1 / 12

WebTP: Protocol Design Issues

WebTP: Protocol Design Issues. Jeng Lung & Yogesh Bhumralkar. Introduction. Following key issues related to the design and testing of the protocol: Congestion Window Control Retransmission Timeout Scheme Performance under Network Jitter. Congestion Control. Background

zhen
Télécharger la présentation

WebTP: Protocol Design Issues

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. WebTP: Protocol Design Issues Jeng Lung & Yogesh Bhumralkar

  2. Introduction • Following key issues related to the design and testing of the protocol: • Congestion Window Control • Retransmission Timeout Scheme • Performance under Network Jitter

  3. Congestion Control • Background • WebTP uses TCP-style congestion control • 2 Phases: • Slow Start • Congestion Avoidance: Additive Increase/Multiplicative Decrease • TCP biased against long connections; therefore, WebTP faces same dilemma.

  4. Improving Fairness • Maximize fairness by modifying Additive Increase • Instead of increasing cwnd by 1/cwnd, increase it by K=c*rtt*rtt. This makes it more fair • Problem: Find optimal K for fairness • K is topology dependent but still want to ensure that the scheme works for WebTP.

  5. Network Topology

  6. Retransmission Scheme • Current timeout set to: • M is the receiver’s tolerance to jitter. • Examine the effects of changing M on the number of dropped and duplicate packets.

  7. Jitter Study • Any network has considerable random delays. • The time between when the packet is transmitted to when it reaches the receiver varies a great deal - this phenomenon is called jitter. • Simulated jitter by introducing random delay to each packet on the sender side.

  8. Conclusion • Congestion Window Scheme: Optimal K depends on network topology. • Retransmission Scheme: Dropped packets increase with M whereas the number of duplicate packets goes down at higher M. • Network Jitter: Higher jitter implies that a higher M is required to handle the delays that are introduced.

More Related