1 / 95

INFORMATION TECHNOLOGY Lesson 1-2-3

INFORMATION TECHNOLOGY Lesson 1-2-3. DEFINITIONS. Computer: A computer is an electronic machine that receives input, stores and automatically processes data, and provides output in a useful format . Data: Data is raw & unorganized facts and figures that need to be processed. DEFINITIONS.

yorick
Télécharger la présentation

INFORMATION TECHNOLOGY Lesson 1-2-3

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. INFORMATION TECHNOLOGYLesson 1-2-3

  2. DEFINITIONS Computer: A computer is an electronic machine that receives input, stores and automatically processes data, and provides output in a useful format. Data: Data is raw & unorganized facts and figures that need to be processed.

  3. DEFINITIONS Information: When data is processed and organized so as to make it useful and meaningful, it is called Information. Information Technology: A term that refers to both the hardware and software that is used to store, retrieve and manipulate information.

  4. ADVANTAGES OF COMPUTERS • Speed and accuracy of calculations and processing. • Save huge amounts of data. • Economic in cost and time. • Network communications.

  5. COMPUTER GENERATIONS 1st Generation (Vacuum Tubes) • Very huge in size. • Very expensive. • Very low processing speed. • Relied on the machine language to perform operations.

  6. COMPUTER GENERATIONS 2nd Generation (Transistors) • Smaller • Faster • Cheaper

  7. COMPUTER GENERATIONS 3rd Generation (Integrated Circuits) • The speed and the efficiency of the computers were increased.

  8. COMPUTER GENERATIONS 4th Generation (Present Microprocessor) • Most powerful. • Can be linked together to form networks. • Fastest and most efficient.

  9. TYPES OF COMPUTER

  10. SUPER COMPUTER • Biggest and most powerful. • Rare because of their cost and size. • Used by companies like NASA.

  11. MAINFRAME COMPUTER • Great processing speed and data storage. • Often connected to many individual PCs with limited processing capabilities called dumb terminals. • Used in Banks, Airlines etc.

  12. MINICOMPUTER • A Midsize Computer not very common now. • Minimized in size and power. • Can connect up to 200 users at a time.

  13. MICROCOMPUTER • Called Personal computer (PC) • Small enough to fit on top of a desk, which can be used by one user at a time. • Used in homes, schools etc.

  14. WORKSTATION COMPUTER • High-end microcomputer . • Used by one person at a time. • Commonly connected to a local area network.

  15. CONTROL COMPUTER • Used for controlling operations in industrial, medical devices and travel media like planes and cars • Also used to alert in any dangerous case.

  16. PARTS OF A PERSONAL COMPUTER

  17. DEFINITIONS Hardware: The physical parts of a computer which you can see and touch.

  18. 1) Input Devices: Devices used to translate the data into a form that the computer can process. HARDWARE

  19. a) Keyboard It is a board containing the keys of letters, numbers and some functions which allows you to type information into the computer.

  20. b) Mouse A small hand-held device used to point, select, click on items and to drag and drop items from one place to another.

  21. c) Scanner It allows you to scan pictures, text and images and save it to your computer in a digital form.

  22. d) Bar Code Reader Photoelectric scanners that translate the bar code symbols into digital form.

  23. e) Joystick • Small hand-lever that can be moved in any directions to control movement on the screen. • It can be used for playing games.

  24. 2) Output Devices: Devices used to translate the processed information into a form that humans can understand. HARDWARE

  25. a) Monitor (computer screen) • It displays the text, information and pictures. • They are different in (Size and Resolution)

  26. b) Printer It produces a hard copy of the material you are working on. Types: 1) Laser Printer 2) Ink-jet Printers

  27. c) Plotters It is similar to a printer but allows you to print larger images.

  28. d) Speakers / Headphone Theyare used to output voice from a computer

  29. NOTE: Some devices can be used as both Input and output devices at the same time such as Touch Screen: It receives input from the touch of a finger.

  30. 3) Processing unit (CENTRAL PROCESSING UNIT) The most important part of a computer system. Referred to as the brain of the computer. Determines the speed of computer which is measured in MHz or GHz. 1 GHz= 1000 MHz HARDWARE

  31. CPU (Central Processing Unit ) CPU consists of: • CU (Control Unit): It tells the computer system how to carry out program instructions from the memory. It controls and coordinates all activities of the computer. • ALU (Arithmetic and Logic Unit):It performs mathematical and logical operations

  32. 4) Memory unit HARDWARE

  33. RAM (Random Access Memory) • The operating system is loaded into the RAM when you switch on your computer. • Used to store applications that you are currently working with. • It is temporary (volatile).

  34. ROM (Read Only Memory) • It has special programs which are built-in when you buy the computer. • Used to store control programs. • It is permanent (non-volatile).

  35. HARDWARE 5) Storage Devices: Hardware devices which are used to record and store data.

  36. 1) INTERNAL STORAGE HARD DISK • It is the most important storage media in the computer. • It stores operating system and programs.

  37. 2) EXTERNAL STORAGE A compact and easy-to-use device for transferring data between computers. a) Flash Memory

  38. b) CD (Compact Disk) • An optical disk which uses laser to read information. • It has 750 MB capacity.

  39. c) DVD (Digital Versatile Disk) • A high-density video disc that stores large amounts of data, especially high-resolution audio-visual material like movies, encyclopedia etc. • The capacity is up to 17 GB.

  40. DISK AND MEMORY CAPACITY The first level of storage is called bit (the bit is referred to a binary number 0 or 1). 8 bits = Byte 1024 bytes = Kilo Byte (KB) 1024 KB = Mega Byte (MB) 1024 MB = Giga Byte (GB) 1024 GB = TeraByte (TB).

  41. COMPUTER PERFORMANCE • The speed of the processor. • The capacity of RAM. • The capacity and the speed of the Hard disk. 43

  42. INFORMATION TECHNOLOGYLesson 4-5-6

  43. SOFTWARE Software are instructions that tell the computer what to do and how to perform.

  44. 1) OPERATING SYSTEM An interface between hardware and user, which is responsible for the management of activities and the sharing of the resources of a computer. Examples of operating system: • MS DOS (Disk Operating System) • MS Windows (98 – Me – 2000 – XP – Vista – 7). • MAC OS. • UNIX.

  45. OPERATING SYSTEM TYPES a. CLI (Command Line Interface): A user interface in which you type commands instead of choosing them from a menu or selecting an icon.

  46. OPERATING SYSTEM TYPES b. GUI (Graphical User Interface): • A visual way of interacting with a computer using items such as windows, icons, and menus. • It is user-friendly. 49

  47. OPERATING SYSTEM TASKS • Interface: provides an interface between the user and the machine. • Resource management: Allocates computer resources such as CPU time, main memory, secondary storage, and input and output devices for use. • Input/output management: Checks the input and output of the data, their location, storage, and retrieval. • File management: Sets up directories to organize files according to their type and displaying a list of files stored on a particular disk.

More Related