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SSS Project: Droid Onslaught

SSS Project: Droid Onslaught. By Daniel Martinez. How did you create a game with a unique user experience?. General Description. Platformer Shooter One-Player Enemies constantly spawn with randomization Player Name text input Bullet Collision. Audience. Flash game players. Purpose.

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SSS Project: Droid Onslaught

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  1. SSS Project: Droid Onslaught By Daniel Martinez

  2. How did you create a game with a unique user experience?

  3. General Description • Platformer Shooter • One-Player • Enemies constantly spawnwith randomization • Player Name text input • Bullet Collision

  4. Audience • Flash game players

  5. Purpose • Time killer

  6. Why the Robots?

  7. The Story • You are a robot deployed to deal with haywire robots. • Survive until all of the robots are exterminated • Plot Twist

  8. What’s Unique? • Sprite Artwork • Theme

  9. Player Critique • Where’s the gun upgrades? • Make it so the character can shoot at the air.

  10. Sound How was sounds used to enhance the gaming experience for the user?

  11. Sound

  12. Text Input • How was text strings used to enhance the gaming experience for the user?

  13. Text Input

  14. Text Input

  15. Structs • How were structures used to organize game information?

  16. Structs

  17. Struct

  18. Extra

  19. Extra

  20. Extra

  21. Closer • 4 weeks, one game where you just shoot endlessly

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