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Tales of Adventure Author: Learning Through Making Games

Tales of Adventure Author: Learning Through Making Games. Judy Robertson, Tessa Collins, Andrew Kelly. Outline. Judy – Introduction to the project Tessa – a teacher’s point of view Andrew – a pupil’s point of view Judy – A note about our research. About Adventure Author.

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Tales of Adventure Author: Learning Through Making Games

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  1. Tales of Adventure Author:Learning Through Making Games Judy Robertson, Tessa Collins, Andrew Kelly

  2. Outline • Judy – Introduction to the project • Tessa – a teacher’s point of view • Andrew – a pupil’s point of view • Judy – A note about our research

  3. About Adventure Author • Based at Heriot-Watt University • Funded by EPSRC until Dec 08 • Aims to study the creative process learners go through when making their own computer games • Have worked with schools in Edinburgh and Dundee to design and refine game making software • Have also holiday workshops since 2003

  4. Adventure Author and ACE • We have designed AA to fit in with A Curriculum for Excellence: • Successful learners (see Computers in Education paper at www.adventureauthor.org/publications.html) • Technology curriculum now includes making games (see www.adventureauthor.org/2008/04/scottish-curric.html) • Literacy and English guidelines (see www.adventureauthor.org/2008/03/nwn-as-a-curric.html#more)

  5. More about Adventure Author • The software is a plug-in for a commercial game making package called Neverwinter Nights 2. • We have taken out the trickier aspects of the software and added educational aspects: • The plug-ins are free at www.adventureauthor.org

  6. Neverwinter Nights 2 You can buy it on Amazon for ~£8

  7. Game making toolset Comes free with Neverwinter Nights 2 game

  8. Fridge Magnets: creative ideas Free standalone version at www.adventureauthor.org/fridge-magnets.html

  9. Conversation Writer

  10. Comments Cards: peer review Free standalone version at www.adventureauthor.org/ comment-cards.html

  11. Experiences at Campie Primary School Tessa Collins

  12. My Experiences of Adventure Author Andrew Kelly

  13. Before I started • What did I know about game development? • What did I know about NeverWinterNights and Adventure Author? • Was I looking forward to it?

  14. During the project • What did I enjoy? • What did I learn? • How did I make my game tie in with my story? • Did I encounter any difficulties making the game?

  15. After the project • What did I do with my game? • Did I continue to work on my game? • What was my feedback from a wider audience? • What was my favourite part of the project?

  16. Notes on research We’re analysing date to find out: • How the pupils told their stories visually • Did the pupils successfully tell stories in their games? • Were the fridge magnets helpful in supporting creative ideas? • Were the Comments Cards useful for peer review? • Read our blog to find out!

  17. Questions? **We’re looking for partners for a new funding application! ** www.adventureauthor.org adventure.author@googlemail.com

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