1 / 10

Immersive Game Play Elements

Immersive Game Play Elements . Game Idea. Concept based on relatedness, competence and autonomy from article Rethinking Carrots by Immersive Inc. Area I am most interested in is relatedness or as the article puts it our need to connect with other people

MartaAdara
Télécharger la présentation

Immersive Game Play Elements

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Immersive Game Play Elements

  2. Game Idea • Concept based on relatedness, competence and autonomy from article Rethinking Carrots by Immersive Inc. • Area I am most interested in is relatedness or as the article puts it our need to connect with other people • Players will interact through the Virtual World to face off and communicate visually with other people • Focus on • “Virtual Tag” • Examples- Mario Cart 64, Mech Assault, Rainbow 6

  3. Game Concept 1 • Players will navigate through the virtual environment attempting to tag other players to gain points. • Each player will be allowed to be in 2 game states: offense (red) and defense (blue). However, Each player will only have a cumulative time period he can be in attack mode. If he surpasses this time limit, he loses a point and respawns somewhere else on the game board. A player can decrease his cumulative attack time by going into defense mode. • Powerups in the level will be available that will increase players speed ability and maximum attack state number.

  4. Why do this in 3d? • I would like to test if a virtual world is more immersive than 2d. I believe that an over the shoulder or first person view will help bring the character into the world I have created. • The camera view will be a third person view where the user can see both his own player and the field of view in front of him

  5. I would also like to test the effects that environments have on player actions as discussed in “Where is the design in level design?” by Tito Pagan. • This includes shape color and positioning

  6. Animations • Plan to test several elements from 2d and 3d animation in the computer game world as an important immersive element in game play • Combination of procedurally driven motion from user inputs and predefined animations from Maya • Overlapping motion, squash and stretch, secondary action, follow through, anticipation, ease in and ease out, appeal

  7. Interaction Design • I Plan to incorporate many of the User Interface elements into the actual game in an attempt to test immersion in the games.

  8. Human Computer Interaction • I would like to test different methods for communicating with the game environment. I plan to hack a joystick with an accelerometer so that motion within the game will be controlled by players body motion. • Inspiration from the Nintendo Wii controller.

  9. Would also like to try networked live data streams to allow input from multiple users at one time.

  10. Questions?

More Related