1 / 8

Usage Profiles

Usage Profiles. Usage profiles. Process of “knowing the user” is never-ending So much to discover (social background, organisational character, culture, age, education, sex etc.) Users keep changing

wolfe
Télécharger la présentation

Usage Profiles

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Usage Profiles

  2. Usage profiles • Process of “knowing the user” is never-ending • So much to discover (social background, organisational character, culture, age, education, sex etc.) • Users keep changing • “Every step ...in recognizing them as individuals whose outlok is different from the designer’s is likely to be a step closer to successful design” (Shneiderman p.66)

  3. Novice users • “first user” community - no syntactic computer knowledge using the machine) and probably less semantic knowledge of computer systems in general. • distinguish between first-time users (may have high task knowledge) and novices - though both may suffer “technophobia” • overcoming these limitations is a serious challenge to the designer

  4. Novice users - design implications • Restrict interaction vocabulary to small number of constantly used terms • Permit novice to carry out a few simple tasks easily to build confidence • Informative feedback on each task is helpful • Provide specific error messages • Minimise burden of “computer” concepts and jargon • Maximise help (user manuals, on line help etc.)

  5. Knowledgable intermittent users • Maintain semantic knowledge of both task and computers • Unable to maintain syntactic knowledge of system (i.e. how to access, manipulate it) • Protection from danger of failure necessary for relaxed exploration of features

  6. Knowledgable intermittent users - design implications • Lighten burden of memory with simple and consistent structure in command language, menus, terminology etc. • Emphasize “recognition” over “recall” • Provide consistent sequences of actions to assure users they are accomplishing tasks • Provide online help screens, and well-organised reference manuals

  7. Expert frequent users • A.k.a. “power” users • Thoroughly familar with semantic and syntactic aspects of system • Seek rapid completion of tasks • Design implications same as for Computer Experts

  8. Multiple usage classes • Designing for one class of users is easy; satisfying several is hard • When designing for multiple classes use a layered approach to learning: • teach novices a minimal subset of objects and actions; expose experts to wide range, rapid feedback • then progress through “layers” of expertise • design of layers should be governed by progress through task semantics • consider providing user control of layering

More Related