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Requirements Gathering

Requirements Gathering. Why are requirements important?. To understand what we are going to be doing We build systems for others, not for ourselves Requirements definition: the stage where failure occurs most commonly Getting requirements right is crucial. Historically requirements

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Requirements Gathering

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  1. Requirements Gathering

  2. Why are requirements important? • To understand what we are going to be doing • We build systems for others, not for ourselves • Requirements definition: the stage where failure occurs most commonly • Getting requirements right is crucial

  3. Historically requirements Features, functions that the system should do Properties of the overall system “-ilities” (quality, evolveability, flexibility, etc.) Usability requirements Functional vs. NonFunctional

  4. Not just “requirements” • Overall goals, success criteria • User characteristics • Task analysis • Environment – physical, social, technical • Constraints • Usability goals, criteria

  5. Physical Environment • Amount of space to work • Lighting levels / directions • Noise level • Temperature, humidity, dust… • Standing / sitting • Power availability • Dangers Implications?

  6. Technical Environment • Computers/platforms for application • Technology to interact with • Networking • Mobility Implications?

  7. Social Environment • How do users interact with system? Roles? • How do users interact with others? • Social implications of problem or solution? • Interruption • Privacy Implications?

  8. Reminder: User Characteristics • Attitude, morale, willingness to change, motivation, reading level, typing skill, education, frequency of use, training, color-blindness, handedness, gender,… • Novice, intermediate, expert • System experience, task experience, computer literacy • Cultural factors • Uses of icons, colors, words, metaphors

  9. Stakeholders • Primary – targeted end users • Secondary – receive output or provide input to system • Tertiary – others directly receiving benefits from system success or failure • Facilitating – design, development, maintenance

  10. Stakeholder analysis • Cell phone • Airport check-in kiosk

  11. Task Analysis • Process of analyzing and documenting how people perform their tasks or activities • Learn what users do, why they do it, how they do it, when they do it, with what tools or people they do it • Task-subtask decomposition • More next week…

  12. Typical Real-World Constraints • Elapsed time to market • Cost/effort to design and implement • Size/footprint/weight/power/price • Computer power/memory (related to cost and power) • Consistency with overall product line • Backward compatibility • Differentiation from competitive products

  13. Usability Requirements • Usability goals: such as learnability, consistency, robustness, etc. • Ways to measure and judge success • Time to complete key tasks - min, max • Time to become proficient - do given set of tasks in given time • Subjective satisfaction

  14. Examples What factors (environmental, user, usability) would affect the following systems? • Self-service filling and payment system for a gas station • Fashion website for buying clothes

  15. (Not All) Requirements Gathering Methods 1. Observation 2. Thinking Out Loud & Cooperative Evaluation 3. Interviews 4. Questionnaires 5. Focus groups 6. Study Documentation 7. Look at competitive products

  16. Observation • Watch user(s) doing activity of interest to you • Possibly video or audio record (with permission) • Challenges: people may change behavior when they know they are being watched

  17. Think out loud • Problem: how do you know WHY someone does what they do? • Think out loud - encourage user to verbalize what they are thinking • Not everyone is good at this • Hard to keep it up for long time while also doing something; need breaks

  18. Cooperative (Participative) Evaluation • Sit with user doing activity of interest to you • Talk with user as the do their activity • Ask questions • Why are you doing that? • How did you know the result was what you wanted? • Are there other ways to achieve the same goal? • How did you decide to do things this way? • Relaxed version of thinking out loud • Observer and participant can ask each other questions

  19. Observing Tips • Carefully observe everything about users and their environment • Think of describing it to someone who has never seen this activity before • What users say is important, so are non-verbal details

  20. Example: airport check-in kiosk • What could you observe? • How could you use think aloud?

  21. Interview Users • Semi-structured: predetermine sets of questions • Example question types • How do you perform task x? • Why do you perform task x? • Under what conditions do you perform task x? • What do you do before you perform…? • What information do you need to…? • Whom do you need to communicate with to …? • What do you use to…? • What happens after you…? • What is the result or consequence of…? • What is the result or consequence of NOT…? See ID 7.4 for more tips and discussion

  22. Domain Expert Interviews • Expert describes how it should be done (not necessarily how it is done)

  23. Focus Groups • Interview groups of users – 3 to 10 at a time • Use several different groups with different roles or perspectives • Relatively low cost, quick way to learn a lot • Use structured set of questions • More specific at beginning, more open as progresses • Allow digressions before coming back on track • More challenging to lead than single interview • Some people quiet, some dominating • Easier to get off track

  24. Questionnaires (or Surveys) • Easier to give to broader audience • Shorter, more focused than interview • General criteria • Make questions clear and specific • Ask some closed questions with range of answers • Sometimes also have a no opinion option, or other answer option • Do test run with one or two people

  25. Questionnaires - Example • Numerical scales: On a scale of 1 to 7, how comfortable are you… • Could also use just words • Strongly agree, agree, neutral, disagree, strongly disagree See ID 7.5 for more tips

  26. Other Typical Questions • Rank the importance of each of these tasks (give a list of tasks) • List the four most important tasks that you perform (this is an open question) • List the pieces of information you need to have before making a decision about X, in order of importance • Are there any other points you would like to make? (open-ended opinion question; good way to end)

  27. Example: airport check-in • Who to interview? What questions? • Who to give questionnaire to? What questions? • What about focus group? • What are differences between methods?

  28. Study Documentation • Similar in some ways to the expert interview • Often describe how things should be done rather than how they are done • Try to understand why not done “by the book”

  29. Look at Competitive Products • Looking for both good and bad ideas • Functionality • UI style • Do user task performance metrics to establish bounds on your system

  30. Which Methods to Use? • Depends on • Resources • Current knowledge of tasks and users • Context • Difficult to use talking out loud in public • Essential to use some methods • Not likely you will use all methods See pg. 343 in ID

  31. Personas masquerading as marketing He wishes there were an easier way. It would be good for her to have a device on hand to … He knows that a better system could be implemented ... She wants a system that will… He needs a way to...

  32. Personas ARE: • Representations of user characteristics… • Is a user characteristic that your user already knows and wants your exact product? (wishful thinking) • Understands bad designs? • Method of communicating useful and relevant user information

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