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Interactive User Interface

A system that will allow a user to interface with a personal computer through interactions with any plane, physical or virtual. Interactive User Interface. Jonathan Adams, Brendan Fitzgerald, David Meck, and Mark Mulrooney jsa0471@rit.edu 585-424-8186, bxf4484@rit.edu 585-259-6462,

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Interactive User Interface

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  1. A system that will allow a user to interface with a personal computer through interactions with any plane, physical or virtual Interactive User Interface Jonathan Adams, Brendan Fitzgerald, David Meck, and Mark Mulrooney jsa0471@rit.edu 585-424-8186, bxf4484@rit.edu 585-259-6462, dsm7896@rit.edu 717-201-1682, mtm0183@rit.edu 302-563-5246

  2. Analysis • The goal of this project is to develop a system which will allow a user to interactively interface with a personal computer. • A more dynamic approach to interfacing with a personal computer. • A device that can control the on screen cursor position and control its ability to left click and right click.

  3. Design and Implementation Approach • 4 Distinct Individual Components • Wii Remote • IR Camera • Wiimote Bluetooth Transmission • USB Bluetooth Dongle • Personal Computer and Software • Interprets data from the USB Bluetooth Dongle • IR Input Device

  4. Wii Remote Details Source: http://wiibrew.org/wiki/Wiimote

  5. Design and Implementation Approach System data flow chart

  6. Current Prototype of Pen Device

  7. Current Prototype of Pen Device

  8. Video Demonstration

  9. Ideal Design • Mimicking the functionality of a common computer mouse… • Software and system design communicates effectively enough to provide the user with real time feedback. • Precisely depicting the user’s functions and movements. • Optimized pen device… • Putting circuitry into a form factor that is both functional and appealing. • Useable distance… • Designing the system to work in a home environment. • Operating distance of pen device up to 16 feet away from Wii Remote. • Operating distance of at least 30 feet between Wii Remote and Bluetooth Dongle. Some accounts claim an operating distance of up to 400 feet. However, this will not be a limiting factor.

  10. System Set up

  11. User Interface • Calibration of virtual working plane 1 of 3.

  12. User Interface • Calibration of virtual working plane 2 of 3.

  13. User Interface • Calibration of virtual working plane 3 of 3.

  14. Schedule for upcoming weeks Gantt Chart

  15. Testing Strategies • Incremental testing… • As the software is developed, different functionality will be tested to ensure goals of the project are being met. • User survey testing… • To come up with a pen device that is both functional and easy to use, different user tests will be conducted so the proper modifications can be made on the pen device design.

  16. Anticipated Difficulties • PROBLEM: Constructing a pen device that meets the goals of the project. • SOLUTION: Allowing for ample time to go through possibly many iterations of a final pen device, in order to get something functional and appealing. • PROBLEM: Developing a device driver that meets the goals of the project. • SOLUTION: Incremental testing that will and the development of a working pen device prototype will allow for the functionality of the software to be tested as it is written .

  17. QUESTIONS?

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