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Game Demo Progress Report and UI Development Discussion

This report covers the progress made on the HARC Wedge Game demo, including current features, UI development issues, and plans for further work. It also delves into possible underlying models for the game and discusses the selection and placement of wedges, along with cost projections and actual savings. User Interfaces are explored, with suggestions to move to a new system for better customization and development. Simple models for actual savings per round are discussed, along with additional factors like social, economic, political, and technological influences.

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Game Demo Progress Report and UI Development Discussion

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  1. Progress Report and Discussion HARC Wedge GAME

  2. Demo and discussion of current features UI development issues Further work Discussion of possible underlying models AGenda

  3. Select and place wedges Fixed and continuing costs per wedge Projected vs. actual savings Multiple round play Player chat Current Feature Set

  4. Dr. Warren’s game development system is very limited in its ability to customize the UI. • Limited text placement • Difficult image and text sizing and placement • Framework is not in active development. • Move to a new system? • Standard Java: multi-platform application or web. • .NET/C#/Silverlight: rich web experience User Interface development issues

  5. What are some simple models that can be used to give actual savings values per round? • Additional factors to include: • Social • Economic • Political • Technological Underlying models discussion

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