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Learn to create characters for games with appeal, memorability, humor, and empathy following traditional animation goals and guidelines. Understand the differences and techniques in game character animation, and explore iconic examples like Monkey Island and Jak and Daxter.
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Designing Characters for Computer Games Animation and Character April 16, 2002
Traditional animation goals • Appeal • Memorability • Humor • Empathy
Example: How to Fish • Was it: - appealing?- memorable?- funny?- did it evoke your empathy? • Why? How?
Example: The Jungle Book • Was it: - appealing?- memorable?- funny?- did it evoke your empathy? • Why? How?
Example: Luxo, jr. • Was it: - appealing?- memorable?- funny?- did it evoke your empathy? • Why? How?
Traditional guidelines • Be consistent in designing the persona and interactions. • Show quirky individuality. • Strive for the illusion of life. • Do what works well in animation. • Build dynamic casts and show their relationships.
Game Character Animation • How is this medium different? • How well do techniques transfer?
Example: Monkey Island • Was it: - appealing?- memorable?- funny?- did it evoke your empathy? • Why? How? • How was the experience different than the films?
Example: Jak and Daxter • Game Developer’s Choice Award: Original Character of the Year—Daxter
Example: Jak and Daxter • Was it: - appealing?- memorable?- funny?- did it evoke your empathy? • Why? How? • How was the experience different than the films?