1 / 163

Object Oriented Analysis and Design

Object Oriented Analysis and Design. Unit 1. Applying UML.

tyrond
Télécharger la présentation

Object Oriented Analysis and Design

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Object Oriented Analysis and Design Unit 1

  2. Applying UML • UML is just a standard diagramming notation. It is just a tool, not a skill that is valuable in itself. Knowing UML helps you communicate with others in creating software, but the real work in this course is learning Object-Oriented Analysis and Design, not how to draw diagrams.

  3. Assigning Responsibilities • The most important skill in Object-Oriented Analysis and Design is assigning responsibilities to objects. That determines how objects interact and what classes should perform what operations.

  4. Requirements Analysis • All Software Analysis and Design is preceded by the analysis of requirements. • One of the basic principles of good design is to defer decisions as long as possible. The more you know before you make a design decision, the more likely it will be that the decision is a good one. • TFCL: Think First, Code Later!

  5. Use Cases • Writing Use Cases is not a specifically Object Oriented practice. But it is a best practice for elaborating and understanding requirements. So we will study Use Cases.

  6. The Unified Process • A standardized approach to analysis and design helps to ensure that all necessary tasks are understood and completed in software development. • This text, and the course, will focus on the Unified Process developed at Rational Software by Ivar Jacobsen, Grady Boch, Jim Rumbaugh, and others.

  7. Other Necessary Skills • Requirements Analysis, Object-Oriented Analysis and Object-Oriented Design are not a complete toolkit for a software developer. There are many other skills necessary in Software development, including programming. This course only covers a subset of the necessary skills.

  8. What is Object Oriented Analysis? • The emphasis is on finding and describing the objects (or concepts) in the problem domain. • In a Library Information System, some of the concepts include Book, Library, and Patron.

  9. What is Object Oriented Design? • The emphasis is defining software objects and how they collaborate to fulfill the requirements. • In a Library Information System, a Book software object may have a title attribute and a get Chapter method.

  10. Implementation • During Implementation, or Object-Oriented Programming, design objects are implemented, such as a book class in Java. • Implementation is also known as Coding or Construction.

  11. Example Tasks • Define Use Cases • Define a Domain Model • Define Interaction Diagrams • Define Design Class Diagrams

  12. Iterative development and The Unified process

  13. The Unified Process • The Unified Process has emerged as a popular and effective software development process. • In particular, the Rational Unified Process, as modified at Rational Software, is widely practiced and adopted by industry.

  14. The Most Important Concept • The critical idea in the Rational Unified Process is Iterative Development. • Iterative Development is successively enlarging and refining a system through multiple iterations, using feedback and adaptation. • Each iteration will include requirements, analysis, design, and implementation. • Iterations are timeboxed.

  15. Why a new methodology? • The philosophy of process-oriented methods is that the requirements of a project are completely frozen before the design and development process commences. As this approach is not always feasible, there is also a need for flexible, adaptable and agile methods, which allow the developers to make late changes in specifications.

  16. What is Rational Unified Process (RUP)? • RUP is a complete software-development process framework , developed by Rational Corporation. • It’s an iterative development methodology based upon six industry-proven best practices. • Processes derived from RUP vary from lightweight—addressing the needs of small projects —to more comprehensive processes addressing the needs of large, possibly distributed project teams.

  17. Phases in RUP • RUP is divided into four phases, named: • Inception • Elaboration        • Construction • Transition

  18. Iterations Iterations Iterations Iterations Inception Elaboration Construction Transition Iterations EEach phase has iterations, each having the purpose of producing a demonstrable piece of software. The duration of iteration may vary from two weeks or less up to six months. The iterations and the phases fig 1

  19. Resource Histogram The iterations and the phases fig 2

  20. Unified Process best practices • Get high risk and high value first • Constant user feedback and engagement • Early cohesive core architecture • Test early, often, and realistically • Apply use cases where needed • Do some visual modeling with UML • Manage requirements • Manage change requests and configuration

  21. Inception • The life-cycle objectives of the project are stated, so that the needs of every stakeholder are considered. Scope and boundary conditions, acceptance criteria and some requirements are established.

  22. Inception - Activities • Formulate the scope of the project. • Needs of every stakeholder, scope, boundary conditions and acceptance criteria established. • Plan and prepare the business case. • Define risk mitigation strategy, develop an initial project plan and identify known cost, schedule, and profitability trade-offs. • Synthesize candidate architecture. • Candidate architecture is picked from various potential architectures • Prepare the project environment.

  23. Inception - Exit criteria • An initial business case containing at least a clear formulation of the product vision - the core requirements - in terms of functionality, scope, performance, capacity, technology base. • Success criteria (example: revenue projection). • An initial risk assessment. • An estimate of the resources required to complete the elaboration phase.

  24. Elaboration • An analysis is done to determine the risks, stability of vision of what the product is to become, stability of architecture and expenditure of resources.

  25. Elaboration - Entry criteria • The products and artifacts described in the exit criteria of the previous phase. • The plan approved by the project management, and funding authority, and the resources required for the elaboration phase have been allocated.

  26. Elaboration - Activities • Define the architecture. • Project plan is defined. The process, infrastructure and development environment are described. • Validate the architecture. • Baseline the architecture. • To provide a stable basis for the bulk of the design and implementation effort in the construction phase.

  27. Elaboration - Exit criteria • A detailed software development plan, with an updated risk assessment, a management plan, a staffing plan, a phase plan showing the number and contents of the iteration , an iteration plan, and a test plan • The development environment and other tools • A baseline vision, in the form of a set of evaluation criteria for the final product • A domain analysis model, sufficient to be able to call the corresponding architecture ‘complete’. • An executable architecture baseline.

  28. Construction • The Construction phase is a manufacturing process. It emphasizes managing resources and controlling operations to optimize costs, schedules and quality. This phase is broken into several iterations.

  29. Construction - Entry criteria • The product and artifacts of the previous iteration. The iteration plan must state the iteration specific goals • Risks being mitigated during this iteration. • Defects being fixed during the iteration.

  30. Construction - Activities • Develop and test components. • Components required satisfying the use cases, scenarios, and other functionality for the iteration are built. Unit and integration tests are done on Components. • Manage resources and control process. • Assess the iteration • Satisfaction of the goal of iteration is determined.

  31. Construction - Exit Criteria • The same products and artifacts, updated, plus: • A release description document, which captures the results of an iteration • Test cases and results of the tests conducted on the products, • An iteration plan, detailing the next iteration • Objective measurable evaluation criteria for assessing the results of the next iteration(s).

  32. Transition • The transition phase is the phase where the product is put in the hands of its end users. It involves issues of marketing, packaging, installing, configuring, supporting the user-community, making corrections, etc.

  33. Transition - Entry criteria • The product and artifacts of the previous iteration, and in particular a software product sufficiently mature to be put into the hands of its users.

  34. Transition - Activities • Test the product deliverable in a customer environment. • Fine tune the product based upon customer feedback • Deliver the final product to the end user • Finalize end-user support material

  35. Transition - Exit criteria • An update of some of the previous documents, as necessary, the plan being replaced by a “post-mortem” analysis of the performance of the project relative to its original and revised success criteria; • A brief inventory of the organization’s new assets as a result this cycle.

  36. Advantages of RUP • The RUP puts an emphasis on addressing very early high risks areas. • It does not assume a fixed set of firm requirements at the inception of the project, but allows to refine the requirements as the project evolves. • It does not put either a strong focus on documents • The main focus remains the software product itself, and its quality.

  37. Drawbacks of RUP • RUP is not considered particularly “agile” However, recent studies have shown that by adopting the right essential artifacts RUP is agile. • It fails to provide any clear implementation guidelines. • RUP leaves the tailoring to the user entirely.

  38. Case StudyThe NextGen POS System

  39. The Case Study • The text uses the development of a Point of Sale (POS) System as a case study to demonstrate object oriented software development. • A POS system is a replacement for a cash register that adds many computer services to the traditional cash register. Most retail stores now use POS systems.

  40. Architectural Layers • User Interface • (minor topic) • Application Logic and Domain Objects • Sale and Payment (main topics) • Technical Services • Log and Persistence (secondary topics)

  41. Iterative Learning/Development • The text is organized in three iterations. • Each iteration will deliver a product to the customer, with subsequent iterations adding features to the earlier ones. • Each iteration will do analysis and design only on the features for the current release of the software.

  42. UML:An Introduction

  43. Contents • Why model ? • Principles of modeling • What is UML ? • Conceptual Model of the UML • Building Blocks • Rules • Common Mechanisms

  44. Why Model ? • Analyse the problem-domain • simplify reality • capture requirements • visualize the system in its entirety • specify the structure and/or behaviour of the system • Design the solution • document the solution - in terms of its structure, behaviour, etc.

  45. Principles of Modeling • Choose your model well - the choice of model profoundly impacts the analysis of the problem and the design of the solution. • Every model may be expressed at different levels of precision - the same model can be scaled up (or down) to different granularities. • The best models are connected to reality - simplify the model, but don’t hide important details. • No single model suffices - every nontrivial system has different dimensions to the problem and its solution.

  46. What is UML ? • UML - Unified Modeling language • UML is a modeling language, not a methodology or process • Fuses the concepts of the Booch, OMT, OOSE methods • Developed by Grady Booch, James Rumbaugh and Ivar Jacobson at Rational Software. • Accepted as a standard by the Object Management Group (OMG), in 1997.

  47. More on UML... UML is a modeling language for visualising, specifying, constructing and documenting the artifacts of software systems. Visualising - a picture is worth a thousand words; a graphical notation articulates and unambiguously communicates the overall view of the system (problem-domain).

  48. More on UML... Specifying - UML provides the means to model precisely, unambiguously and completely, the system in question. Constructing - models built with UML have a “design” dimension to it; these are language independent and can be implemented in any programming language.

  49. More on UML... Documenting - every software project involves a lot of documentation - from the inception phase to the deliverables. UML provides the notations for documenting some of these artifacts Documentation is (among others) for: • Requirements • Design • Tests

  50. Conceptual Model of UML • Building Blocks • Rules • Common Mechanisms • Things • Relationships • Diagrams • Specifications • Adornments • Common Divisions • Extensibility Mechanisms

More Related