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Augmented Reality (AR) in the Elementary Media Center

Augmented Reality (AR) in the Elementary Media Center. A Tool for: Creating Collaborating Communicating Critical Thinking. Learning Objective.

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Augmented Reality (AR) in the Elementary Media Center

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  1. Augmented Reality (AR) in the Elementary Media Center A Tool for: Creating Collaborating Communicating Critical Thinking

  2. Learning Objective “So, the goals of 21st century learning in the elementary classroom are helping each child communicate, collaborate, and exercise creativity and critical thinking while both consuming and producing content that connects them with their world in ways that are personally meaningful and relevant.” Jukes, Ian. 2013. 21st Century Fluency Project, http://fluency21.com/blog/2013/06/18/what-does-21st-century-learning-look-like-in-an-elementary-school

  3. Technology Fluency • Knowledge about what technology is • How it works • What purposes it can serve • How it can be used efficiently and effectively to achieve specific personal and societal goals. Bers, M. U. (2008). Blocks to robots: Learning with technology in the early childhood classroom. New York, NY: Teachers College Press. Curriculum Proposal: Create a learning experience using augmented reality for each grade level to provide opportunities to develop technology fluency.

  4. AR in the Elementary Media Center

  5. Rationale for AR Integration • Integrates well with CCSS for the attainment of student learning objectives • It’s free • Fulfills ISTE NETS standards • Fulfills NJ CORE standards for Technology • It’s free • Promotes engagement in authentic projects that use technologies for the purpose of learning • Web-based, no downloads, mobile apps available • It’s free • Easily navigated interface • Resource rich for professional development, student interaction and parent participation • And was it mentioned, it’s free

  6. Pros And Cons for AR • Active • Engaging • Hands on • Immersive • Students create content • Quick implementation • Many open source resources • Students may have to share devices for creating content • Students must use channel created by teacher to create auras

  7. Touring the Media Center

  8. Instructional Support • Minimal time for implementation • Permits active learning with teacher as a “Guide on the side” • Promotes digital citizenship in a secure social network • Open source resources for training • Extends PLCs to global community

  9. Getting Started with AR • Kindergarten – http://colarapp.com Animals of New Zealand animal research unit • Grade 1 – http://arflashcards.com Space flashcards make study of the Solar System come alive • Grade 2 – Add pictorial definitions to Word Walls with “If only the walls could talk” project

  10. Getting Started with AR • Grade 3 – Act out book reviews for various fiction genre (Readwritethink.org) peer-reviewed • Grade 4 – Publish a short story using augmented reality; collaborative activity with writer, editor, art director, and producer roles • Grade 5 – Create a tour of the Media Center that focuses on the organization of information

  11. Powerful ideas that students can explore with AR Augmented reality allows students to: • Express point off view or voice of a character • Scaffold or layer knowledge • Study the organization of information • Gain perspective on use of light & sound(filming) • Explore symbolism and create icons • Practice public speaking

  12. Dinosaur books here

  13. Presented by Charlene Mason EDTC 625 Dr. Chris Shamburg Week 4 Assessment August 3, 2014 Proof of concept: Trigger Below Aurasma channel cmason@NJCU

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