1 / 21

Multiview Rendering

Juraj Obert FEL ČVUT supervised by Ing . Jan Buri á nek. Multiview Rendering. Outline. Motivation Related Work Rendering Techniques Requirements PerspectiveCube Results Future Work Discussion. Motivation. Inverted image . Object. Optical axis. Pinhole. Motivation.

baba
Télécharger la présentation

Multiview Rendering

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. JurajObert FEL ČVUT supervised by Ing. Jan Buriánek Multiview Rendering

  2. Outline • Motivation • Related Work • Rendering Techniques • Requirements • PerspectiveCube • Results • Future Work • Discussion Multiview Rendering - Juraj Obert - FEL CVUT

  3. Motivation Inverted image Object Optical axis Pinhole Multiview Rendering - Juraj Obert - FEL CVUT

  4. Motivation Multiview Rendering - Juraj Obert - FEL CVUT

  5. Related Work – Multiperspective Panoramas • Sweeping a window across the image simulates movement in 3D space • Used in Walt Disney’s Pinocchio in 1940 and researched in 1997 by Wood et al. • Fostered a lot of new research Multiview Rendering - Juraj Obert - FEL CVUT

  6. Related Work – X-Slits • X-Slits consist of rays incident with two non-intersecting lines in 3D space • Yield images, which are fundamentally different from perspective images, but look alike (hardly distinguishable for inexperienced users) • Can simulate perspective projections by using spatiotemporal volumes Multiview Rendering - Juraj Obert - FEL CVUT

  7. Related Work – Digital Cubism Multiview Rendering - Juraj Obert - FEL CVUT

  8. Rendering Techniques Multiview Rendering - Juraj Obert - FEL CVUT

  9. Spatiotemporal Volume • Extract frames from input video file, stack them and build a volume texture (x, y, t) • Three important slicing planes: • x-y  original frames • y-t  pushbroom image • x-t  epipolar plane image • Can be used to generate various classes of multiperspective images, such as X-Slits, cyclographs, etc. • Our goal was to develop a tool, which would allow a user to do this in real time y x t Multiview Rendering - Juraj Obert - FEL CVUT

  10. Requirements • Production requirements • Capacity to handle huge amounts of data • Utilization of graphics hardware • Presets for commonly used camera classes • Interactivity • Extensibility • Naive approach • Decompress video file, create a volume texture containing every single frame and store it in video memory • Example: • 19 seconds, 640 x 480, RGB, 24 FPS  400 MB • 2 hours, 1280 x 720, RGB, 24 FPS  450 GB !!! • Video memory capacity of latest ( March 2007) NVIDIA graphics cards – 768 MB • Video memory capacity of upcoming (June 2007) ATI graphics cards – 1024 MB => naive approach will not work for high-definition content !!! Multiview Rendering - Juraj Obert - FEL CVUT

  11. PerspectiveCube - Overview • Octree-based spatial organization of spatiotemporal volumes • GPU memory management based on adaptive assembly of shuffle textures • On-demand loading • Two-level caching mechanism and multithreaded rendering engine for interactivity • Predefined camera types and animation curves • Robust, scalable and GPU-based Multiview Rendering - Juraj Obert - FEL CVUT

  12. PerspectiveCube – Rendering Multiview Rendering - Juraj Obert - FEL CVUT

  13. PerspectiveCube - Caching Multiview Rendering - Juraj Obert - FEL CVUT

  14. Perspective Cube – Demo Multiview Rendering - Juraj Obert - FEL CVUT

  15. Perspective Cube – Demo Multiview Rendering - Juraj Obert - FEL CVUT

  16. Perspective Cube – Demo Multiview Rendering - Juraj Obert - FEL CVUT

  17. Results - Redmond t Resolution: 360 x 240 Length: 148 seconds FPS: 15 24 bpp -------------------------------- STV size 548 MB Shuffle size ~ 128 MB x Original Pushbroom Redmond X-Slits right X-Slits Multiview Rendering - Juraj Obert - FEL CVUT

  18. Results – Langweil’s Prague Pushbroom Original Resolution: 720 x 480 Length: 30 seconds FPS: 15 24 bpp STV size 445 MB Shuffle size ~ 64 MB Multiview Rendering - Juraj Obert - FEL CVUT

  19. Future Work • Explicit camera ray representation • Depart from spatiotemporal volumes and use ray-based techniques • More freedom vs. higher productivity • Non-planar projection surfaces • Even though already supported in code, practical applications still require thorough research • Problems with unwrapping • Integration with existing modeling systems • Access to ray tracing engine, which is necessary for ray-based rendering • Unwrapping for non-planar projection surfaces • User interfaces • Controls for perspective camera manipulation are too restrictive for multiperspective cameras • How would one map one ray per pixel ? • Performance • Effect of used video compression schemes, frame extraction scheduling algorithm, video memory management • Bottleneck is shuffle texture assembly and frame decompression Multiview Rendering - Juraj Obert - FEL CVUT

  20. Conclusion • Ray-based techniques amenable to ray tracing engines, but not to programmable graphics devices • PerspectiveCube – system for GPU slicing of spatiotemporal volumes • Octree-based spatial organization and smart texture assembly algorithm for video memory waste minimization • Interactivity due to two-level caching mechanism and multithreaded rendering • Scalability in terms of video memory size • Support for animation • Presets for commonly used multiperspective camera types • In the future • Push for ray-based techniques as ray tracing hardware gets developed • Don’t necessarily require that programmable graphics devices be used,CPU can be faster sometimes Multiview Rendering - Juraj Obert - FEL CVUT

  21. Thank you • Questions ? Multiview Rendering - Juraj Obert - FEL CVUT

More Related