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This overview delves into the architecture of virtual worlds, focusing on object types that can either be static or dynamic entities within the environment. We examine how these objects interact and contribute to more complex behaviors, enhancing realism and engagement. Integrating an environment description through abstraction, we also highlight a virtual human library that aids in path planning. A practical example is illustrated with "BIIO in action," showcasing people utilizing a ticket puncher, thereby demonstrating interaction dynamics in the simulated space.
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BIIO : a simulation architecture Describe the objects of a virtual world: Objects: static or dynamic entities of the world Introspection over objects interaction properties Interactions can be part of higher behaviors Integrate: Environment description / abstraction features Virtual human library (path planning)