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In this exercise, you will work in a group of 5 to craft an interactive multiplayer game for 4 or more participants. The game should be intended for physical play, utilizing elements such as board games, cards, dice, or other tangible components. Your task is to create a playable prototype that will be evaluated in the upcoming session. Each group will have 15 minutes for testing and feedback from peers. Key assessment criteria include the level of originality in your design and the quality of your prototype. As inspiration, consider "König von Siam" by Peer Sylvester, known for his contributions to German board game culture, as well as the world of Warcraft.
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Exercise in physical prototyping
In group of 5 • Design a multiplayer game for 4 people or more. • The game must be playable physically • Board game • Card game • Etc. • You can play it with dice or other means. • You make a prototype ready to play in the next lecture.
In the next lecture, everyone (including me) will go round each group to play and comment on its game. • Testing time will be 15 minutes for each group. • You will be marked on • your originality • Your prototype • (By your friends, only to let you know their opinions)
König von Siam (made by Peer Sylvester, co-author of a German board game blog)