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Assessing ESL Fluency through the Taboo Word-Guessing Game

This study explores the fluency and creative language use among English as a Second Language (ESL) speakers compared to native English listeners using a game-based approach inspired by the party game "Taboo." Participants were tasked with explaining target words without using the words themselves. Results demonstrated varying levels of fluency and creativity among speakers with different years of experience, highlighting interesting trends in language application and definition diversity. The findings pave the way for future research into more comprehensive assessments of ESL fluency.

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Assessing ESL Fluency through the Taboo Word-Guessing Game

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  1. Loquaciousness in Persons Whose Native Tongue is Not the One Spoken in America Fluency in ESL Speakers by Brynn Ladd

  2. An English as a Second Language (ESL) speaker's creative ability in language is an accurate measure of fluency. Proposed OutcomeHypothesis

  3. System of ExperimentationMethodology • Participants • 2 experiment variations • Based on the Hasbro game Taboo

  4. Word-guessing Party ActivityThe Game Taboo • Players are required to explain a target word • No gestures are used (unlike Charades)‏ • The target word or a variant of it may not be said (i.e. target: reread, neither reread, nor read may be said)‏

  5. Experiment • 3 ESL Speakers • 1 native English listeners • 10 words • Comparing the variety of the speakers to each other, when the reference listener is control • Interesting results

  6. Speaker 1 (5 yrs) – its a flying mammal, its probably the only flying mammal I know of, it's related to a action movie that recently came out and everybody appears to like it, the dark knight, so I guess people can guess what this word is Speaker 2 (11 yrs) – I think it can be, it's a baseball stick, it can be used for playing baseball, and I'm not sure but it can also be a rat with wings Speaker 3 (16 yrs) – let's see, it's an animal that can fly, and it's like, I don't know, many people associate it with vampires Example

  7. Speaker 1 (5 yrs) – its a flying mammal, its probably the only flying mammal I know of, it's related to a action movie that recently came out and everybody appears to like it, the dark knight, so I guess people can guess what this word is Speaker 2 (11 yrs) – I think it can be, it's a baseball stick, it can be used for playing baseball, and I'm not sure but it can also be a rat with wings Speaker 3 (16 yrs) – let's see, it's an animal that can fly, and it's like, I don't know, many people associate it with vampires Example Word: bat

  8. Trends Noticed • There was more variety • The speakers applied to general, rather than personal things • More likely to include more definitions

  9. Scoring • 1 point correct definition • 1 point multiple definitions • 1 point general application • 1 point application to listener • 1 point keyword

  10. Results • Speaker 1 (5 yrs): 22 • Speaker 2 (11 yrs): 19 • Speaker 3 (16 yrs): 14 Interesting note: Knowing them personally, it was interesting how their personalities came out.

  11. Research to be done at a time not in the present or pastFuture Work • Experiments: • have multiple people score each speaker, average • distraction free environment • Expand the participant group • Compare against standardized fluency test • Focus the experiment: language, years studying • See which version of double-stress words is more common

  12. The Point Where the Presentation TerminatesThe end.

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