1 / 18

EDT 512

EDT 512. Session 03 . Homework Grant Writing CBI & Learning Styles Flash Concepts Next session. SESSION OVERVIEW. Flash Homework Begin thinking about rough ideas for final individual project Content, learning objects, instructional design Post bulleted list on Yola

lavender
Télécharger la présentation

EDT 512

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. EDT 512 Session 03

  2. Homework Grant Writing CBI & Learning Styles Flash Concepts Next session SESSION OVERVIEW

  3. Flash Homework Begin thinking about rough ideas for final individual project Content, learning objects, instructional design Post bulleted list on Yola Read “Learning With Media” Classic 1991 article 29 pages Combines learning theory and multimedia Post reactions General reactions What is useful for designing computer-based instruction? HOMEWORK

  4. Process Grantors RFPs Example of grantor GRANT WRITING OVERVIEW

  5. Examine your setting and determine needs/problems Search online for potential funders K-12 technology grants Content area then request tech funds Identify strong match between yourself and grantor Obtain/read RFP Write RFP Submit to me for feedback PROCESS

  6. Often fund within their geographic area Often have specific vision for their grants Look at projects in past that were funded Keep your project within the scope of their aims GRANTORS

  7. Follow their rules Follow their rules Follow their rules RFPs

  8. Know your setting Match to the grantor’s vision/aims Read their previously funded projects Look at their rules Follow them Hartford Foundation for Public Giving http://www.hfpg.org/ EXAMPLE

  9. Match learning style to media Use media to support cognitive processing Design CBI with supports in mind Opportunities/controls to replay video, animation Ability to listen, read Careful selection of images Minimize distraction Consider learning tasks, outcomes CBI & LEARNING STYLES

  10. Finish drawing activity from last time Brief presentation on new concepts Tutorials after drawing activity http://www.brainpop.com/technology/computersandinternet/digitalanimation/ FLASH

  11. Stage Timeline Types of frames Tweens Symbols FLASH CONCEPTS

  12. Area we drew on last week Main output area for audience STAGE

  13. Contains all frames and layers of a Flash movie Playhead keeps going until you tell it to stop Typical frame rate is 31 fps Visualize the playhead ripping through the timeline of your Brainpop animations relative to the layers and stage TIMELINE

  14. Blank frames Usually inserted to give you more room or time in the timeline Keyframes Used for critical points in the timeline Where things change Like the bar in a song where the verse ends and the chorus starts Designating keyframes is common Blank keyframes Usually used as placeholdres Move, cut, copy, paste, remove frames FRAMES

  15. Motion tween Tell Flash where to start and where to end the animation Used for moving objects/elements Movement, color effects, easing Motion editor panel see all properties Shape tween Morphing from one shape to another Only applied to shapes (vector drawing) Break apart groups or symbols is option Tweak it using shape hints Classic tween Legacy from earlier Flash versions Between two keyframes TWEENS

  16. Symbol Graphic, button, or movie clip Stored in the library Re-useable Movie clips have their own timeline independent of the main timeline Steamboat Willie’s paddle wheel is turning on its own time, not due to the main timeline of the ship or the ripples in the water… Instance Copy of a symbol A symbol placed on the stage An instance of a symbol from the library Editing the symbol in the library effects all instances Applying effects to an instance effects only the instance SYMBOLS

  17. Finish drawing from last time Including the desk Make several animations CarAnimation Background Animation Combine Car and Background FLASH ACTIVITY

  18. Flash Homework Access ID template Rough in some beginning thoughts about your final individual project Post to Yola or web site Everyone will get a chance to share briefly Read “eLearning” Chapter 1 from a textbook 29 pages Post reactions General reactions NEXT SESSION

More Related