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CHECKERS

CHECKERS. By: Bryce Aona and Michael Coughlin. RULES. Each player begins the game with twelve normal pieces (either white or black). The pieces are automatically set in their proper positions.

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CHECKERS

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  1. CHECKERS By: Bryce Aona and Michael Coughlin

  2. RULES • Each player begins the game with twelve normal pieces (either white or black). The pieces are automatically set in their proper positions. • The object of the game is to capture all your opponents pieces or prevent them from moving. • Black begins the game by moving first. • Normal pieces are allowed to move diagonally up (black) or diagonally down (white) by one space. • To capture (jump) an opponent’s piece, that piece must be in the path of one of your pieces. Also, there must be an empty space just beyond your opponent’s piece. • If a jump is available, it must be taken.

  3. RULES CONTINUED • Multiple jumps are allowed, even required when the opportunity arises. • When several different jumps are available, the player may choose which one he prefers. • If a piece manages to make it all the way across to the other side of the board, it is crowned a king. • Kings have the ability to move in all four diagonal directions. • Players continue to alternate turns until one player captures all pieces of another or it is impossible to move.

  4. HOW TO PLAY • In order to move a piece simply click which piece you’d like to move, then where you’d like to move it. • In order to jump, first click your piece, then click the piece you wish to jump. Figure 1 illustrates the steps necessary for the black piece to jump the white. • If you are in doubt about what to do, follow the instructions of the status bar. Figure 1 Click2 Click 1

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