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CP3047- IT Project 2

Project Angelus 3D Modelling and Animation of Angels. CP3047- IT Project 2. Introduction. Original Project – Estatic Coatings New Project - Lucifers Return Multiple teams Townsville and Cairns Campus Game Dragons Angels. Working on developing angels for use in a cinematic.

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CP3047- IT Project 2

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  1. Project Angelus 3D Modelling and Animation of Angels CP3047- IT Project 2

  2. Introduction • Original Project – Estatic Coatings • New Project - Lucifers Return • Multiple teams • Townsville and Cairns Campus • Game • Dragons • Angels • Working on developing angels for use in a cinematic

  3. Project Overview • Modelling Stages • Finding out exactly what the client wants • Concept art • Fine tuning to the point where both the client and the target audience is happy • Begin 3D Modelling • Setup blueprints to work from • Model from blueprints • Deliver to client • Change accordingly (rarely is client happy with the first 3D model) • Once client is happy with the model – begin rigging • Rig must be realistic and practical • Once rig is complete, apply textures • Fine tune once again until client and target audience are happy • Working very closely with the client, begin keyframe animation (end of year project)

  4. Project Requirements • Client Requirements • “It must look cool!” • Client is very open to ideas and new concepts – trying to create a new fantasy direction • Ensuring hardware/software available to use • Hardware Requirements • PCs must have minimum two processors • 1GB RAM • Software Requirements • 3DS MAX 2009 • Maya 2008/2009 • Adobe Premiere Pro • Adobe After Effects • Adobe Photoshop

  5. Project Progress • Establish Client Requirements • Understanding project background • Conceptual Art • Character Design • Character Rigging • Modelling Process

  6. Conceptual Art

  7. Conceptual Art

  8. Conceptual Art

  9. Conceptual Art

  10. Conceptual Art

  11. Conceptual Art – Client Selections

  12. Project Progress • Established artwork that client accepts • Client Meetings • Modelling and Design • Character Rigging

  13. Project Progress - Rigging

  14. Project Progress - Rigging

  15. Project Progress - Rigging

  16. Project Progress - Rigging

  17. Project Progress - Rigging

  18. Project Progress - Rigging

  19. Project Progress - Rigging

  20. Project Progress - Rigging

  21. Project Progress - Rigging

  22. Project Progress - Modelling

  23. Project Progress - Modelling

  24. Overall progress

  25. Future Plans • End of Semester • Characters textured, fully rigged • Progress onto full animation • Scene rendering • Continue with modelling • Characters • Rigging • Textures • Armour • Wings • Rigging • Textures • Designs

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