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The Compressor: Concurrent, Incremental and Parallel Compaction.

The Compressor: Concurrent, Incremental and Parallel Compaction. Haim Kermany and Erez Petrank Technion – Israel Institute of Technology. The Compressor. The first compactor with one heap pass. Fully compacts all the objects in the heap. Preserves the order of the objects.

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The Compressor: Concurrent, Incremental and Parallel Compaction.

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  1. The Compressor: Concurrent, Incremental and Parallel Compaction. Haim Kermany and Erez Petrank Technion – Israel Institute of Technology

  2. The Compressor • The first compactor with one heap pass. • Fully compacts all the objects in the heap. • Preserves the order of the objects. • Low space overhead. • A parallel version and a concurrent version.

  3. Garbage collection • Automatic memory management. • User allocates objects • Memory manager reclaims objects which “are not needed anymore”. In practice: unreachable from roots.

  4. High throughput Parallel (STW) t t short Pauses Concurrent & Parallel Modern Platforms and Requirements • High performance and low pauses. • SMP and Multicore platforms: • Use parallel collectors for highest efficiency • Use concurrent collectors for short pauses.

  5. Main Streams in GC • Mark and Sweep • Trace objects. • Go over the heap and reclaim the unmarked objects. • Reference Counting • Keep the number of pointers to each object. • When an object counter reaches zero, reclaim the object. • Copying • Divide the heap into two spaces. • Copy all the objects from one space to the other.

  6. Compaction - Motivation • M&S and RC face the problem of fragmentation. • Fragmentation – unused space between live objects due to repeated allocation and reclaiming. • Allocation efficiency decreases. • May fail to allocate large objects. • Cache behavior may be harmed. • Compaction – move all the live objects to one place in the heap. • Best practice: keep order of objects for best locality.

  7. Traditional Compaction • Go over the heap and write the new location of every object in its header (install a forwarding pointer). • Update all the pointers in the roots and the heap. • Move the objects Stack • Three Heap Passes

  8. Agenda • Introduction: garbage collection, servers, compaction. • The Compressor: • Basic technique • Obtain compaction with a single heap pass. • The parallel version. • The concurrent version. • Measurements • Related Work. • Conclusion

  9. Compressor - Overview • Compute new locations of objects • Fix root pointers • Move objects + fix their pointers Stack • One Heap Passplus one pass over the (small) mark-bits table.

  10. 0 50 90 125 200 275 325 350 Offset vector 0 1 2 3 4 5 6 7 8 9 The Heap 1000 1100 1200 1300 1400 1500 1600 1700 Addresses Compute new locations • Computing new locations and saving this info succinctly: • Heap partitioned to blocks (typically, 512 bytes). • Start by computing and saving for each block the total size of objects preceding that block (the offset vector).

  11. 0 50 90 125 200 275 325 350 0 1 2 3 4 5 6 7 8 9 Offset vector Markbit vector The Heap Addresses 1000 1100 1200 1300 1400 1500 1600 1700 Computing A New Address • Assume a markbit vector which reflect the heap: • First and the last bits of each object are set. • A new location of an object is computed from the markbit and the offset vectors: • for object 5, at the 4th block the new location is: 1000 + 125 +50 = 1175.

  12. 0 50 90 125 200 275 325 350 0 1 2 3 4 5 6 7 8 9 Offset vector Markbit vector The Heap Addresses 1000 1100 1200 1300 1400 1500 1600 1700 Computing Offset Vector • Computed from the markbit vector. • Does not require a heap pass

  13. Properties • Single heap pass. • Plus one pass over the markbit vector. • Small space overhead. • Does not need a forwarding pointer. • Single threaded. • Stop-the-world. • Next: • A parallel stop-the-world (STW) version. • A concurrent version.

  14. Parallelization – First Try • Had we divided the heap to two spaces… • The application uses only one space. • The Compressor compacts the objects from one space (from-space) to the other (to-Space). • Advantage: objects can be moved independently. • Problem: space overhead.

  15. Eliminating Space Overhead • Initially, to-space is not mapped to physical pages. • It is a virtual address space. • For every (virtual) page in to-space: (a parallel loop) • Map the virtual page to physical memory. • Move the corresponding from-space objects and fix the pointers. • Unmap the relevant pages in from-space. roots 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9

  16. Properties • All virtues of basic Compressor: • Single heap pass, small space overhead. • Easy parallelization: each to-space page can be handled independently. • Stop-The-World.

  17. What about Concurrency? • Problem: two copies appear when moving objects during application run. • Sync. problems between compaction and application. • Solution (Baker style): Application can only access moved objects (in to-space).

  18. ConcurrentVersion • Stop application • Fix roots to new locations in to-space. • Read-protect to-space and let application resume. • When application touches a to-space page a trap is sprung. • Trap handler moves relevant objects into the page and unprotect the page. roots 0 1 2 3 4 5 6 7 8 9 4 5 6 7 8 9

  19. Implementation & Measurements • Implementation on the Jikes RVM. • Compressor added to a simple modification of the Jikes mark-sweep collector (main modification: allocation via local-caches). • Compressor invoked once every 10 collections. • Benchmarks: SPECjbb, Dacapo, SPECjvm98. • In the talk we concentrate on SPECjbb • Compared collectors: • no compaction algorithms on the Jikes RVM. • Some comparison to mark-sweep (MS) and an Appel Generational collector (GenMS).

  20. SPECjbb Throughput CON = Concurrent Compressor, STW = Parallel Compressor

  21. SPECjbb pause time (ms)

  22. SPECjbb - Allocations per time

  23. Dacapo - Allocations per time

  24. Previous Work on Compaction • Early works: Two-finger, Lisp2, and the threaded algorithm [Jonkers and Morris] are single threaded and therefore create a large pause time. • [Flood et al. 2001] first parallel compaction algorithms. But has 3 heap passes and creates several dense areas. • [Abuaiadh et al. 2004] Parallel with two heap passes, not concurrent. • [Ossia et al. 2004] execute the pointer fix-up part concurrently.

  25. Related Work • Numerous concurrent and parallel garbage collectors. • Copying collectors [Cheney 70] compact objects during the collection but require a large space overhead and do not retain objects order. • Savings in space overhead for copying collectors [Sachindran and Moss 2004] • [Bacon et al. 2003, Click et al. 2005] propose an incremental compaction. But it uses a read barrier, and does not keep the order of objects.

  26. Complexity Comparisons

  27. Conclusion The Compressor: • The first compactor that passes over the heap only once. • Plus one pass over the mark-bits vector. • Fully compacts all the objects in the heap. • Preserves the order of the objects. • Low space overhead. • Uses memory services to obtain parallelism. • Uses traps to obtain concurrency.

  28. Questions

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