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Dive into the intricate world of game development, where creativity meets technology. This overview highlights the value of games as a popular cultural medium and a significant business venture, often backed by budgets reaching $40 million. Aspects such as experience design, programming, sound engineering, and level design play pivotal roles in crafting engaging experiences. With indie developers rising and mobile games reshaping the landscape, this guide provides a comprehensive look into the challenges and innovations defining today’s game industry.
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CS 352: Computer Graphics Game Development
Computer Games • Value of games? • Designed experience • Science of engagement • Popular cultural medium • Big business
Game Development • Many aspects: • Experience design—UI, gameplay, narrative • Cinematics • Artwork—3D modeling, surfacing, lighting, environment, animations, sound • Programming—graphics, UI, physics, AI, networking, game tools • Level design • Sound engineering • Testing • Maintenance (bug fixing, adding levels and features)
Game Development • Budget typically $20 million, as high as $40 million • Most games don’t make a profit • Small indie companies spring up and die out frequently • High expectations • 1980s: a single programmer might do a game • Now, dozens or hundreds of people might be involved • Still, it’s possible for individuals or small teams to do small games (World of Goo – 2 people) • Mobile games are changing the industry
Casual Games • Unity Technologies says: • Casual games: a growth segment • 1-3 developers, 3-9 months • A casual game can make $100,000 or more
Software for Game Development • Game engine, physics engine • Level design • 3D Modeling • Animation • Image, audio, video processing • Asset management • Now there is a secondary market for game engines, physics engines, tools, models, animations, etc. making development easier
Working in the Game Industry • Horror stories • Gaming Industry – Do not want • 7 reasons you don’t want to . . . • E.A. Spouse
Unity3D • Popular commercial game engine • Initial release in 2006 • Cross platform • Freeware license with 80% of functionality in 2009 disrupts game engine market
Unity3D demo • Scene: all objects, graphical • Hierarchy: all objects, list • Project: file structure • Inspector: detailed view of current object • Game view • Layouts • Navigation (F-frame) • Inspector • Parenting
Workshop: Open Source and FreewareSoftware for Game Development