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GYMNASTICS

GYMNASTICS. TUMBLING.

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GYMNASTICS

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  1. GYMNASTICS

  2. TUMBLING Locomotor: Cartwheel-point one foot in the direction you will be going, look down at the spot where you are going to place your hands, start your cartwheel with the arm located above your pointed foot, kick powerfully so your legs come off the ground, While upside-down, look at your hands, which should be straight, firm, and balanced and land starting with the opposite foot. Non Locomotor: Headstand-start on your hands and knees, then put your head on the ground, put your right knee (or left, if you're left footed/handed) on your right arm, near your elbow, push off your toe and straighten your left leg to move your weight forward, then put it in the same position on your left arm as your right is on your right arm, balance yourself, Straighten legs when you feel balanced, but do this slowly! Manipulative: A lot of the movements in tumbling involve kicking or bouncing. Etiquette in tumbling is mostly the same as the other gymnastics activities, some are stretching and warming up before you go into any big moves, be encouraging when it comes to other gymnasts doing moves and if you have a coach make sure you’re paying attention.

  3. TRAMPOLINE Locomotor: Double somersault-can be performed backwards or forwards. You perform a flip in the air twice and land with your body vertical.Non locomotor: Tuck Jump-the arms come down at the same time as the legs coming up, so your hands and knees touch. The knee to the toe should be parallel with the body and the thigh should be horizontal. Trampolines are dangerous if used carelessly, make sure you’re aware of your surroundings when you’re jumping or stay clear of the person jumping if you’re watching.

  4. INDIVIDUAL ACROBATICS Etiquette for individual acrobatics consists of being aware of what your fellow gymnasts are doing around you. Allow them to have a chance using the equipment you are. Also don’t forget to stretch! Locomotor: Side ariel-hop on your weaker leg, and swing your arms up above your head, step onto your other leg. You want your shoulders up, your bottom leg bent. Fling your free leg over your head as fast as possible while jumping off of your bent leg. In an aerial, you're actually pivoting around your shoulders, not your hips. Because I kept my shoulders up, my head is about 2-3 feet above the ground, bring your first leg down quickly. As with your takeoff, your shoulders will swivel in your landing. Land on a bent leg, and let your second leg pull your torso to a standing position. Non locomotor: Standing bridge-stand up straight with your legs positioned slightly wider than your shoulders. Raise your arms over your head and flatten your palms until they face the ceiling. Your fingers should be pointing right behind you, slowly bend backwards. Make sure to keep your arms locked as you move closer to the ground. When you reach the ground, plant your hands and keep your feet firmly in place. You should be looking in between your hands.

  5. ROUTINE Step 4: Backbend, Stand up straight with your legs positioned slightly wider than your shoulders. Raise your arms over your head and flatten your palms until they face the ceiling. Your fingers should be pointing right behind you, slowly bend backwards. Make sure to keep your arms locked as you move closer to the ground. When you reach the ground, plant your hands and keep your feet firmly in place. You should be looking in between your hands. Step 5: Handspring, stand up with your arms raised straight up, take a couple of running steps, quickly raise your dominant leg, lunge forward with the dominant leg, placing it flat on the ground, place your hands ahead of your body on the ground, kick your back foot upward, while pushing off with your front foot, push off the ground with your arms, Continue pushing off the ground until you spring offand land on your feet. Step 6: Roundoff, start off running with one foot forward, do a hurdle as if you were doing a cartwheel, extend your body before placing your hands on the ground, move your leading leg first, then kick over the back leg, both legs should finish at the same time, positioned together facing backward where you started from, snap your legs together as quickly as you can, but do not smack your heels together,try to make your feet land on the ground before your hands at the end of your trick and try to land on the spot with no steps if you rebound after the round off. Tumbling Step 1: Somersault, crouch low to the ground with one knee on the ground and the other one up Place your hands on the ground sideways (pointing towards your higher knee), and tuck your head into your chest. Use your other hand to put it through your legs and follow through with the somersault. Push off with your hands and feet gently. Let yourself roll back to upright. Step 2: Cartwheel, point one foot in the direction you will be going, look down at the spot where you are going to place your hands, start your cartwheel with the arm located above your pointed foot, kick powerfully so your legs come off the ground, While upside-down, look at your hands, which should be straight, firm, and balanced and land starting with the opposite foot. Step 3: Headstand, start on your hands and knees, then put your head on the ground, put your right knee (or left, if you're left footed/handed) on your right arm, near your elbow, push off your toe and straighten your left leg to move your weight forward, then put it in the same position on your left arm as your right is on your right arm, balance yourself, Straighten legs when you feel balanced, but do this slowly!

  6. CONTINUED… Step 7: Front flip, when you are running, don't just hop off one leg then flip you probably won't land it. You run do a one legged jump. While doing so in the air raise your arms to the sky.Land both feet center in the ground next to each other, then jump up in the air. Once in the air, throw your arms down and tuck. Tucking will give you your rotation. Once you see the sky with your eyes and yes you are supposed to keep them open, you may untuck. Step 8: Double pike, stand in a straight position, with your legs together and your arms by your sides. Jump up and pull your legs up so that they are straight out in front of you. Don't worry if you cant get your legs to high up at first, practice makes perfect. Reach your hands out to touch your toes. From the side you should form a "L" shape, jump back down to the ground making sure you land on your feet. Step 9: One handed cartwheel, make sure you can do a normal cartwheel, put one hand straight out to the side and the other one up in the air, then go for it like you would with a two handed cartwheel. Step 10: Walkover, start in a standing position with hands above your head, palms facing the sky,start to bring hands towards the ground while lifting the back foot to provide extra momentum, lift both feet up into a hand stand, but make sure the feet are still apart. Continue through the hand stand keeping your feet equal distance and you should land in a bridge (bended over with a back arch), except with only one foot and then use your abs and momentum to bring yourself up to a standing position as your second leg comes to the ground.

  7. DIMENSIONS All of these activities fall under the same dimension, they are all in one way or another a type of gymnastics. They are all similar because they all need to be done by someone who is a decently flexible person or physically fit enough to bend, flip, roll, etc. They are different because they look at a different aspect of gymnastics, such as tumbling being rolls and flips on the ground and trampoline being rolls and flips on trampoline with the extra help from a bounce.

  8. LOCOMOTOR Rolling is a skill that is used in each activity such as somersaults is used in one way of another in all three. Jumping is also used in all three, for example a cartwheel. Skipping is ONLY used in individual acrobatics at the beginning of routines and not used in the other ones.

  9. NON LOCOMOTOR Stretching is a very important skill that is used in all three! Without stretching there is more of a chance of pulling or breaking something. Swinging is only used in individual acrobatics when the gymnast is on the rings. Bending is a skill used in all three when doing jumps, landing different moves, etc.

  10. A place where someone could participate in these activities would be at ExeltaGymnastics Club in the Collicutt Center. It is located at 3031-30th Ave Red Deer. Their hours are : Monday/Tuesday/Friday: 9:00 am - 4:30 pm Wednesday/Thursday: 9:00 am - 6:00 pm Saturday: 9:00-12:00pm Sunday: CLOSED They offer programs like recreational, competitive, trampoline, playschool, as well as drop in.Recreational classes are an introduction to gymnastics. In the classes they focus on the fun, fitness and building blocks of gymnastics, the price is a $125 deposit. Their competitive program involves: Men's Artistic: Floor, Pommel Horse, Rings, Vault, Parallel Bars and High Bar Women's Artistic: Vault, Bars, Beam and Floor Trampoline and Tumbling: Trampoline, Double Mini Trampoline(DMT) and Tumbling Discovery Drop In 2013Ages: 18 months - 6 years old Cost $5.00 Lizard LoungeHalf the time is spent in the gym and the other half is spent in the playschool. Cost $100 to register for 8 weeks or $15 drop in fee Ages: 3, 4 & 5 year olds Adult/Teen Drop In Ages: 15 + Cost: $10 per person Tween Drop In It's back!!!!! Tween Drop In is for ages 11-14! When: Sundays from 6:00-7:30pm Cost: $10 per person

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