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Exploring New Media: The Convergence of Technology and Communication

This article delves into the realm of new media, examining its definitions, historical evolution, and how it reflects the intersection of computing and media technologies. Through insights from key figures in media theory, such as Walter Benjamin and Marshall McLuhan, we explore the transformation of artistic mediums, the significance of digital technology, and the principles of digital media language by Lev Manovich. Topics include the impact of algorithms, modularity, automation, and the implications of non-linear narratives in modern communication.

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Exploring New Media: The Convergence of Technology and Communication

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Presentation Transcript


  1. What are new media? communication theory

  2. To start with… • “Art is experimental, or it isn’t art” • Who believes this crap?!

  3. How can we broadly define Technology? • How can we define digital technology? • How can we broadly define Media? • How can we define new media? • new media represents a convergence of two separate historical trajectories: computing and media technologies.

  4. A brief history of new media • Computer • Babbage & Turing • Code • Algorithm • Internet • Connectivity • ‘world wide web’ • Content management/development • Ubiquitous delivery • Web 2.0

  5. Is photography static? • Eadweard Muybridge 1878 • Horses • William Dickson and the Kinetoscope • Bitmap grids: scanning a 3D object [demo] • Walter Benjamin: If an image can be reproduced easily, where is the art? • Digital imaging • Non-linear narrative • Science as art? • Time-based work a related part of how media has changed due to computing technology

  6. Marshall McLuhan • From Understanding Media (@0:41) • The medium is the message? • Lightbulbs and video games • I Haz Internetz? • What is the message of Second Life?

  7. Principles of Digital Media

  8. Language of New Media<Lev Manovich> • 1. Numerical Representation • Mathematical in nature, manipulated by algorithms • In short, digital media becomes programmable. • 2. Modularity • LEGOs • 3. Automation • Halo • 4. Variability • Walter Benjamin • 5. Transcoding • Cultural layer vs. computer layer

  9. Numerical Representation

  10. jodi.org, 404, 1997

  11. Corinne Vionnet, Photo Opportunities, 2005

  12. Corinne Vionnet, Photo Opportunities, 2005

  13. Modularity

  14. Jim Campbell, Illuminated Average: Fleming’s Wizard of Oz, 2001

  15. Jim Campbell, Illuminated Average: Hitchcock’s Psycho, 2000

  16. Mark Napier, Shredder, 1998

  17. Automation

  18. MTAA, 1 year performance video, 2004

  19. Variability

  20. Josh Om, theyrule.net, 2001

  21. Transcoding

  22. Jim Campbell, Low Resolution Works: Home Movies, 2008

  23. Joseph DeLappe, The Salt Satyagraha Online, 2008

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