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building a new relationship

computing design & technology. building a new relationship. torben steeg. http://www.telegraph.co.uk/education/educationnews/10164225/Robotics-lessons-in-new-curriculum.html.

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building a new relationship

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  1. computing design & technology building a newrelationship torbensteeg

  2. http://www.telegraph.co.uk/education/educationnews/10164225/Robotics-lessons-in-new-curriculum.htmlhttp://www.telegraph.co.uk/education/educationnews/10164225/Robotics-lessons-in-new-curriculum.html

  3. The Government has overhauled the design and technology syllabus following concerns that an earlier draft of the document placed too much emphasis on topics such as cooking, flower arranging, bicycle maintenance and sewing. The new curriculum will now cover extensive use of “cutting-edge design equipment”, including 3D printers, laser cutters and robotics. It will also include more advanced electronics including lessons in programming micro-processor chips. A senior Whitehall source said: "The new curriculum will give pupils the skills to design, make, and test their own products. Pupils will learn computer-aided design and electronics. 3-D printers will become standard in our schools - a technology that is transforming manufacturing and the economy. Combined with the introduction of programming, it is a big step forward from Labour'sdumbed down curriculum.”

  4. ~1985

  5. ~1988

  6. NC 1990 recognise aspects of control in a variety of systems including input, output, feedback and stability [L6] use IT, and where appropriate sensors and interfaces, to monitor and control a system [L8] design and implement an artefact containing a system which involves control [L9] CAD/CAM noted as NS example for L8

  7. NC 1995 systems and control [KS3] design use and interconnect… electronic… sub-systems use sensors in switching circuits the importance of feedback and how it can be used to ensure the correct functioning of … electronic systems KS3: mention of a variety of ways including use of IT to develop design ideas. KS4 CAM (but not CAD) noted

  8. NC 1999 [KS2]: using a range of equipment including an ICT control program [KS3]: how to use electronics, microprocessors and computer to control systems use of CAD/CAM required at KS3 & 4

  9. NC 2004 [KS2]: using a range of equipment including an ICT control program [KS3]: how to use electronics, microprocessors and computers to control systems use of CAD/CAM required at KS3 & 4

  10. NC 2007 [KS2]: using a range of equipment including an ICT control program [KS3]: The practical application of systems and control in design proposals: electrical, electronic, mechanical, microprocessor and computer control systems and how to use them effectively use of CAD/CAM required at KS2 & 3

  11. http://dandtfordandt.wordpress.com/2013/04/23/a-lesson-in-curriculum-politics-for-design-technology/http://dandtfordandt.wordpress.com/2013/04/23/a-lesson-in-curriculum-politics-for-design-technology/ a close shave

  12. what is computing all about?

  13. CPD focus on Computing ‘ICT a damaged brand’

  14. computational thinking something that people do recogniseaspects of computation in the world apply tools and techniques from computing reason about natural and artificial systems think logically, algorithmically, recursively and abstractly.

  15. consultation [ended 6-4-12] ➟disapply NC from sept 2012 • ➟compulsory KS1-4 industry-led open • source ‘coding’ ICT curriculum ‘flawed’

  16. response from D&T? • CPD✓ we already do it! µcontrollers✓ Software don’t we….? Hardware • design✓ • design✓

  17. microcontroller systems • PICs PICAXE Genie • [Ardiuno, mbed….]

  18. what is a PIC? • ‘PIC’ stands for…. • A PIC is a low cost microcontroller • Microcontrollers are microprocessors, specially designed for control

  19. what is a PIC? • They are cheap (can be much less than £1) • They have pins for input and output signals • They can replace things like gates, timers etc • They need to be programmed • The program controls how they behave

  20. a PIC can… • Produce timed sequences with output devices • Play music • Respond to sensors • Wait for sensors to change • Produce ‘random’ effects • Count • Respond to analogue sensors • Do several things at the same time

  21. PICAXE[www.picaxe.com]

  22. Genie[www.genieonline.com] • Circuit Wizard • Circuit simulation • PCB design • Microcontrollers

  23. big task, little task..

  24. curriculum building blocks designing without making designing and making making without designing exploring technology and society

  25. three essential considerations the triple ‘S’approach to design if you are designing it’s a… something for a somebody in a situation

  26. designing as making decisions conceptual what it does technical how it works marketing who it’s for constructional how it fits together aesthetic what it looks like there is good evidence that children as young as 6 can make design decisions

  27. we need each other • complementary strengths • mutual support CPD opportunities cross-curricular possibilities …

  28. subject knowledge school knowledge pedagogic knowledge curriculum planning your subject construct

  29. Fair use of this material These materials have been provided by Torben Steeg torben@steeg.co.uk They are released under a 'Creative Commons Attribution-Noncommercial-Share Alike 3.0’ Licence. This licence lets you remix, tweak, and build upon this work non-commercially, as long as you credit Torben and licence your new creations under the identical terms. All new work based on this material must carry the same licence, so any derivatives will also be non-commercial in nature. For further information see: http://creativecommons.org/licenses/by-nc-sa/3.0/

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