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SPECIAL TEAMS DEVELOPMENT 1. WHAT IT TAKES TO BECOME A SPECIAL TEAMS COACH:

ORGANIZING SPECIAL TEAMS MENLO COLLEGE FRED GUIDICI HEAD COACH & SPECIAL TEAMS COORDINATOR 650-543-3763 fguidici@menlo.edu “DON’T SING IT, BRING IT”. SPECIAL TEAMS DEVELOPMENT 1. WHAT IT TAKES TO BECOME A SPECIAL TEAMS COACH: HAS A PASSION FOR SPECIAL TEAMS

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SPECIAL TEAMS DEVELOPMENT 1. WHAT IT TAKES TO BECOME A SPECIAL TEAMS COACH:

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  1. ORGANIZING SPECIAL TEAMSMENLO COLLEGEFRED GUIDICIHEAD COACH & SPECIAL TEAMS COORDINATOR650-543-3763fguidici@menlo.edu“DON’T SING IT, BRING IT”

  2. SPECIAL TEAMS DEVELOPMENT 1. WHAT IT TAKES TO BECOME A SPECIAL TEAMS COACH: • HAS A PASSION FOR SPECIAL TEAMS • ENTHUSIASTIC COACH = ENTHUSIASTIC PLAYERS • LOVES TO WORK • WILLING TO TAKE ON A HUGE RESPONSIBILITY • OPEN MINDED • CREATIVE • COACH EVERY PLAYER ON THE TEAM • MAKE CRUCIAL DECISIONS DURING GAMES • WORKS THE GAME, NOT WATCHES IT • KNOWS ALL THE RULES • RESILENT (CAN OVERCOME ADVERSITY) • CALM UNDER PRESSURE • POSITIVE • ALWAYS GROWING AS COACH & TEACHER (BOOKS, VIDEOS, CLINICS, SPEAKS WITH OTHER STAFFS etc…) 2. STARTS WITH THE HEAD COACH • TIME FOR MEETINGS. • TIME IN PRACTICES. • ALLOWS YOUR OWN SCHEMES. • USE THE PLAYERS YOU WANT. • TOTAL COOPERATION FROM STAFF DURING PRACTICE & GAMES (IT’S NOT MY ‘TEAMS! IT’S OURS!) 3. PLAYERS • STARTERS - who want to (no more than 2 teams) • BACK-UPS - who have to • ROLE PLAYERS (‘teams players only) • SCOUT TEAM PLAYERS (will emerge as time goes during the season) 4. MUSTS FOR SUCCESS • SPRING PRACTICE AND TRAINING CAMP INSTALLATION SCHEDULE & WEEKLY PRACTICE SCHEDULE (FIG 1A) • PLAYBOOKS (detailed) • DEPTH CHARTS (as well as scout team) FIG 5A & FIG 6A • WEEKLY SCOUTING REPORTS • GAME PLAN (including situations during game) • MEETING TIME (install, weekly game plan, game review, practice review, view opponent game film) • ASSISTANT COACHES (assign a certain unit, area and or positions. They must coach their Special Teams assignment like they would their own offensive or defensive positions. FIG 3A & FIG 4A • FILMING PRACTICE

  3. 5. COACHING • FUNDAMENTALS • PADS/NO PADS • WHOLE - PART – WHOLE • SITUATIONAL CONDITIONS (FIELD POSITION, HURRY UP, SUDDEN CHANGE, FIRE PLAYS, BLOCKS, etc……) E. KEEP IT SIMPLE! F. DRILLS (PERTAIN TO THE GAME) G. DEVELOP 3 LONG SNAPPERS (PUNT AND PAT/FG) • MUST BE ABLE TO TACKLE, STRIP AND RECOVER! (Including Kickers & Punters) • CONDITION WITH A PURPOSE 6. PRACTICES • PRE PRACTICE (SPECIALISTS, INDIVIDUAL OR GROUP) • MID PRACTICE (SEE DAILY SCHEDULE) • POST PRACTICE (SPECIALISTS, INDIVIDUAL OR GROUP, LONG SNAPPERS) • WALK THROUGH (ANYTIME) 7. GAME DAY • PRE-GAME WARM-UP: • SNAPPERS, KICKERS, HOLDERS and RETURNERS OUT 1 HOUR AND 15 MINUTES BEFORE KICKOFF

  4. B. GAME TIME: • AREA ON SIDELINE WHERE ‘TEAMS GATHER ON 3RD DOWN. (Reminders) • TRAINER REPORTS ALL INJURIES TO ‘TEAMS COACH FIRST! • STARTERS AND BACK-UPS KNOW EACH OTHER • ONLY ‘TEAMS COACH, HEAD COACH, DOCTOR OR TRAINER CAN PULL A PLAYER OUT OF GAME. • KICKERS AND SNAPPERS STAY WARMED UP DURING GAME. • EVERY PLAYER ON SIDELINE WORKS THE GAME – GREAT SIDELINE PARTICIPATION. • ENJOY THE GAME HAVE FUN! • DON’T SING IT! BRING IT! PHILOSOPHY • YOU MUST PUT YOUR SIGNATURE ON IT! • WHAT IS ON THE FIELD IS A REFLECTION OF YOU AS COACH. • YOU ARE EITHER TEACHING IT OR ALLOWING IT TO HAPPEN. • ACCOUNTABILITY: FIRST WITH THE COACH, THEN WITH THE PLAYER • WE ARE ALL AN EXTENSION OF EACH OTHER – ONE TEAM ONE HEARTBEAT • PLAY FOR EACH OTHER • EXPECTATION DRIVES PERFORMANCE!

  5. BUILDING BLOCKS • MAXIMIZE THE CONCENTRATION OF THE PLAYERS. • BUILD IN INTENSITY. • FINISH EVERYTHING THEY DO. (AVERAGE OFEENSIVE / DEFENSIVE PLAY 4-7 SECONDS)  (AVERAGE SPECIAL TEAMS PLAY 10-12 SECONDS) SYSTEM OF TEACHING IN THE MEETINGS (CLASSROOM) • TEACHING PROGRESSION: • BOARD (0VERLAYS, POWER POINT PRESENTATION, etc………) • VIDEO • FIELD • USE CONCEPTS, PHRASES AND KEY WORDS TO KEEP THEIR ATTENTION. • HAVE PLAYERS FINISH YOUR SENTENCE TO KEEP THEM FOCUSED. • ASK THE PLAYERS QUESTIONS ABOUT THE SCHEMES, DRILLLS AND GAME FILM. • SHOW YOUR PLAYERS OTHER TEAMS CUT-UPS OR PLAYERS, PLAYING THE SAME POSITION THEY ARE PLAYING OR THE SCHEME THEY ARE RUNNING. • TEACH THEM HOW TO BE COACHES: • HOW TO WATCH FILM (WHAT TO LOOK FOR: STANCE, ALIGNMENT, FORMATIONS, SCHEMES, TENDENCIES…..) • HOW TO SCOUT AN OPPONENT LIVE. SYSTEM OF TEACHING THROUGH PRACTICE • GET THE PLAYERS’ EYES ON YOU. • COACH EFFECTIIVELY IN MASS (VICARIOUS) BECAUSE YOUR BACK UPS AND SCOUT PLAYERS WILL HAVE TO EVENUALLY PLAY. • DEMONSTRATE THE WAY YOU WANT THE PLAYERS TO LEARN IT. YOU HAVE TO KNOW THE TECHNIQUE OR THE DRILL BEFORE YOU TEACH IT. • DO NOT FACE THE PLAYERAS WHEN TEACHING THE TECHNIQUE OR DRILL (MIRROR). YOU HAVE TO TEACH IT AS THE PLAYERS DO IT. • PLAYERS DEPEND ON RECALL, WHAT THEY REHEARSE! • TEACHING START AND FINISH – YOU GET WHAT YOU ASK. • DRILL EVERY SITUATION YOU PUT A PLAYER IN – NOT TALK • YOU PLAY THE WAY YOU PRACTICE • UNIVERSAL RESOURCE – OUT WORK YOUR OPPONENTS

  6. SYSTEM OF SPECIAL TEAMS • SET A MINDSET FOR GREAT SPECIAL TEAMS – SHOW THE PASSION OF GREAT • PLAYS ON VIDEO • HAVE A SCHTICK: THEME FOR EACH UNIT / THEME FOR EACH GAME • HAVE EXPECTATIONS (GOALS) FOR EACH GAME • DON’T MAKE THE SIMPLE COMPLEX • MULTIPLICITY /FLEXIBILITY • DON’T HAVE ONE WAY TO DO ANYTHING • LET THE PLAYER TELL YOU WHAT HE SEES • GIVE DIRECTION WITHIN THE AREA AND RECEIVE INPUT • MENTAL TOUGHNESS • IT ALL STARTS WITH “ATTITUDE” • PLAY WELL ENOUGH TO WIN OR YOU DON’T • PLAY HARD ENOUGH, LONG ENOUGH! • SAME STANDARD OF PLAY – ANYTIME ANYWHERE! • HALL ASS TO THE BALL EVERYTIME NO MATTER WHAT HAPPENS. • NEVER KNOW WHICH PLAY MAY DETERMINE THE OUTCOME. • REACTION TO A BAD PLAY, PENALTY OR AN OFFICIAL’S CALL. • REACTION OR NON REACTION TO FIELD CONDITIONS, WEATHER, CROWD NOISE etc…….. • STAY AWAY FROM THE NEGATIVES: “DON’T”, “CAN’T” etc……. • STAY AWAY FROM THREATS: “IF YOU DO THAT ……. • SET GOALS, VISUALIZE AND GOOD THINGS WILL HAPPEN! • BLOCKING KICKS • BLOCKING AN EXTRA POINT IS A DIFFERNCE MAKER! (MAKE IT IMPORTANT!) • BLOCKING A PUNT! (MAKE IT A MUST!) RUN FAKES AND GADGETS – EARLY AND OFTEN IN THE SEASON! REWARDS: THE BIG PLAY + THE GAME BREAKER = THE VICTORY MOST IMPORTANTLY ………………………..HAVE FUN!

  7. SPECIAL TEAMS IN-SEASON WEEKLY MEETING & PRACTICE SCHEDULE DAY EMPHASIS TIME MONDAY MEETING: GAME FILM REVIEW 30 minutes PRACTICE: REVIEW / INSTALL / DRILLS 20 minutes TUESDAY MEETING: GAME PLAN, PUNT / PR 20 minutes TEAM KICK: PAT / FIELD GOAL / HURRY UP FG 5 minutes PRACTICE: PUNT 10 minutes PUNT RETURN 10 minutes WEDNESDAY MEETING: PUNT / PR / KOR / KO 20 minutes TEAM KICK: PAT / FG BLOCK / HURRY UP FG 5 minutes PRACTICE: PUNT (BACKED UP) 10 minutes KICK OFF RETURN 10 minutes THURSDAY MEETING: (Review With Entire Team) 20 minutes TEAM KICK: FAKES & HURRY UP FG 5 minutes PRACTICE: PUNT (POOCH & FAKES) 7 minutes K.O.R. OR PUNT RETURN 5 minutes KICK-OFF 8 minutes FRIDAY PRACTICE: FRIDAY SCRIPT 30 minutes REVIEW WITH DEFENSE PUNT SAFE RETURN & FG RETURN. SWINGING GATE AND SPLIT GATE FORMATIONS. MUST ONSIDE & HANDS SATURDAY WALK THRU: CALL OUT DEPTH CHART 10 minutes (including rules & scenarios) GAME TIME: DON’T SING IT! BRING IT! SUNDAY DAY OFF FIG 1A

  8. MENLO COLLEGE FOOTBALL FRIDAY SCRIPT 1ST KICKOFF RETURN TEAM (+46) 1ST OFFENSE (-40) RUN A PLAY & SCORE 1ST P.A.T. TEAM (+3) 1ST KICKOFF TEAM (-35) 1ST DEFENSE (+20) 3RD DOWN, HOLD THEM 1ST PUNT RETURN TEAM (+25) 2nd OFFENSE (-20) 3RD DOWN, RUN A PLAY 1ST PUNT TEAM (-25) 1ST OFFENSE (-35) RUN 2 PLAYS TO (+10) (CLOCK RUNNING) 1ST FIELD GOAL TEAM (+10) (CLOCK RUNNING) HALFTIME 1ST KICKOFF TEAM (-35) 1st DEFENSE (-35) 3rd & SHORT (SHORT YARDAGE) 1ST DEFENSE (-35) 4TH DOWN (PUNT RETURN SAFE- DEFENSE) 2nd DEFENSE (+20) (INTERCEPT & SCORE) 1ST OFFENSE (+3) (2 POINT PLAY) 1ST KICKOFF (MUST ONSIDE) (-35) 1st DEFENSE (-20) STOPS OFFENSE ON 3RD DOWN 1ST PAT / FIELD GOAL BLOCK (-15) 1ST HANDS TEAM (+45) (UNSURE SHIFT TO MUST) 1ST OFFENSE (+45) “VICTORY”

  9. SPECIAL TEAMS SPECIAL SITUATIONS - TEAM PUNT TEAM PUNTING FROM THE HASHMARKS PUNTING FROM THE ENDZONE PUNTING FROM THE 45-50 YARD LINE COVERING THE FAIR CATCH TAKING AN INTENTIONAL SAFETY PUNT RETURN RECEIVING PUNTS DEEP IN OWN TERRITORY (10 YARD RULE) RUSHING PUNTS WHEN OPPONENT IS BACKED UP TO HIS GOAL LINE PREVENT ON PUNT DEFENSE – SAFE PUNT DEFENSING FAKE PUNTS DEFENSING THE PUNT SWINGING GATE AND SPLIT GATE BLOCKED KICKS REACTION TO A BLOCKED KICK BEHIND THE L.O.S. (PUNT, F.G. & P.A.T.) REACTION TO A BLOCKED KICK THAT TRAVELS OVER L.O.S. (PUNT, F.G. & P.A.T.) KICKOFF ONSIDE KICKOFF (MUST & SURPRISE) SQUIB, POOCH & SHORT KICKOFFS FREE KICK AFTER A SAFETY (KICKOFF OR PUNT) GADGETS AND LAST PLAY OF THE GAME (CAL-STANFORD) KICKOFF RETURN ONSIDE KICKOFF RETURN (HANDS TEAM) SURPRISE ONSIDE KICKOFF RETURNING SQUIB, POOCH & SHORT KICKOFFS RECEIVING A FREE KICK AFTER A SAFETY (KICKOFF OR PUNT) P.A.T. / FIELD GOAL BAD SNAP ON P.A.T. AND FIELD GOAL ATTEMPTS (FIRE) UNBALANCED LINE FIELD GOALS FAST FIELD GOAL (NO TIMEOUTS WITH CLOCK RUNNING) COVERAGE LANDMARKS AFTER LONG FIELD GOAL ATTEMPT P.A.T. / FIELD GOAL BLOCK DEFENSING BAD SNAP ON P.A.T. AND FIELD GOAL ATTEMPTS (FIRE) DEFENSING FAKE P.A.T & FIELD GOALS PREVENT ON FIELD GOAL DEFENSE – SAFE FIELD GOAL BLOCK FIELD GOAL RETURN DEFENSING UNBALANCED LINE FIELD GOALS DEFENSING THE P.A.T. / F.G. SWINGING GATE AND SPLIT GATE FIG 2A

  10. 2010 SPECIAL TEAMS COACHING RESPONSIBILITIES PUNT PROTECTION JOHN / BONG AGGIES DEREK LT TACKLE, GUARD & CONTAINER FRED RT TACKLE, GUARD & CONTAINER FRED JACK FRED SNAPPER SCOTT & JOHN HITMEN ANTHONY PUNTER PUNT RETURN JOHN / BONG AGGIES ANTHONY 6, 7, 8 & 9 DEREK 2, 3, 4 & 5 SCOTT & JOHN JAMMERS #1 & #10 FRED RETURNER KICK OFF JOHN / BONG AGGIES HARRY HITMEN, DEREK GUNNERS ANTHONY KICKER SCOTT KNIFERS FRED EDGERS FRED FOLDERS KICK OFF RETURN JOHN / BONG AGGIES SCOTT LT TACKLE, GUARD & UPBACK ANTHONY RT TACKLE, GUARD & UPBACK DEREK ENDS, WEDGESETTER, FULLBACK FRED DEEP MEN PAT/FG JOHN / BONG AGGIES DEREK LT. WING HARRY RT WING BROOK/ VICTOR GUARDS, TACKLES & TIGHT ENDS FRED CENTER ADAM HOLDER ANTHONY KICKER PAT/FG BLOCK JOHN / BONG AGGIES GORDON / HARRY D-LINE ANTHONY DE’S MIKE SKINNERS MIKE CRASHERS BONG SAFETIES JOHN MONEY $

  11. 2010 FALL TRAINING CAMP SPECIAL TEAMS COACHING DRILL RESPONSIBILITIES PAT/FG ANTHONY & DEREK WINGS (DOUBLE BUMP) BROOK / VICTOR OL PROTECTION PAT/FG BLOCK SCOTT SKINNERS JOHN CRASHERS GORDON / BONG D-LINE BLASTERS, TWISTERS PUNT PROTECTION CORE ANTHONY KICK SLIDE DEREK PUNCH HITMEN SCOTT HITMEN (RELEASES VS PRESS MAN) JOHN HITMEN (RELEASES VS OFF MAN) PUNT COVERAGE CORE DEREK KNIFE OR BACKDOOR BONG / HARRY ESCAPES HITMEN SCOTT / JOHN HITMEN (RELEASES & LEVERAGE) ANTHONY HITMEN (TIME UP) PUNT BLOCK HARRY RUN THRU BLOCK POINT (OFF THE FOOT) ANTHONY GET OFF (BURST BEND & BLOCK) DEREK / BONG BEAT THE WING SCOTT / JOHN JAMMER (STANCE, ALIGNMENT, PUNCH & RELEASE) WIGGLE – LB, RB, TE GROUP ONLY PUNT RETURN ANTHONY CUT-OFF DEREK GET OFF (ROCKET & PIN) HARRY / BONG FINISH SCOTT / JOHN JAMMER (PUNCH / SHADOW & FINISH) FINISH – LB, RB, TE GROUP ONLY KICK OFF RETURN FRONT LINE SCOTT / JOHN TURNBACK ANTHONY MAN / FINESSE EARHOLE BACK LINE DEREK WEDGE HARRY / BONG MAN / FINESSE EARHOLE KICK OFF DEREK STRIKE (RIP THRU), DOUBLE TEAM, WEDGE DOUBLE ANTHONY BEAT THAT ASS! HARRY / BONG 2-GAP SCOTT / JOHN AVOID

  12. COACH PUNT PUNT RET KO KOR PAT/FG BLOCK ANTHONY FAR FAR FAR FAR FRONT FAR FAR JOHN NEAR NEAR NEAR NEAR FRONT NEAR NEAR SPECIAL TEAMS GAME RESPONSIBILITIESPRESS BOX COACHES

  13. SPECIAL TEAMS BASIC OUTLINE KICK-OFF COVERAGE TEAMS OBJECTIVE GIVE THE DEFENSE GOOD FIELD POSITION BY KEEPING THE RECEIVING TEAM INSIDE 20-YARD LINE (BLACK ZONE). CREATE QUICK TURNOVERS AND INTIMIDATE THE OPPONENT. SPECIALIST A KICKER WHO KICKS THE BALL TO THE GOAL LINE FROM THE MIDDLE OR EITHER HASH AND LOFTS IT HIGH (4.0 SECONDS HANG TIME) TO DELAY THE RETURN. THIS ALLOWS THE COVERAGE TO GET DOWN THE FIELD. HE MUST KEEP THE KICK IN-BOUNDS. MAKE THE RETURNER MOVE TO GET TO THE BALL. TEAM FAST, SURE TACKLERS MOVING DOWN FIELD EVENLY SPACED WITH A BURNING DESIRE TO MAKE THE TACKLE. PERSONAL WEDGE BREAKERS: LB’S, RB’S & SS CONTAINERS, EDGERS & SAFETY: LB’S, RB’S, DB’S & WR’S ONSIDE KICK-OFF TEAM OBJECTIVE TO RECOVER A DELIBERATE SHORT KICK. GAIN GREAT FIELD POSITION FOR THE OFFENSE. SPECIALISTS KICKER TO DRIBBLE OR POOCH THE BALL A LEGAL MINIMUM OF 10 YARDS. TEAM SWARM THE RECOVERY MAN AND GET THE BALL. MUST RECOVER ALL KICKS. PERSONAL WR’S, DB’S, LB’S & RB’S

  14. KICK-OFF RETURN TEAM OBJECTIVE TO RETURN EVERY KICK OFF AT LEAST TO YOUR OWN 30-35 YARD LINE. RETURN SPECIALISTS FAST, HIGH COURAGE MEN WITH THE DESIRE TO “THREAD THE NEEDLE” THRU THE WEDGE AND FIND OPEN FIELD. TEAM OPEN FIELD BLOCKERS UP FRONT THAT CAN RUN AND LOCK ON. MUST HAVE HANDS FOR SURPRISE ON-SIDE. A BACK ROW WEDGE THAT CAN BLOCK ON THE RUN. THE ENDS, FULLBACK & WEDGE SETTER MUST BE ABLE TO CATCH SHORT KICKS. WEDGE SETTER MUST BE INTELLIGENT. THE OFF RETURN SPECIALIST MUST BE ABLE TO BLOCK MDM, SAFETY OR KICKER PERSONAL FRONT LINE: RB’S, LB’S, DB’S (SAFETIES) AND BIG WR’S ENDS: TE’S, RB’S & LB’S FB & WS: RB’S & LB’S DEEP MEN: ANY SPEEDSTER WITH NO FEAR! HANDS TEAM OBJECTIVE RECOVER THE BALL. PROTECT THE MAN WHO RECOVERED IT. SPECIALIST QUICK, AGGRESSIVE, HIGH COURAGE MEN WITH GOOD HANDS. TEAM RECOVERY MAN FIELDS THE BALL. ALL OTHERS PROTECT THE RECOVERY MAN BY BLOCKING THE OPPOSITE NUMBER. DEEP MAN HANDLES ALL KICKS THAT TRAVEL PAST FRONT 2 LINES. PERSONAL WR’S, DB’S, RB’S, TE’S & QB’S

  15. PUNT TEAM OBJECTIVE GIVE THE DEFENSE GOOD FIELD POSTION, LESS THAN 4 YARDS PER RETURN. FORCE A FAIR CATCH. CAUSE A FUMBLE AND RECOVER IT. DOWN THE BALL INSIDE THE 10 YARD LINE. SPECIALIST PUNTER: CAN GET THE PUNT OFF IN 1.9 TO 2.1 SECONDS. GETS MORE HEIGHT THAN DISTANCE (4.3 SECONDS HANG TIME) CONSISTENTLY PLACES THE BALL ON OR INSIDE THE 10-YARD LINE. KICKS BEST UNDER PRESSURE INSIDE HIS OWN 20-YARD LINE. CENTER: AN EXPLOSIVE ACCURATE SNAP EVERYTIME (.8 TO .9 SECONDS) ABLE BLOCK AN ASSIGNED AREA OR MAN IN EITHER DIRECTION. (SPREAD PUNT) TEAM SPEED IS NECESSARY TO GET TO THE BALL CARRIER. FRONT LINE PLAYERS: BLOCK TILL BALL IS KICKED. RELEASE – GET OFF HOLD UP & GET TO LANDMARKS COVER – SPREAD THE FIELD (NEVER FOLLOW THE SAME COLOR) COME TO BALANCE AND GANG TACKLE THE BALL CARRIER. OUTSIDE HITMEN: (SPREAD) RELEASE OFF THE L.O.S. AGAINST THE JAMMERS (1 OR 2 MEN) OUT RUN JAMMERS AFTER RELEASE SURE DEADLY TACKLERS ON THE BALL CARRIER. GOOD JUDGEMENT OF BALLS INSIDE 10 YARD LINE KEEPING BALL FROM GOING INTO THE ENDZONE. ENDS: (TITE) CAN DOUBLE BUMP BLOCK 2 RUSHERS PERSONAL THE MOST DEPENDABLE TRUSTWORHY PLAYERS ON THE TEAM WHO CAN BLOCK, RELEASE, COVER AND TACKLE. GUARDS / TACKLES: LB’S, RB’S, TE’S, and SS’s WINGS: LB’S, RB’S, DB’S & WR’S PERSONAL PROTECTOR: RB’S, LB’S, DB’S & WR’S HITMEN OR ENDS: WR’S & DB’S FAKE OBJECTIVE GET THE FIRST DOWN OR SCORE A TOUCHDOWN. FAKE SPECIALIST PERSONAL PROTECTOR AND PUNTER THAT CAN RUN OR PASS. TEAM ALERT TO WHEN AND WHY TO USE THIS WEAPON. ALL ASSIGNMENTS MUST BE CARRIED OUT FOR IT TO BE SUCCESSFUL.

  16. PUNT RETURN TEAM RETURN OBJECTIVE GIVE THE OFFENSE GOOD FIELD POSITION. TO RETURN EACH PUNT A MINUMUM OF 10 YARDS. NET 33 YARDS PER PUNT. RETURN SPECIALISTS FEARLESS, QUICK AND SHIFTY PUNT RETURNERS WHO HAVE SURE HANDS, WHO CAN MAKE TACKLERS MISS AND ABLE USE THEIR BLOCKERS TO FIND THE OPEN FIELD. TEAM FAST OPEN FIELD BLOCKERS WHO CAN BLOCK MAN (HOLD-UP) OR ZONE (WALL) USING GOOD JUDGEMENT NOT TO ILLEGALLY BLOCK. ALSO ALWAYS ALERT FOR THE FAKE. JAMMERS: MUST BE ABLE TO HOLD UP MAN ON THE L.O.S AND BLOCK HIM IN SPACE. BLOCK OBJECTIVE TO BLOCK THE PUNT, GIVING US A TOUCHDOWN OR GOOD FIELD POSITION. BLOCK SPECIALIST EXPLOSIVE, AGGRESSIVE AND HAVE A KNACK AND A DESIRE FOR BLOCKING KICKS. (BLOCK POINT USUALLY 9 TO 9 ½ YARDS) TEAM AN ALL OUT EFFORT BY BLOCKERS WHO ARE INTENT ON BLOCKING THE PUNT. PERSONAL FRONT LINEMEN: DB’S, WR’S, RB’S & LB’S JAMMERS: DB’S & WR’S

  17. P.A.T. / FIELD GOAL TEAM OBJECTIVE 1 POINT = P.A.T. 3 POINTS = FIELD GOAL SPECIALIST 3 MAN PARTNERSHIP THE KICKER TO GET QUICK HEIGHT (TO AVOID THE BLOCK) AND CONSISTENT ACCURACY (1.3 SNAP TO KICK) THE HOLDERWITH SURE HANDS AND QUICK ABILITY TO PLACE THE BALL. THE CENTER WITH DEADLY ACCURACY. TEAM LINEMEN: SEE THE BALL SNAPPED, TAKE PROPER SPLITS AND STEPS KEEP OUTSIDE FOOT ANCHORED, NO PENETRATION! COVER ALL LONG FIELD GOALS. PERSONAL CENTER, GUARDS TACKLES: OL & DL TIGHT ENDS: TE’S, RB’S, LB’S & DL (WITH ELIGIBLE #’s) WINGS: RB’S, LB’S, TE’S & DB’S FAKE OBJECTIVE GET THE FIRST DOWN; SCORE A TOUCHDOWN OR 2 POINT SCORE. FAKE SPECIALISTS A HOLDER AND KICKER WITH RUNNING AND PASSING ABILITY TIGHT ENDS AND WINGS WITH GOOD HANDS. TEAM DEDICATED TO CARRY OUT PRE-ASSIGNED RESPONSIBILITIES. NO TIP-OFFS!

  18. P.A.T. / FIELD GOAL BLOCK TEAM OBJECTIVE TO BLOCK THE FIELD GOAL GIVING US A TOUCHDOWN OR GOOD FIELD POSITION. TO BLOCK THE P.A.T. FOR 2 POINT SCORE AND MAKE THE OPPONENT ATTEMPT A 2-POINT TRY ON THEIR NEXT SCORE. PREVENT ANY SUCCESSFUL FAKE. BLOCK SPECIALIST EXPLOSIVE, AGGRESSIVE AND HAVE A KNACK AND A DESIRE FOR BLOCKING KICKS. (JUMPERS, SWIMMERS, CRASHERS AND SKINNERS) (PRESSURE INSIDE AND OUTSIDE) TEAM SOME PLAYERS ASSIGNED FOR FAKES AND THE REST ASSIGNED TO BLOCK THE KICK. PERSONAL INTERIOR LINEMEN: DL, OL & BIG LB’S JUMPERS, SWIMMERS, CRASHERS AND SKINNERS: DB’S & WR’S COVER MEN: DB’S P.A.T BLOCKS THE TRUE TEST OF THE INTENSITY OF A FOOTBALL TEAM!

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