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Information Architecture

This week's calendar for Information Architecture course includes an introduction to the course, goals, assignments, and an overview of the syllabus. The lesson covers the basics of Information Architecture, Usability, and the full design process.

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Information Architecture

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  1. Information Architecture Week 1

  2. CALENDAR

  3. Princess Cruises http://www.princess.com/ EXAMPLE

  4. EXAMPLES • Inspiration Interiors • http://www.inspirationinteriors.com • IKEA • http://www.ikea.com

  5. INTRODUCTION • skill survey • intro to the course, me, & you • game plan for the semester • overview of the syllabus • weekly and bi-weekly assignments • assignment

  6. IN-CLASS INTRODUCTIONS • Name • Goal for this semester • What do you want to get out of this course? • Ideal job that you eventually want • What role/position do you want in that job? • Have you ever done any freelance web design work? • Have you ever worked on a professional web design project? • Have you ever worked at a web design company?

  7. GAME PLAN • A and B Days • “A” days will usually include a lesson • “B” days will usually be working days • 1 on 1 meetings every week on working days • Weekly Quizzes & the Quiz Bowl • Critiques • Critiquing both the presenter and the critic • Class participation grade • “Post mortem” sessions

  8. LESSON • What is Information Architecture? • http://www.google.com/search?hl=en&q=define%3A+information+architecture • See chapter 5, pg. 120 of our text • What is Usability? • From Pg. 2 of out text: • the degree to which people (users) can perform a set of required tasks. • Considering a web site to be a “system”, the design goals should be: • Functionally Correct • Easy to Use • Easy to Learn • Easy to Remember • Error Tolerant • Subjectively pleasing

  9. THE FULL DESIGN PROCESS Requirements Analysis Conceptual Design Mock-ups & Prototypes Production Launch Evaluation

  10. THE FULL DESIGN PROCESS Requirements Analysis Conceptual Design Mock-ups & Prototypes Production Launch Evaluation

  11. LESSON • Discussion of Chapter 1 • Target audience of the book • The Design Process (visual) • Requirements Analysis • Visuals • Schedule – pg. 19 & pg. 28 • Staffing – pg. 27 • Table on pg. 32-33

  12. LESSON • The Applied Real World Design Process (in brief) • RFP (Request for Proposal) – RFP document from company • Internal Requirements Analysis • Brief research – creative brief drafted • Internal Brainstorming Meeting – meeting notes taken • Client Presentation drafted (overview of recommendations, schedule, budget) • Initial Client Meeting • The Client Pitch (presentation) • Meeting notes with Action Items • Pre-production Documentation • More thorough usability research (interviews, scenarios, checklists) • Standard Client production documentation (schedule, budget, site maps, page maps, feature spec document, tech spec document) • Production Documentation • Feedback on the design (focus group results, user flow charts) • Design Document (contains all IA research and decisions to date for the client to review) • Post-production documentation • Details for how to end the project (maintenance plans, style guide, server reports)

  13. ASSIGNMENT Due: Week2 • Buy the book • Usability for the Web • by Tom Brinck, Darren Gergle, and Scott D. Wood • Read the Introduction and Chapter 1 • intro + pgs 1-35 • there will be a quiz next week on Wed. • Create a class web page for yourself to post all assignments • The url should be http://www2.hawaii.edu/~yourname/art155/index.html

  14. ASSIGNMENT Due: Week2 • Pick a web site to study throughout the semester • Small company (not too big; a local company is ideal) • You will be redesigning their home page and site IA. • Come to class prepared to share the URL and discuss why you chose this company/site

  15. QUESTIONS • Now is your chance to ask any questions that you may have regarding the course.

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