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User Generated Content

User Generated Content. Computer Games Audiences. Computer Games are an interactive medium Audiences are referred to as ‘players’ or ‘users’ (though this last term is in contention) Players can create homages , fan fiction, art and other creations – which is similar to other media

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User Generated Content

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  1. User Generated Content

  2. Computer Games Audiences • Computer Games are an interactive medium • Audiences are referred to as ‘players’ or ‘users’ (though this last term is in contention) • Players can create homages, fan fiction, art and other creations – which is similar to other media • But, players can also modify the medium, something not possible in traditional media

  3. Fan Fic How does this player position them[her]self in relation to the game?

  4. Fan Fic How does this story relate to the narrative of Fable? What has the author done differently? How do[es]they[she] position them[her]self in relation to other users?

  5. Fan Fic ‘Don’t... Don’t do it, Farmboy. We... Agreed. Just walk away.’ • Personalises the narrative • Extension of the RPG format • Empowering the player • Sometimes desire to ‘fix’ plot elements ‘Matt. Matt. Come on. C’mon, Matt. Please. I can’t... I can’t fight anymore. I’m done. C’mon.’

  6. What do you notice about the character-focus in each of the three examples we have studied? Fan Fic

  7. Fan Art

  8. Fan Art

  9. Fan Art What differences do you notice?

  10. Modding Modding refers to modifying the game code

  11. Communities

  12. Communities • T-Shirts • Toys • Novels • Artbooks • USB-Sticks • Chocolate Bars • Treasure Chest • Collectible Figures • Belt Buckles • Hoodies • Replica Weapons • ...and the list goes on...

  13. Communities

  14. Communities in GOW

  15. Sample Clan Request

  16. YouTube This user has used the video to show off his skill in the game (or brag) What are some of the other reasons for creating a mash-up?

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