Slide 1:Integrated Media: NetworkedCommunication & Collaboration
Presented to: Zonta International Ver 5LM
April 15 2009
Slide 2:Presentation Goals
Why are we here?
Who is Moderne Communications, Inc?
Identify communication opportunities and benefits.
Highlight capabilities of social media & virtual worlds.
Propose practical applications of integrated concepts.
Slide 3:Who We Are
Moderne Communications
Parent company of Moderne Interactive
Over 20 years of effective consumer engagement and brand promotion programs
2008 Top 100 Event Agencies (Event Marketer Magazine)
Moderne Interactive
Digital, Social Networking, and Virtual Worlds agency
Multi-role experience in Second Life with governments, consumer brands and marketing/promotions programs
Strong understanding of effective communications
Slide 4:Why Second Life
Benefits of using the SL Platform
Cost effective (verse proprietary 3D engines)
Cheaper to develop & distribute
Other engine development measured in years vs weeks/months in SL
Accessible
Second Life is a simple download
Low end minimum requirements
Network Safe
Dynamic
Content can be created & altered on-demand
Interoperability with Private Virtual Worlds of similar platform (Beta)
Experiential / Memorable
Participants experience your content, not just read it.
Slide 5:About Second Life
Free 3D online virtual world
>15 Million registered members
1.5 Million in last 60 days
75k to 80k concurrent connections
Avg Age 32 – 60/40 Male - Female
Launched by Linden Lab in 2003
Most content created by residents and developers
Linden Lab provides the platform
Virtual real estate divided by regions or simulators - “sims”
Second Life can be used as a tool for memorable and emotional experiences that make deeper connections with audiences.
Slide 6:SL Region Media Support
Content & Media
Region(s) contain collateral & focus.
Streaming live Media via Parcel Audio Channel
Display / Poster Art
Help Kiosks & Displays
Teleport Maps
Quicktime / Youtube video
Interactive Devices – Virtual experiences with content
E.g. - Fire Fighting
Slide 7:Virtual World Access Control
Open / Closed Region
Registration, Group, & General Access (permission based)
External Focus = Global Access
Recruitment / Awareness Push
Career Experiences
Promotional Marketing
Internal Focus = Restricted Access
Collaborative Environments & Evaluations
Secure Training
Internal cost-saving events (reduced travel)
Security
Moderated & secure environments prevent issues
Slide 8:Client Highlights
Ontario Government
OPS Careers
Online Job Fair & Career Simulation
Digital Ontario Island
Government Broadband Policy Consultation
Adobe Systems, Inc
Software Title Promotion & Evangelist Events
Nestle
Nesquik Brand Personification (Nesquik Bunny)
World Bank / IFC
Multi-Region & Web-casted Informational Conference
TMP Worldwide
Media campaigns in support of recruitment programs Case Studies available at http://www.modernecommunications.com/case-studies/
Slide 9:Project Showcase: Ontario MGS
Slide 10:Project Showcase: Ontario MGS
Slide 11:Project Showcase: Adobe Systems, Inc
Adobe eLearning Island
Software Launches
Captivate 8
Director 11.5
User Communities Built
Adobe enthusiasts
eLearning theme & content focus
Community Meeting Points
Title tutorials & discussions
Software trial offers
Slide 12:Second Life: Hiring Case
How I got hired by Amazon.com
Simone Brunozzi, a 30 year old guy from Italy
Attended an virtual career fair in Second Life – Nov 2007
Digitally met Jennifer – HR Rep from Amazon.com in Seattle, WA
Submitted Resume & LinkedIN Profile
May 2008 - Hired:
Technology Evangelist for Amazon Web Services in Europe!
Slide 13:IBM Case Study: Second Life
Linden Lab / IBM Partnership
IBM Academy of Technology
Virtual Conference & Meetings
16 Virtual Regions
200+ Participants
Diverse IBM groups from multiple real world locations
*The complete IBM case study is available here.
Slide 14:IBM Case Study: Second Life
In their own words:
The complete IBM case study is available here. “It would have been difficult for many participants to take time off to attend a live event.”
Neil Katz,
IBM Distinguished Engineer,
Academy of Technology Member “We truly felt as if we had attended a real-time meeting, interacting with others and carrying home practical information.”
Craig Becker, Global Architect, IBM Digital Convergence “Achieving that kind of relaxed conversation in that large of a group was a powerful thing.”
Joanne Martin, President, IBM Academy of Technology
Slide 15:Tools & Technology
Traditional Media
Print, TV, Radio, Out-of-Home
Social Media
Facebook, Myspace, LinkedIN
Twitter
Second Life
Blogs & discussion forums
Measurement Tools
Direct feedback
Web analytics
Physical code-redemption
Custom data points
Communication Tools
Adobe Connect
Google Analytics
Slide 16:YouTube
Video sharing website
Created by former PayPal employees – Feb 2005
Users can upload, view, and share clips
150k to 200k videos uploaded per month*
Project Sharing
“Being Heard”
Promotional / Grant exposure
Total Watch Time 2006: 9,305 years!
*Source
Slide 17:Facebook
Launched in Feb 2004
Created by Harvard undergrad students
Alternative to traditional student directories
Spread via Word-of-Mouth
200+ Million Members
Context: Facebook Groups
Organization clouds formed on Facebook
Private groups
Status updates
Work discussions
Engages & strengthens teams
Ford Motor Company Facebook Group
Slide 18:Linked In
Relationship Management
Business-oriented social networking site
Founded in Dec 2002
Feb 2009:
35 Million global users
170 Industries
Professional networking
Business opportunities
Career search & post
Slide 19:Twitter
Short Message Service
Twitter is a free social messaging utility for staying connected in real-time.
Instant updates from web or mobile device
SMS or Mobile Web
RSS Feed – bi-directional
Slide 20:Other Social Media
Slide 21:Adobe Connect Pro
Online meeting & collaboration tool:
Screen / Application sharing
Video Enabled
Telephone Conferencing
URL launch – browser plugin
Enables group chat
Slide 22:Google Analytics
Standardized Web Metrics
Service offered by Google
Detailed visitor & trend tracking
Keyword and search phrase intelligence
Key insight into web site visitors
Used to monitor paid ad performance
Intuitive dashboard interface
Slide 23:Fund Raising for Non-Profits
Relay for Life
American Cancer Society
4 Years in Second Life
Widespread donation kiosks
Special events
Raised:
2005: $5,000 USD
2007:$118,000 USD*
Charity : Water
Non-Profit Drilling
Clean water to developing nations
Twestival – Integrated Social Media
*Source
Slide 24:Integrated Approaches: Twestival
Twitter / Second Life / Internet / New York City
February 12th, 2009 7:30pm - 10:30pm EST
Real World event at M:2 Café NYC
Virtual Event in Second Life – Live media from NYC
Twitter Stream
Event participants used twitter to network at event in NYC and with Digital Citizens – globally – in real time.
Slide 25:Social Media Concepts
Using Virtual Worlds & Social Media to target:
Citizens
Digital Citizens
Professionals
Terms of Reference
Interactive Media
Search Ad + Banner Ad + YouTube Video
Traditional Media
Newspaper Ad + Information Telephone Line + Event
Integrated Media
Virtual World + Newspaper Ad + Google Ad + Blog
Slide 26:Context: Targeting
How do we target professionals in Vancouver?
Web Spaces
Craigslist – City specific (http://vancouver.en.craigslist.ca/)
Paid adverts on context specific websites
Traditional Marketing Vehicles
PR Campaign to inform local Media
Paid Print Advertisements (e.g. – Local Newspapers, Posters, etc)
Awareness / Action campaigns via Radio & TV
Billboard Prompts
Messaging initiatives direct participants to virtual world & social network touch points
Slide 27:Traditional Approaches
Event & Traditional Media
When used alone, traditional media remains top-of-mind for only a short period of time.
Traditional Media
Easily dismissed or ignored
Message is lost in the clutter
Stand-alone Events
Out-of-Home
Not attended by all citizen segments
Little post-event consultation beyond print distribution
Slide 28:Integrated Consultation
How might a virtual world program be used by Zonta International?
Global advocacy through presentation & interaction.
Public mission statement awareness
Virtual presence featuring role-play simulation of woman advocacy
Visual & emotional environments
Regular events & scenarios with observers
Call-to-action initiatives / feedback & discussion groups
Integration
Social media websites drive participation & registration
PR Campaign – Media
Local media mix
Slide 29:Integration
Proposed Communication Loop
Slide 30:Barriers – Social Media
Social & Technological Barriers
High speed internet access
Social media & virtual worlds require bandwidth
Computer resources
Low end computers lack graphic processor power
Service awareness
The internet is a big place
Users have comfort zones
Intuitiveness
Some platforms / processes can be difficult to navigate
Slide 31:Barrier Breakers
Overcoming Barriers
High speed internet access
Availability on the rise
Computer resources
Hardware prices falling
Service awareness
Target audiences where they live, work, & play
Go to the user comfort zone
Intuitiveness
Technology is evolving – becoming easier to use
Proper training prevents bad experiences
Slide 32:Communications: Disability - Accessibility
Raise Awareness / Provide Services
Consult the public regarding availability and type of services
Content in multiple languages
Example Methodology
Virtual World Centerpiece
Showcases efforts & related content: Ask for feedback
Targeted group discussion events
Social Media
Official blog to set context and provide feedback vehicle
Twitter stream to provide dynamic content
Paid Google / Yahoo advertisements
Traditional Media
Push/Pull citizens to online initiatives
via print-tv-radio advertisements
Slide 33:Virtual Training Simulations
Utilizing Virtual Worlds for Real World Training
Use of SL technologies to facilitate training
Role Play Training
Trainee is placed in dynamic situations
Instructor / Evaluator
Actors in unscripted environment
Process Experience
Participant ‘walk-thru’ of work process
Visual and interactive cues (touch / progress)
Advanced object scripting to facilitate ‘game’ environments based on work tasks.
Slide 34:Metric Example
System Metrics
Visitor traffic
Avatar geo-location
Returning visitors
Popular locations
Avatar age & profile info
Language preferences
Google Analytics
Blogs set context
Feedback
…and more.
Slide 35:Second Life Tour & Q/A
Second Life Tour
Ontario Islands in Second Life
Adobe eLearning Island
Charity: Water
Questions & Answers
Slide 36:Contact
Louis Mourelatos,
Vice President – New York
Office: (516) 765. 0836
Email: Lou@ModerneCommunications.com
Second Life: Evis Blackflag
Twitter: LouModerne