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Media and Violence

Media and Violence

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Media and Violence

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  1. Media andViolence Aaron Chan, Amy Mousavi, Jenny Qi January 8/2010 York Mills C.I

  2. ABC Media influences on children and adolescents: Violence and sex • Violence at high 5.7% per 100, 000 population in the U.S. • Media desensitization of violence • Violence has been largely accepted by society (e.g. Bugs Bunny cartoons) • Canadian study on preschoolers  aggressive personality Earles, K A; Alexander, Randell; Johnson, Melba; Liverpool, Joan; McGhee, Melissa. (2002, September 1). Media influences on children and adolescents: Violence and sex. Journal of the National Medial Association. Retrieved October 22, 2009, from: http://elibrary.bigchalk.com/

  3. ABC Media influences on children and adolescents: Violence and sex • Psychology - change in mental process and the human condition • Sociology - development of social life and impact on society per se • Nature Versus Nurture - external influence on child’s development • Stereotyping on Television - inaccurate portrayals

  4. ABC American Academy of Paediatrics: Committee on Public Education Hypothesis • Children and adolescents are at risk through perpetual exposure Method • Historical research • Official statistics Conclusion • 10, 000 hours of T.V. – 61% contained violence • Grades 4 to 8 – preferred violent video games • Parents must be proactive • Age 18 – 200, 000 violent acts witnessed Media violence. (American Academy of Pediatrics: Committee on Public Education). Nov 2001 v108 i5 pl222(5)Pediatrics. 108, 5. p.1222(5). Retrieved November 10, 2009, from Academic OneFile via Gale: www.gale.cengage.com

  5. ABC American Academy of Paediatrics: Committee on Public Education • Media as a socialising agent • Nature versus nurture • Conformity • Ethics in media • Stereotypes in media

  6. JQ Guns, Lies and Video • 1000 studies that demonstrated a link between media violence and real aggression • Study analysis • Kids who watched more TV were more likely to acted aggressively by age 22 • Violent vs. Non-Violent Movie • activated right posterior cingulate • Greater parental awareness & control Wright, Karen. Gun, Lies, and Video (2003, April). Discover, P. 28. Retrieved on November 4, 2009 from Canadian Points of View Reference Centre EBSCOhost database <http://search.ebscohost.com>

  7. JQ Justification & Relation • Cognitive Process • Nature vs. Nurture • Socialization Agent • Conclusion and analysis of many studies • Discover Magazine

  8. JQ The relationship between virtual & actual aggression: youth exposure to violent media • Hypothesis: exposure to violent media such increased the likeliness of aggression and can be learned through direct interaction or observation of forms of media • Method: Controlled experiment • 6 instruments used (questionnaires and scale ratings) • Conclusion: • Significant associations exposure to violent media and aggression • Individuals learn aggressive responses in much the same manner they learn other social behaviours (observation or through direct experience) Levermore, Monique A., and Gina L. Salisbury (Summer 2009). The relationship between virtual & actual aggression: youth exposure to violent media. The Forensic Examiner. Retrieved November 14, 2009, from Gale Academic Onefile Database. <http://find.galegroup.com>

  9. JQ Justification & Relation • Nature vs. Nurture • Socialization Agent • Recent study • Forensic Examiners & Monique Levermore

  10. Media: Ugly and Getting UglierSUMMARY Content in media having a negative impact Violent Crimes Role Models Content being viewed 78% increase in coarse language 61% of content glamorizes violence Exposure to media: 6 to 8.5 hours per day V-chip: a solution to the problem (restriction on the content) Amy eLibrary search: http://elibrary.bigchalk.com/elibweb/curriculumca/do/document

  11. Media: Ugly and Getting UglierRELATION Psychology- “Scientific study of behaviour of humans” Pavlov’s Experiment Conditioning- “learning in which person responds to stimulus in a way the does not elicit that response’ Norm- “rules that indicate what people should do or how they should act” Amy eLibrary search: http://elibrary.bigchalk.com/elibweb/curriculumca/do/document

  12. Equity of violent reprisal in professional wrestling and its dispositional and motivational features Hypothesis unjustified violence protagonist motive influences perception Method just/unjust inhibit behaviour analyzing programming (e.g. WWE Smackdown and WWE Raw) violence detected and coded (sample 36 hours) Conclusion 31.5 violent acts/hour 21.14 acts not associated with the show Viewers accepting violence as normal behaviour Amy Knowledge Ontario database search: http://infotrac.galegroup.com/galenet/ko_k12pr

  13. Terms Mass Media: its affect and role in society Conditioning: affect on individual’s thinking Nature/Nurture: Which affects violent behaviour?  Socializing Agent: Is media considered a socializing agent?  Type of studies Amy Equity of violent reprisal in professional wrestling and its dispositional and motivational features Knowledge Ontario database search: http://infotrac.galegroup.com/galenet/ko_k12pr

  14. Hypothesis We believe that: Majority of the respondents would agree media has an overwhelming influence Amy

  15. JQ Data Analysis Q: Violence in the past twenty years has: Results show more than 4 out of every 5 people think that violence has increased over the past 20 years

  16. ABC Conclusion • Hypothesis proven correct • Maj. of rep. population were negative • Maj. thought violence has increased • T.V. and movie ratings do little to deter “I remember playing games with my younger brother all the time where we'd pretend to kill each other.”

  17. All Questions • Why is video games believed to have more effect than television? • 2. What is the name of the device that is meant to control the content of the programming? • 3. By the age of 18, how many acts of violence will the average person have seen in the media?

  18. JQ Graphics Bibliography • http://static.howstuffworks.com/gif/video-game-violence-2.jpg • http://www.ucc.org/media-justice/images/video-games.jpg • www.bcpl.info/teens/teens_videogame.jpg • http://gordonandthewhale.com/wp-content/uploads/2009/01/tom_and_jerry.jpg • http://blogs.salon.com/0002007/images/violence.jpg • http://www.main.nc.us/cml/new_citizen/images_v1n2/calvin.gif • Microsoft Clip Arts • http://www.bgsu.edu/departments/tcom/faculty/ha/tcom103%20fall%202001/gp6/FullCopy_files/image023.gif • http://prophetiksoul.files.wordpress.com/2009/05/elme-fudd-bugs-bunny.jpg • http://www.physics.udel.edu/~watson/student_projects/scen167/ateam/pictures/v-chip.gif • http://www.age-of-the-sage.org/psychology/pavlov_conditioning_dogs.gif • http://www.bluecorncomics.com/pics/latuff3.gif • http://images.smarter.com/blogs/Kids%20Playing%20Video%20Games.jpg • http://www.comicbookmovie.com/images/users/uploads/7908/lg_wwe_logo732114.jpg • http://pnmedia.gamespy.com/planetwwe.gamespy.com/images/site/smackdown2008.jpg • http://frederatorblogs.com/random/files/2008/04/cartoon-violence.jpg • http://www.digitaltrends.com/wp-content/uploads/2009/12/violentkids.jpg