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This comprehensive overview by Rob Clarke covers the intricacies of weapon art in gaming, focusing on core components like barrels, attachments, and magazines. Emphasizing the importance of detail, it highlights the differences in texel density and the realism achieved through material differentiation and stylization. The guide also explores wear and tear textures, ensuring quality control and compliance with EA's guidelines for naming and branding. Ideal for game artists and developers looking to enhance their weapon design skills with a focus on hyper-realism.
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WEAPONART DIRECTION Rob Clarke rclarke@ea.com
Core / Stock / Barrel Attachments / rail attachments / magazines Overview • Weapons/Anatomy
Core Weapon and Alternate Attachments Overview • Weapons/Anatomy
Attention to Detail / Amplified Contrast / Material Differentiation Stylization • Hyper Realism
Attention to Detail / Amplified Contrast / Material Differentiation Stylization • Hyper Realism
Attention to Detail / Amplified Contrast / Material Differentiation Stylization • Hyper Realism
Army of Two 7944trisBattlefield36257trisMedal of Honor 8410tris Geometry
Army of Two Battlefield3Medal of Honor Geometry • Detail Where it Matters
Detail • Beveling & Roundness
Non-Uniform (bad) Texel Density Textures • Texel Density
Uniform (good) Texel Density Textures • Texel Density
Uniform (good) Texel Density Textures • Weapon Skins
Good Wear Bad Wear Textures • Wear and Tear
Wear in areas of contact Textures • Wear and Tear
Wear on leading edges Textures • Wear and Tear
Wear:light surface detail Textures • Wear and Tear
Metal Plastic Wood Textures • Materials
Army of Two Rifle Textures • Contrast
Real-World Rifle Textures • Contrast
Side by Side Comparison Textures • Contrast
Quantity of Pixels Tonal Range Textures • How to read a Histogram
Seams Tiling Mirroring Faceted Polys Bad Texels UV Stretching Quality Control
Text and Logos • (Brand names, symbols, trade marks) • Trade Dress • Modify distinctive features as per Art Direction • File Naming • Follow exact names provided by EA (here) • Email References • Do not Refer to real weapons in emails Legality
General Overview of Weapons and Upgrades Budgets Customization Materials Rigging Sniper Scope Setup Material and Shader Guide References