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Workshop instructions:

Workshop instructions:. Via web got to www.socrative.com Student log in Wait for further instructions. Download the student Socrative app for your mobile device eg phone, tablet etc Mac or Android products Wait for further instructions. Wait for instructions.

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Workshop instructions:

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  1. Workshop instructions: Via web got to www.socrative.com Student log in Wait for further instructions Download the student Socrative app for your mobile device eg phone, tablet etc Mac or Android products Wait for further instructions

  2. Wait for instructions

  3. Press 1 for Yes, Press 2 for No or Press 3 for Further InstructionsMalcolm Jolly 2013 UB Learning and Teaching Conference

  4. Overview • Student response systems clicker technology • Wirelessly connecting Youth for Future Success Project

  5. Room number XXXX

  6. Room number 92725 Join Room

  7. Student View

  8. Teacher View

  9. Quick Quiz - Introductory Activity • Is everyone ready to start? • A = Yes – Let’s go for it • B = Not just yet, give me a minute to finish my coffee • C = Gee, do we have to do it now? • D = No way, try another time • E = Too bad it’s coffee time

  10. Room Pulse Check • Which sector do you primarily work in? A TAFE B University

  11. How do you get from A to B? • Choice 1 Climb the stairs • Choice 2 Walk around the square

  12. Finish this sentence • What I found out too late was……..

  13. Finish this sentence • It seemed like a good idea at the time ……..

  14. Collaborative Exercise • Great teachers provide ………

  15. Collaborative Exercise • Great students ……..

  16. Idea from Richelle Hunt ABC 774 Reporter http://www.abc.net.au/melbourne/reporter/default.htm

  17. Clicker Technology • Tobin and Lozanovski (2012) discuss two different pedagogical uses of clickers – students’ perceptions and self-efficacy.  • Socrative describes itself, “As a smart student response system that empowers teachers to engage their classrooms through a series of educational exercises and games via laptops, smartphones and tablets.”

  18. Choose Your Own Adventure • Option A: Introduction to project • Option B: More on Student Response Systems (clicker technologies)

  19. Option A – Project Introduction Wirelessly Connecting Youth for Future Success • Partnership for Participation funded under the National VET E-Learning Strategy 2012-2015

  20. Mobile learning solution for testing of literacy and numeracy capabilities of disadvantaged youth in Gippsland’s Latrobe Valley • Build literacy and numeracy skills

  21. Learner Profile • Aged 15-28 • Male, female • Highly disruptive in mainstream classes • Poor/low literacy and numeracy skills • Many from dysfunctional families, mental health issues, intellectual disabilities • Multiple scoliosis, asperger’s syndrome, visually impaired

  22. Project Stages • Testing of literacy and numeracy levels • Explored the use of mobile devices • Researched and tested different apps • Trained teaching staff • Expanded use of mobile devices

  23. Testing of Learners/Categories of Learners • Spelling and reading at lower level of primary school • Spelling, reading, comprehension to an approximate year 9 level • Basic numeracy, comprehension to lower primary • Numeracy comprehension up to year 9

  24. Exploring Mobile Devices • Project officer and project manager • Students self discovery

  25. Exploring Apps • Project officer • Student activity • What are some of the features you need to consider when contemplating the use of a particular app to assist with literacy and numeracy education in VET?

  26. Age appropriate • Game/entertaining • Colour • Accent • Type of animation • Sound/s • Spelling • Cost • Multiple users

  27. Training/supporting of staff • Workshops • Classroom • Field trips • Training • Problem solving • App research

  28. Expanded Use of Mobile Devices • Create an expectation • Provide solutions • Support • Source devices • Work with IT department

  29. Selected Findings • Student views compared to teacher view • Age appropriate apps • A tool not ‘the’ tool • Keep the learner in mind • Ask a teenager • Explore and experiment • Change the setting • Organisational issues/matters

  30. Room number 92725 Join Room

  31. Option B – Student Response Systems • Volunteer please

  32. Tergiversate means? End 1 2 3 29 5 6 7 9 10 11 12 13 28 4 14 27 26 24 23 22 25 20 19 18 17 16 21 15 40 8 47 32 33 34 35 30 37 38 39 41 42 43 44 45 31 36 48 46 60 59 57 56 55 58 53 52 51 50 49 54 End 10 1 2 3 5 6 8 9 4 20 11 19 18 17 16 15 14 13 22 12 21 7 23 31 25 34 26 27 29 30 32 33 35 42 28 38 37 24 45 44 43 36 41 40 39 14 End 2 3 4 5 7 13 8 9 11 6 12 1 27 10 23 15 17 19 20 21 22 18 16 25 26 28 29 24 30 1 2 3 End 7 4 9 8 6 16 5 17 13 14 15 12 19 20 11 18 10 5 7 End 1 2 3 4 6 10 11 12 13 14 15 9 8 9 End 2 3 7 5 6 8 4 1 10

  33. Option B cont… Tergiversate means?

  34. Option B – Student Response Systems • “Ask the audience”

  35. Option B cont… Tergiversate means: • To spend time idly; or loafing around • To repeatedly change one’s attitude or opinion with respect to acause or subject • To flee or abscond • To remove or modify passages considered vulgar or objectionable

  36. Tergiversate means? End 1 2 3 29 5 6 7 9 10 11 12 13 28 4 14 27 26 24 23 22 25 20 19 18 17 16 21 15 40 8 47 32 33 34 35 30 37 38 39 41 42 43 44 45 31 36 48 46 60 59 57 56 55 58 53 52 51 50 49 54 End 10 1 2 3 5 6 8 9 4 20 11 19 18 17 16 15 14 13 22 12 21 7 23 31 25 34 26 27 29 30 32 33 35 42 28 38 37 24 45 44 43 36 41 40 39 14 End 2 3 4 5 7 13 8 9 11 6 12 1 27 10 23 15 17 19 20 21 22 18 16 25 26 28 29 24 30 1 2 3 End 7 4 9 8 6 16 5 17 13 14 15 12 19 20 11 18 10 5 7 End 1 2 3 4 6 10 11 12 13 14 15 9 8 9 End 2 3 7 5 6 8 4 1 10

  37. Option B cont… Tergiversate means: To repeatedly change one’s attitude or opinion with respect to a cause or subject Answer B

  38. Group Activity • Select a person to act as the group’s “responder”

  39. Exit Ticket

  40. Malcolm Jolly malcolmjol@gmail.com

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