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AGENDA

WALOA Boy’s High School Lacrosse Officials Training Program [Level 2 US Lacrosse Certification] . AGENDA. 2-Man Mechanics 2012 NFHS Rule Changes 2012 NFHS Points of Emphasis Game Management and Professionalism NFHS Rules Review Understanding Simultaneous Fouls Penalty Enforcement

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AGENDA

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  1. WALOA Boy’s High School Lacrosse OfficialsTraining Program [Level 2 US Lacrosse Certification]

  2. AGENDA • 2-Man Mechanics • 2012 NFHS Rule Changes • 2012 NFHS Points of Emphasis • Game Management and Professionalism • NFHS Rules Review • Understanding Simultaneous Fouls • Penalty Enforcement • Player Safety (concussion video)

  3. 2-MANMECHANICS

  4. 2012 NFHSRULECHANGES

  5. 2012 NFHS Rule Changes • Midfield Logo (1-2-1) • Hollow Crosse End Caps (1-7-3) • Faceoff Position – gloves/crosse (4-3-3) • Pin Down Crosse on Faceoff (4-3-5) • Airborne Player (4-5-10) • Ball Stuck in Crosse (4-7-1) • Offsides – too few players (4-11-3) • Advancing the Ball into Goal Area (4-15-1)

  6. 2012 NFHS Rule Changes • Injured Player Substitution (4-27-3) • Get It In/Keep It In (4-34) • Avoidable Body Checks (5-3) • Checks involving the Head/Neck (5-4) • Fouling Out (5-11) • Conduct Foul (6-6-3) • Stalling (6-10-1 and 6-10-2) • Reenter Field during Faceoff (7-1-1)

  7. 2012 NFHS Editorial Changes • Reasonable Accommodations (1-11-2&3) • Administrative Responsibilities (2-6-1) • Faceoff Substitutions (4-4-2) • Legal Body Check (4-16) • Illegal Equipment (5-5) • Technical Foul Exception (6-1) Note: All Play Rulings (A.R.’s) renumbered to align with appropriate section

  8. POINTS OF EMPHASIS

  9. Points of Emphasis • Players Calling Attention to Themselves After a Goal • Deliberately Grabbing the Ball with the Hand on the Faceoff • Illegal Checks • Equipment Inspections (includes gloves, mouth guard, arm pads, shoulder pads, helmet, and shoes for legality as well as checking stick head width and length, overall stick length, pocket depth, and pocket rollout)

  10. SIMULTANEOUSFOULS

  11. Understanding Simultaneous Fouls • Penalty time (7-2-1-d) • When flag is dropped or whistle stops play until whistle resuming play: • Opposing team penalties – lesser time is non-releasable • Same amount of penalty time – all non-releasable • Non-releasable penalty time is always served first • no conditions affecting penalty release shall be considered until the non-releasable time has expired Review 7.2.1 SIT D: A1 has possession of the ball. B1 commits a technical foul (30-secs). On way to penalty area, B1 is assessed an additional 1-min personal foul for maligning the official(NR). During the 1st min of 1-1/2 min penalty, A1 scores a goal. Ruling: B1 shall serve the full 1-min of NR time first. The final 30-secs of penalty can be released only by a goal scored during the releasable time.

  12. Understanding Simultaneous Fouls • Resuming play after penalty (7-3) • Offended team’s, offensive half – award ball at spot where play was suspended or laterally outside goal area • Offended team’s, defensive half – award ball at center of field “over the midline” – if no time served, award ball at spot where play was suspended or laterally outside goal area • Exceptions: (3) Live ball Simultaneous Foul- award at spot where play was suspended or laterally outside goal area • Dead-ball fouls (7-5) • Enforced in sequence they occur • Both teams penalized – see 7-2-1d • If sequence can’t be determined – treat as simultaneous

  13. Understanding Simultaneous Fouls • Simultaneous Fouls (7-6) • Live or dead ball (when sequence cannot be determined) • Flag Down/Slow Whistle or Play-On, foul committed by team in possession, immediate whistle • No Flag Down/Slow Whistle or Play-On – all fouls technical – they cancel • Team in possession commits A) only technical fouls, or B) personal fouls; then A) no penalty time B) penalty time served. • Award ball to team with less penalty time • If penalty time equal or fouls cancel, award to team in possession or entitled to possession; or award by AP if loose ball[Exception: For simultaneous fouls with faceoff pending –> FO] • Position ball according to Rule 7-3

  14. Simultaneous Fouls (7-6) 4 Possible Simultaneous Foul Scenarios • Between “Flag Down” and “Whistle” during liveplay; • Between “Play-On” and “Whistle” during liveplay; • Fouls that occur “simultaneously” during liveplay; or • Simultaneous dead ball fouls or when sequence cannot be determined during dead ball Misnomer: majority of simultaneous fouls are really not “simultaneous” – forget Webster’s dictionary definition Note: fouls called on opposing teams where one team commits a foul during a live ball followed by whistle stopping play and opposing team commits foul during dead ball before next whistle – this is not a simultaneous foul but lesser amount of common penalty time is non-releasable.

  15. Simultaneous Foul Situations (7-6) Live Ball – Defense/Offense (possession) 1A Personal/Personal [FDSW] 1B Technical/Personal [FDSW] 2A Personal/Technical [FDSW] 2B Technical/Technical [FDSW] Live Ball – Defense/Offense (no possession) 3 Technical/Technical [Play-On] 4 Technical /Personal [Play-On] * Technical/Technical [No Play-On]

  16. You Make The Call Situation #1A (Personal/Personal):A1 has possession. B1 slashes A1 – “Flag Down.” A2 then slashes B2 – “Whistle” stops play. Ruling?(1) Who serves? (2) How much time? (3) Who gets ball? (4) Where is the restart?

  17. You Make The Call Situation #1B (Technical/Personal):A1 has possession. B1 pushes A1 – “Flag Down.” A2 slashes B2 – “Whistle” stops play. Ruling?(1) Who serves? (2) How much time? (3) Who gets ball? (4) Where is the restart?

  18. You Make The Call Situation #2A (Personal/Technical):A1 has possession. B1 slashes A1 – “Flag Down.” A2 interferes with B2 – “Whistle” stops play. Ruling?(1) Who serves? (2) How much time? (3) Who gets ball? (4) Where is the restart?

  19. You Make The Call Situation #2B (Technical/Technical):A1 has possession. B1 is offside – “Flag Down.” A1 wards off – “Whistle” stops play. Ruling?(1) Who serves? (2) How much time? (3) Who gets ball? (4) Where is the restart?

  20. You Make The Call Situation #3 (Technical/Technical):During a loose ball, B1 pushes A1 as A1 is about to scoop the ball – “Play-On.” While the ball is still loose, A2 goes offsides – “Whistle” stops play. Ruling?(1) Who serves? (2) How much time? (3) Who gets ball? (4) Where is the restart?

  21. You Make The Call Situation #4 (Technical/Personal):During a loose ball, B1 pushes A1 from behind and a “Play On” is called. While the ball is still live, A1 turns and slashes B1. Ruling?(1) Who serves? (2) How much time? (3) Who gets ball? (4) Where is the restart?

  22. You Make The Call Additional Situation (Technical/Technical):The ball is loose. While A1 is about to scoop the ball, B1 goes offsides. At the same time A2 pushes B2 – “Whistle” stops play (no Play-On). Ruling?(1) Who serves? (2) How much time? (3) Who gets ball? (4) Where is the restart?

  23. GAMEMANAGEMENTandPROFESSIONALISM

  24. When to use Play-On (1) Play-On is used for goalie interference and crease violations when there is possession in the crease (2) Play-On is used for loose ball technical fouls where the offended team might be disadvantaged by a stoppage of play (3) Loose-ball personal fouls always draw an immediate whistle and flag Exceptions to last two points: NCAA rules when there is already a flag down and the ball is loose in the attack area

  25. Play-On Procedure forLoose-Ball Technical Fouls I • Recognize that the foul committed by Team B: • Was a technical foul • Created a disadvantage for Team A (or otherwise requires action) • Raise one hand overhead and yell “Play on!” • If Team A has no opportunity for advantage, blow the whistle and award the ball to Team A • If Team A has an opportunity for advantage, allow them a few seconds to gain possession

  26. Play-On Procedure forLoose-Ball Technical Fouls II • If Team B gains possession, blow the whistle and award the ball to Team A • If play continues for a few seconds without possession, blow the whistle and award the ball to Team A • If Team A gains possession, point in the direction of play and yell, “RED!” (Team A’s color)

  27. Goalie Interference Play-On’s • For a loose-ball foul, nothing changes (if possession is awarded, play will start in the alley) • For goalie interference on a clearing pass, the Play-On ends if the pass is completed; if incomplete, stop play and award a free clear • For goalie interference with possession, the Play-On ends if the goalie runs out of the crease or completes a pass out of the crease; if he does not (e.g., a 4-second violation), award his team the ball and a free clear

  28. Guidelines for Play-On’s • Unless there is an uncontested loose-ball, keep Play-On’sto 3 seconds or less • Immediate whistle if there is not a clear advantage for Team A • Play-On’sin the offensive end (especially in front of the goal) are better than in the defensive end • Get in the habit of calling the Play-On even if you intend to kill the play immediately • The lower the level of play, the shorter the Play-On and the tighter the threshold on loose-ball fouls: less chance of injury if the ball is off the ground

  29. Other Rules Regarding Play-On’s • If there’s a play-on for a foul by Team B and then Team A commits technical foul before the play-on ends, that simply ends the play-on and Team A is awarded possession • If there’s a play-on for a foul by Team B and then Team A commits personal foul before the play-on ends, this is a simultaneous foul situation: throw the flag and blow the whistle. Both serve, lesser time gets ball and restart where ball was at whistle

  30. GameSituations

  31. Game Situations Explain how to properly handle each of the following situations, including • Whether it should be a flag, whistle, or play-on, or if it is a legal play • For a play-on or flag down, when you would stop play • How to signal the violation or penalty to the table area and coaches

  32. Situation #1 • Goalkeeper B1 has possession in the crease • A1 steps into the crease

  33. Situation #2 • Goalkeeper B1 makes a save and passes to B2, who is outside the crease • A1 steps into the crease

  34. Situation #3 • The ball is loose in front of the crease, and goalkeeper B1 covers the ball with the head of his crosse • A1 checks the head of B1’s stick.

  35. Situation #4 • Goalkeeper B1 has possession in the crease. • A1 stands motionless in front of the crease in a covering position. • B1 throws a legitimate clearing pass, and—just after the ball is out of his crosse—his natural follow-through causes contact with A1’s crosse.

  36. Situation #5 • A1 is running toward the goal. • He takes a shot • The ball enters the goal • Then he steps into the crease

  37. Situation #6 • Goalkeeper B1 has possession in his crease • A1 checks his stick • B1 maintains possession

  38. Situation #7 • Goalkeeper B1 has possession in his crease • A1 checks his stick • The ball flies out of B1’s crosse and directly into the goal

  39. Situation #8 • The ball is loose in front of the crease • Attackman A1 steps on the crease line

  40. Situation #9 • Goalkeeper B1 has possession in the crease • B1 runs the ball out of the crease • B1 then passes to B2, who is in the crease

  41. Situation #10 • B1 is clearing from his defensive end and is slashed by A1 • B1 passes to goalkeeper B2, who is in the crease • B2 misses the pass and the ball enters the goal

  42. Situation #11 • A1 is driving toward the goal with possession • B1 hits him hard in the helmet with his stick

  43. Situation #12 • During a loose ball, A1 pushes B1 from behind

  44. Situation #13 • During a loose ball, A1 runs up at full speed, lowers his shoulder, and crashes into B1 from behind

  45. Situation #14 • A1 is being pursued by B1 • A2 sets a legal screen • B1 sees the screen, lowers his shoulder, and plows A2 over so he can continue pursuing A1

  46. Situation #15 • A1 is being pursued by B1 • A2 jumps in front of B1 at the last second • B1 cannot stop himself from contacting A2 before A2 has landed

  47. Dead Ball Officiating

  48. Live-Ball vs. Dead-Ball • Live-ball officiating is primarily reactive • Dead-ball officiating is primarily proactive

  49. What is a dead ball? • Any time the ball is not in play is a dead ball • This includes: pre-game, timeouts, between periods, and post game

  50. When does a dead ball begin? • There is: • An action that requires a whistle to stop play • A brief pause while the official recognizes the foul and brings the whistle up to the mouth • The sounding of the whistle • The dead-ball begins with the action requiring a whistle

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