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Coding Culture

One day we woke up and realized that our days are filled with all kind of stuff unrelated to code or product, that our goals are driven by product owners, and that our code design is dictated by architects trying to tell us how we should solve problems. A strong coding culture gives the power back to the developer to concentrate on one thing: Create awesome stuff! <br>Imagine a culture where the input of the whole organization turns an individual idea into a user story in just a couple of hours; where everybody's goal is to make the customer awesome, and where you work on stuff you love instead stuff you loathe. A great coding culture concentrates on making developers productive and happy by removing unnecessary overhead, bringing autonomous teams together, helping the individual programmer to innovate, and raising the awareness among the developers to create better code. <br>I will talk about how to establish and foster a strong engineering-focused culture that scales from a small team to a huge organization with hundreds of developers. I'll give lots of examples from our experience at Atlassian to show that once you're working in a great coding culture, you won't want to work anywhere else. <br><br>You can find a video version of the talk here: https://www.youtube.com/watch?v=rRc0FEg46kw

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Coding Culture

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  1. 1 0 0 1 0 0 1 1 1 0 1 0 1 1 1 0 1 0 1 0 0 1 0 1 1 0 1 0 1 0 0 1 0 0 0 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 0 0 0 0 0 0 1 1 1 0 1 0 0 1 0 1 0 1 0 1 1 0 0 0 0 1 0 1 1 1 1 0 1 0 1 0 1 0 0 1 0 0 1 1 1 0 0 1 0 0 0 1 1 0 0 1 0 1 0 1 1 0 1 0 0 1 0 1 0 0 0 0 0 0 1 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 0 1 1 1 1 1 0 0 0 1 1 1 0 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0 0 0 0 1 0 0 1 0 1 0 1 1 0 0 0 0 1 0 1 1 0 0 1 0 0 1 1 1 0 1 0 1 1 1 0 1 0 1 0 0 1 0 1 1 0 1 0 1 0 0 1 0 0 0 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 0 0 0 0 0 0 1 1 1 0 1 0 0 1 0 1 0 1 0 1 1 0 0 0 0 1 0 1 1 1 1 0 1 0 1 0 1 0 0 1 0 0 1 1 1 0 0 1 0 0 0 1 1 0 0 1 0 1 0 1 1 0 1 0 0 1 0 1 0 0 0 0 0 0 1 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 1 0 0 1 0 0 1 1 1 0 1 0 1 1 1 0 1 0 1 0 0 1 0 1 1 0 1 0 1 0 0 1 0 0 0 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 0 0 0 0 0 0 1 1 1 0 1 0 0 1 0 1 0 1 0 1 1 0 0 0 0 1 0 1 1 1 1 0 1 0 1 0 1 0 0 1 0 0 1 1 1 0 0 1 0 0 0 1 1 0 0 1 0 1 0 1 1 0 1 0 0 1 0 1 0 0 0 0 0 0 1 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 0 1 1 1 1 1 0 0 0 1 1 1 0 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0 0 0 0 1 0 0 1 0 1 0 1 1 0 0 0 0 1 0 1 1 0 0 1 0 0 1 1 1 0 1 0 1 1 1 0 1 0 1 0 0 1 0 1 1 0 1 0 1 0 0 1 0 0 0 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 0 0 0 0 0 0 1 1 1 0 1 0 0 1 0 1 0 1 0 1 1 0 0 0 0 1 0 1 1 1 1 0 1 0 1 0 1 0 0 1 0 0 1 1 1 0 0 1 0 0 0 1 1 0 0 1 0 1 0 1 1 0 1 0 0 1 0 1 0 0 0 0 0 0 1 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 CODING CULTURE 1 0 0 1 0 0 1 1 0 1 0 1 1 0 1 0 0 0 1 1 1 0 0 1 1 0 1 0 0 1 0 1 1 0 0 1 0 0 1 1 0 1 0 1 1 0 1 0 0 0 1 1 1 0 0 1 1 0 1 0 0 1 0 1 @svenpet

  2. THE FOLLOWING PRESENTATION HAS BEEN APPROVED FOR OPEN AUDIENCES ONLY BY THE PRESENTATION ASSOCIATION OF MY IMAGINATION P OCCASIONAL PROFANITY (SORRY MOM!) PROFANITY Hypersensitivity to occasional profanity requires covering ears.

  3. WHAT IS CULTURE ?

  4. SO, WHAT IS CULTURE?

  5. CULTURE A THAT MAKES THE DEVELOPER HAPPY PING PONG & FREE FOOD BEER ON TAP NERF GUNS

  6. CULTURE THIS IS NOT

  7. CULTURE BAD EXAMPLE

  8. WHY ARE COMPANIES DOING THAT?

  9. IT’S HIS FAULT! FREDERICK WINSLOW TAYLOR

  10. EFFICIENT WORKERS THINKING MANAGERS

  11. TIMES HAVE CHANGED!

  12. WORK HAS CHANGED!

  13. PEOPLE HAVE CHANGED!

  14. COMPANIES…CHANGE SLOWLY

  15. PAST NOW

  16. SVEN PETERS ATLASSIAN EVANGELIST svenpet.com @svenpet

  17. 1 CULTURE OF INNOVATION

  18. INNOVATE OR DIE

  19. GO & INNOVATE

  20. $ FOR GOOD IDEAS!

  21. INNOVATE ? HOW TO MOTIVATE PEOPLE TO

  22. GIVE THEM TIME THEIR OWN IDEAS TO TRY

  23. SHIP IT DAY THE WHOLE COMPANY EVERY QUARTER BRAINSTORM HACK 24 HOURS SHOW & WIN

  24. SHIP IT DAY REASON WHY WE DECIDED TO BE DEVELOPERS WORKING PROTOTYPE HAPPY DEVELOPERS

  25. INNOVATION FOR THE MASSES

  26. IDEAS CAN HAPPEN TO ANYONE ANYTIME

  27. INNOVATION HAPPEN GIVE IT A POSSIBILITY TO GROW

  28. 2 CULTURE OF HAPPINESS

  29. FUN WITH CO-WORKERS EOFY PARTY (GAMES OF CODE) FAMILY & FRIENDS DAY TEAM BUILDING

  30. FUN WITH CO-WORKERS BUILDS RELATIONSHIPS LEARN ABOUT STRENGTH & WEAKNESSES

  31. LIFE MOVES PRETTY FAST IF YOU DON’T STOP AND LOOK AROUND ONCE IN A WHILE, YOU COULD MISS IT

  32. STOP & CELEBRATE THE TEAM WINS! DO A TEAM OFFSITE BAKE A CAKE ORGANIZE A RELEASE PARTY

  33. SERVICE TEAM VALUES

  34. THEY BECAME BLURRY ON A DAY TO DAY BASES

  35. & CELEBRATE THE CULTURE ROCKSTARS! STOP

  36. STOP & CELEBRATE SMALL & BIG WINS HELPS US TO FOCUS MAKES US HAPPIER

  37. HOW HAPPY ARE YOU?

  38. AND YOUR TEAM?

  39. SUCKS & SLOW

  40. LEARN

  41. MEASURE

  42. ADOPT

  43. AFTER OUR COMPANY PARTY ADOPT http://atlss.in/mood_app

  44. ADOPT 91% HAPPY! TALKED TO UNHAPPY PEOPLE 94% HAPPY!

  45. 3 CULTURE OF BALANCE PASSION

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