates over time creates animation TRANSLATION IN 2D SCALING IN 2D • Point(x,y) MOVED by amount Dx, Dy to new location (x’,y’) • Point (x,y) enlarges, shrinks, reflects to new location (x’,y’)
Transformations, or change, in coordinates over time creates animation REFLECTION IN 2D • Scales an object inversely usually by multiplying by a negative scalar. • Flips an object off a point, line or plane • Very useful to know when modeling in 3D as well as animating in 2D
Transformations, or change, in coordinates over time creates animation REFLECTION IN 2D • These rules should help in • calculating new location.
Transformations, or change, in coordinates over time creates animation ROTATION IN 2D • Rotates Point(x,y) about the origin of the scene, not object. • Theta represents the angle of change. • To better visualize think of the unit circle used in trig class to help graph sine, cosine and tangent.
Transformations, or change, in coordinates over time creates animation ROTATION IN 2D • Remember graphing these in Precalc? • Now you get to visualize them and how each angle is used to animate rotation. • Remember these angles and their coordinates to help better understand.
Transformations, or change, in coordinates over time creates animation ROTATION IN 2D
2D Coordinate system • Commonly used to graph algorithms to show • Constant motion • Acceleration/deceleration • No movement • Programming Math • Javascript • C++ • OpenGL • Python • Plenty more… for ( i = 0; i <= 1; i += 0.1 ) { x = i; y = i; … }
2D Coordinate system for ( i = 0; i <= 1; i += 0.1 ) { x = i; y = i * i; } for ( i = 0; i <= 1; i += 0.1 ) { x = i; y = Math.pow( i, 4 ); }
Sine waves for smooth animation var counter = 0; // 100 iterations var increase = Math.PI / 100; for ( i = 0; i <= 1; i += 0.01 ) { x = i; y = Math.sin(counter); counter += increase; } var counter = 0; // 100 iterations var increase = Math.PI *?? / 100; for ( i = 0; i <= 1; i += 0.01 ) { x = i; y = Math.sin(counter); counter += increase; }
TRANSLATION TRANSFORMATIONs SCALE ROTATION