140 likes | 254 Vues
Explore the intricate dynamics of actions, perceptions, and game physics in "Rollerslam." Dive into Cleyton Rodrigues and Gleibson Rodrigo's framework, featuring a comprehensive nomenclature on player movements, scoring mechanics, and offensive and defensive strategies. Key concepts include handling, acceleration, and interaction modes tailored for various in-game situations across designated baskets. This analysis covers both high and low-level mechanics, emphasizing the importance of spatial awareness and gameplay perception. Perfect for developers, players, and enthusiasts seeking to deepen their understanding of game mechanics.
E N D
Rollerslam- Agent’s Actions and Perceptions Cleyton Rodrigues Gleibson Rodrigo Sidney Nogueira
Agenda • World’s Nomenclature • Actions • Perceptions • GamePhysics • Score
World’s Nomenclature N 1 2 7 8 Equatorial W 3 4 9 10 E 11 5 6 12 Front Back Back Front S 1- NorthWest Back (NWB) basket 2- NorthWest Front (NWF) basket 3- WesWest Back (WWB) basket 4- WestWest Front (WWF) basket 5- SouthWest Back (SWB) basket 6- SouthWest Front (SWF) basket 7- NorthEast Front (NEF) basket 8- NorthEast Back (NEB) basket 9- EastEast Front (EEF) basket 10- EastEast Back (EEB) basket 11- SouthEast Front (SEF) basket 12- SouthEast Back (SEB) basket
Action Move BallHandling ManHandling
Aceleration Ax Ay Move Não será mais Necessária a ação DIVE Brake Jump Skate Stand-up
High Level Mode Catch SendBall mode bodyPart <<enum>> GoalSide <<enum>> Goal <<enum>> BodyPart <<enum>> Mode Back Front Hand Foot West East DropAndKick Kick Throw Spike VoleyKick BallHandling Low Level Touchdown Release Pass Shoot <<enum>> GoalPart goalPart Aceleration Player NWBBasket NWFBasket WWBBasket WWFBasket SWBBasket SWFBasket NEBBasket NEFBasket EEBBasket EEFBasket SEBBasket SEFBasket WBHighGoal WFHighGoal WBLowGoal WFLowGoal EBHighGoal EFHighGoal EBLowGoal EFLowGoal
Contact CounterTackle Screen Tackle <<enum>> Mode Pushing Grabing
Percept GamePhysicsModel Shape BoxScore Object Sx Sy Dim DynamicObjects 2d Ax Ay Vx Vy --posição 0d 1d full Donut Elipse Point Line hole Circle Ball Goal In-track Player Field BounceCircle Ramp Center Circle In-tramp StaticObjects Trampoline
AggKind Total % end start Stat Event Agg: agkind Suc: Boolean 1..2 Actor Time Player Group Player Team 2..* Action Offense Deffense
ManHandling CouterTackle offense Ball handling Shoot Block Pass Try ShootStreak Loose Ball Win Ball Keep Ball Desviar Steal Suc: boolean Suc: boolean StolenPass Tackle deffense Screem
Score points HighGoal LowGoal Try Basket SimpleGoal Voley Near Far