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Formal Game Elements

Formal Game Elements. The building blocks of play. Formal Game Elements. The Player Objectives Procedures Rules Resources Conflict Boundaries Outcome. The Player. There is no game without the PLAYER! What are the roles? What are their relationships? Multi-player or solo? Roles

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Formal Game Elements

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  1. Formal Game Elements The building blocks of play

  2. Formal Game Elements The Player Objectives Procedures Rules Resources Conflict Boundaries Outcome

  3. The Player • There is no game without the PLAYER! • What are the roles? • What are their relationships? • Multi-player or solo? • Roles • Every player is equal • One special role vs. all others • Every player is different

  4. Player Interaction Patterns • Single vs. game • Multiple players vs. game • Player vs. player • Unilateral competition (multi vs. one) • Multilateral comp. (multi vs. each other) • Cooperative play • Team cooperation

  5. Single Player vs. Game

  6. Single Player vs. Game

  7. Multiple players vs. game

  8. Multiple players vs. game

  9. Player vs. player

  10. Player vs. player

  11. Unilateral competition(multiplayer vs. one)

  12. Unilateral competition(multiplayer vs. one)

  13. Multilateral competition(multiplayer vs. each other)

  14. Multilateral competition(multiplayer vs. each other)

  15. Cooperative play

  16. Cooperative play

  17. Team cooperation

  18. Team cooperation

  19. Objectives

  20. Objectives • The main point

  21. Objectives • The main point • Tone of the game

  22. Objectives • The main point • Tone of the game • Genre specific objectives

  23. Objectives • The main point • Tone of the game • Genre specific objectives • Multiple objectives

  24. Objectives • The main point • Tone of the game • Genre specific objectives • Multiple objectives • Obvious objectives

  25. Objectives • The main point • Tone of the game • Genre specific objectives • Multiple objectives • Obvious objectives • Determined by the player

  26. Objectives • The main point • Tone of the game • Genre specific objectives • Multiple objectives • Obvious objectives • Determined by the player • Your favorite game’s objectives

  27. Procedures

  28. Procedures • Method of play

  29. Procedures • Method of play • Not the rules

  30. Procedures • Method of play • Not the rules • Who, what, where, when, and how

  31. Procedures • Method of play • Not the rules • Who, what, where, when, and how • Starting Action

  32. Procedures • Method of play • Not the rules • Who, what, where, when, and how • Starting Action • Progression of Action

  33. Procedures • Method of play • Not the rules • Who, what, where, when, and how • Starting Action • Progression of Action • Special Actions

  34. Procedures • Method of play • Not the rules • Who, what, where, when, and how • Starting Action • Progression of Action • Special Actions • Resolving Actions

  35. Procedures • Method of play • Not the rules • Who, what, where, when, and how • Starting Action • Progression of Action • Special Actions • Resolving Actions • Defining the game “environment”

  36. Rules

  37. Rules • Define objects and concepts

  38. Rules • Define objects and concepts • Restrict action

  39. Rules • Define objects and concepts • Restrict action • Determine outcome

  40. Rules • Define objects and concepts • Restrict action • Determine outcome • Need to be easy to remember

  41. Rules • Define objects and concepts • Restrict action • Determine outcome • Need to be easy to remember • Need to be relevant

  42. Resources

  43. Resources • Lives

  44. Resources • Lives • Units

  45. Resources • Lives • Units • Health

  46. Resources • Lives • Units • Health • Currency

  47. Resources • Lives • Units • Health • Currency • Actions

  48. Resources • Lives • Units • Health • Currency • Actions • Objects/inventory

  49. Resources • Lives • Units • Health • Currency • Actions • Objects/inventory • Terrain/environment

  50. Resources • Lives • Units • Health • Currency • Actions • Objects/inventory • Terrain/environment • Time!

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