Creating Engaging Online Learning Modules: Strategies for Motivation and Success
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This presentation by Kui Xie, Lauren Hensley, Henry Griffy, and Lynn Trinko at Innovate, Columbus, discusses the design and development of an online learning module that emphasizes student motivation and engagement. It covers motivation theories, instructional design processes, and collaborative project management, showcasing how e-learning bridges education and technology. Strategies include fostering intrinsic motivation through autonomy, competence, and relatedness, employing the ADDIE instructional design model, and enhancing course structure with authentic activities and interactive elements.
Creating Engaging Online Learning Modules: Strategies for Motivation and Success
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Presentation Transcript
Creating a motivATing and engaging online learning module Kui Xie,Lauren Hensley, Henry Griffy, & Lynn Trinko The Ohio State University Presentation at Innovate, Columbus, OH March 25, 2014
Introduction • A case study for instructional design and development • An online learning module design to promote students’ motivation and engagement • This presentation will cover: • Related motivation theories • Instructional design process • Instructional design collaboration and project management • Research and assessment
E-Learning Research & Development • E-learning is an emerging field that bridges the fields of education, psychology, and technology. • E-learning “refers to learning that is mediated by networked computing and communications technologies.” • E-learning “offers new learning and educational approaches and possibility of redistributing learning experiences over time and space, beyond the classroom and through a lifetime.” - Fostering learning in the network world: Report of NSF Task Force on Cyberlearning, 2008
E-Learning Research & Development • Computing and Networking Technology Receptive methods ⇒ Participatory methods • E-learning Research & Development E-learning ⇒ E-learning 2.0 E-learning 2.0 emphasizes: • social learning and collaborative learning • the use of participatory software, such as Web 2.0 tools.
The Course Context • Dennis Learning Center • Flagship Course: Educational Psychology 1259 • Learning and Motivation Strategies for Success in College • Large enrollment (34 sections, 900 students/year) • Online (1/3 of sections)
The Course: Before PowerPoint!
The Course: Before Disconnected Navigation
The Course: Before • Individual Work • Reading/Writing
The Course: Grant Project • How can we ensure this course on motivation is motivating to students? • How can we increase engagement to enhance learning outcomes? • Grant enabled: • Development of a strong, cross-departmental team • Connections to ODEE expertise • Theoretical grounding of practical components
Motivation and Self-Determination • Motivation = incentive or energy that drives a person to take action (Reeve, 2005) • Intrinsic(internal, e.g., interest, enjoyment) learning, adaptation, persistence, engagement • Extrinsic (external, e.g., reward, environmental controls)
Motivation, Engagement and Success • Motivation ⇒ Learning behavior, performance, outcomes • Students with high intrinsic motivation demonstrate: • Greater persistence • Better ability to cope with failure • More positive self-perceptions • Higher quality task engagement.
Motivation, Engagement and Success • Three innate psychological needs for intrinsic motivation (Ryan & Deci, 2000) • Autonomy - the need individuals have to determine their own behavior and to be free to act on their own volition • Competence - the need individuals have to feel successful in their attempts to understand and master their environment • Relatedness - the need individuals have to relate to others in ways that reinforce their feelings of emotional security and belonging
Supporting Student Motivation • The purpose for providing students with motivational support is to foster their intrinsic motivation toward learning activities. • Motivation shifts from extrinsic to intrinsic when students internalizeeducational-related values, structures, etc. • Our goals & tactics • Autonomy: promoting a sense of self-determination of participating and engaging in cognitive activities • Competence: promoting the inherent feeling of competence that results from effective functioning (e.g., offering optimal challenges and effectance-relevant feedback) • Relatedness: providing a sense of belongingness and relatedness to the group
ADDIE Process of Instructional Design • Analysis • Review the learner goals, department goals, instructional goals, learning spaces, and the technology in the course • Design • Design activities that support the learning process through format, content, student engagement, instructional strategies, and assessments • Development • Build/ modify the items that are needing improvement, create feedback and communications plan, align to assessments • Implementation • Prior to implementation run a usability test, instructor needs to practice the materials and the technology, then pilot the course • Evaluation • Quality Matters review checklist • Feedback- Formative and Summative
Design for Motivational Support • Interest& ValueSupport • Authentic learning activities • The choice of current materials (e.g., TEDx, commencement speech) • Connect to future applications through self-reflection
The Course: After • Collaborative • Engaging • Active Learning
Well Structured • Visually Appealing • Integrated
Real-life Examples • Presented in Multiple Ways • Emphasizing Relevance
Design for Motivational Support • AutonomySupport • Giving choice of videos and methods of note-taking • Phrasing instructions to respect students’ autonomy • Affording autonomy and flexibility of learning • Balance of challenge, support, and autonomy
Clear Expectations • Choice of Note-Taking Formats • Choice of Videos
Design for Motivational Support • CompetenceSupport • Progressive competence building • Combination of self-assessment and objective assessment
Step by Step • Opportunities for Practice • Simple to Complex
Design for Motivational Support • RelatednessSupport • Peer-feedback on note-taking • Collaborative knowledge building activities • Community building to enhance belongingness
Peer Feedback • Experiencing Benefits of Collaboration
Technology Integration in Design • Using existing, available technology and resources • Prioritizing and simplifying user experience (not new tools, minimize distraction, low learning curve) • Forward design for future models – sustainability of design • Emphasizing simplicity, consistency, and stability
Collaboration and Project Management • Impact Grant structurego.osu.edu/IGedtech • Apply by April 7go.osu.edu/IG
Collaboration and Project Management • Impact Grant structure • Goals • Scope • Timeline • Work of the work • meet-work-meet
Collaboration and Project Management • Impact Grant structure • Goals • Scope • Timeline • Work of the work • meet-work-meet
Collaboration and Project Management • Impact Grant structure • Goals • Scope • Timeline • Work of the work • meet-work-meet
Collaboration and Project Management • Start with Good Team
Integrating Research and Assessment • Quasi-experimental design • Treatment group – students in the newly designed learning module • Control group – students in the original learning module • Survey Data • Demographic information – Age, Gender, Grade, etc. • Motivation data – Interest, value, autonomy, competence, and relatedness • Learning strategy data – note-taking strategy & study strategy from notes • Engagement Data • Learning Analytics • Qualitative data of engagement (e.g., discussion posts, assignments)
Integrating Research and Assessment • Learning Analytics for assessing engagement
Questions? Creating a motivATing and engaging online learning module Kui Xie,Lauren Hensley, Henry Griffy, & Lynn Trinko The Ohio State University Project Website: https://odee.osu.edu/odee-grants/impact-grant/272 Presentation at Innovate, Columbus, OH March 25, 2014