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Camera RE-Design

Camera RE-Design. Bukky Adebayo Adam Kenvarg Jacob Miller. Our Problem. Older users have difficulty using technology more specifically digital camera. Can we help them use their camera as a means of communication?. Solution Overview. Camera with a simple interface: only 6 buttons

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Camera RE-Design

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  1. Camera RE-Design Bukky Adebayo Adam Kenvarg Jacob Miller

  2. Our Problem Older users have difficulty using technology more specifically digital camera. Can we help them use their camera as a means of communication?

  3. Solution Overview Camera with a simple interface: only 6 buttons Printer that connects directly to the camera

  4. Personas Betty Kathy Rich Glen

  5. Scenarios

  6. Final Camera Interface 1 Easy-access functionality Taking pictures Viewing pictures Sending pictures to printer and deleting pictures Ease of use Simple and clear buttons Minimum number of necessary actions Intuitive reactions to button presses 2 3 4 5 6

  7. Development Tools • Foamcoremodel for first prototype • Benefits: Easy for users to understand and interact with • Cons: Locks down form factor early on in the design process • Interactive PowerPoint with SolidWorks model • Benefits: Easy to develop and alter • Cons: Inherent difficulties with PowerPoint and lack of “power”

  8. Printer Interface Easy-access functionality Printing pictures Emailing pictures Ease of use Clear buttons and flow Simple method for emailing Intuitive process

  9. Development Tools • Interactive PowerPoint with edited consumer model • Benefits: Easy to develop and alter, and consumer model gives sense of scale • Cons: Inherent difficulties with PowerPoint and lack of “power”

  10. Unimplemented Changes • SolidWorks model changes (physical interface) • Change lettering on the buttons • Add “Zoom” lettering above zoom toggle and change label of toggle • Add black lettering to help make labels more clear • Aesthetic and overall form factor changes • Interactive model changes (testing interface) • Add labels indicating current mode of usage • Clean up certain slides’ look and feel • Fix glitches in interactive slideshow due to PowerPoint errors

  11. Low Fidelity Prototype • What we did • Made foamcore mock-up of camera with basic features • Tested general interface and mode card function • What we later changed • Removed mode cards • Changed review function • Passed on sending decisions to separate printer interface

  12. Heuristic Evaluation • What we did • Created electronic camera interface simulation • Designed and created separate printer interface • What we later changed • Fixed inconsistencies in style and wording • Flagged certain features as needing more senior testing

  13. Final Usability Testing • What we did • Tested revised camera design with seniors • Got feedback on printer concept and design • What we later changed • Affirmed our design choice for reviewing pictures • Gained confidence in our two-part interface system

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