1 / 3

Coordinates in Game Design

Coordinates in Game Design. Absolute and Relative Location. Scratch. Scratch's coordinate system uses 2 coordinates, "X position" and "Y position", to determine the location of a Sprite on the stage.

viet
Télécharger la présentation

Coordinates in Game Design

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Coordinates in Game Design Absolute and Relative Location

  2. Scratch • Scratch's coordinate system uses 2 coordinates, "X position" and "Y position", to determine the location of a Sprite on the stage. • The "X position" value determines the horizontal location of the sprite and the "Y position" value determines the vertical location or height. • The screen is a 480x360 rectangle, such that: the X position can range from 240 to -240, where 240 is the rightmost a sprite can be and -240 is the leftmost, and the Y position can range from 180 to -180, where 180 is the highest it can be and -180 is the lowest it can be. • In this system, (0, 0) is considered the center of the screen • The X position and Y position of a sprite can be determined and set by the following blocks:

  3. Direction in Scratch • Direction is determined by a rotational number system. The direction 0 is straight up. Every 90 units is equivalent to a quarter turn, where +90 is 90 degrees clockwise and -90 is 90 degrees counter-clockwise. • The direction never exceeds 180 or goes below -180; it is always (internally) kept within these limits with the function:

More Related