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PROJETO T-CUP

The project T-CUP focuses on developing a user-friendly interface for Digital TV, specifically targeting the 2010 World Cup. This initiative aims to leverage tacit knowledge, digital TV context, and social appeal to enhance the viewing experience. By incorporating tools like Ginga and Eclipse, the project simplifies navigation and customization, catering to viewer preferences. Through a context-aware model and key-value representation, T-CUPlauncher strives to be the go-to platform for open TV applications, offering a unique and accessible approach to interactive viewing.

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PROJETO T-CUP

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  1. Anderson Pereira João Roberto Rafael Ortolan Rebecca Linhares contexto computacional PROJETO T-CUP CIn @2009

  2. Agenda • Introdução • Conhecimento tácito • Motivação • Ferramentas • Contexto • Apresentação

  3. Introdução • Projeto de TV Digital • Foco na Copa do Mundo 2010 • Ciente de contexto • Facilidade de uso (navegação)

  4. Conhecimento tácito • TV Digital • Contexto

  5. Motivação • Grande apelo social • TVD como novidade • Pouco, quase nenhum, aplicativo desse tipo para TV aberta • Linha de pesquisa

  6. Ferramentas • Linguagens • Ginga (NCL, Lua) • Programação • Eclipse • Emulador • Ginga-NCL Set-top box (fedora-linux) • GInga-NCLEmulator

  7. Contexto • Modelo de representação • Chave-valor • Elementos contextuais • Localização • Preferências • Como? • Definição da seleção do telespectador • Tela mais acessada

  8. Apresentação Projeto T-Cuplauncher...

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