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Chapter 4 Motivation and Values

Chapter 4 Motivation and Values. CONSUMER BEHAVIOR, 8e Michael Solomon. Learning Objectives. When you finish this chapter you should understand why: It’s important for marketers to recognize that products can satisfy a range of consumer needs.

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Chapter 4 Motivation and Values

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  1. Chapter 4Motivation and Values CONSUMER BEHAVIOR, 8eMichael Solomon

  2. Learning Objectives When you finish this chapter you should understand why: • It’s important for marketers to recognize that products can satisfy a range of consumer needs. • The way we evaluate and choose a product depends upon our degree of involvement with the product, the marketing message, and/or the purchase situation. • Our deeply held cultural values dictate the types of products and services we seek out or avoid.

  3. Learning Objectives (cont.) • Consumers vary in the importance they attach to worldly possessions, and this orientation in turn has an impact on their priorities and behaviors.

  4. The Motivation Process • Motivation: process that leads people to behave as they do • Also, the forces that drive us to buy/use products • Goal: consumer’s desired end state • Drive: degree of consumer arousal • Want: manifestation of consumer need • The ad shows desired state and suggests solution (purchase of equipment)

  5. The Motivation Process • Need creates tension • Tension creates drive to reduce/eliminate need • Desired end state = consumer’s goal • Products/services provide desired end state and reduce tension

  6. Motivational Strength Motivational strength: degree of willingness to expend energy to reach a goal • Drive theory: biological needs that produce unpleasant states of arousal (e.g., hunger) • Expectancy theory: behavior is pulled by expectations of achieving desirable outcomes

  7. Drive Theory • Biological needs produce unpleasant states of arousal. We are motivated to reduce tension caused by this arousal. • Homeostasis: A balanced state of arousal • We learn to repeat behavior that reduce tension. remember???

  8. Expectancy Theory • Focuses on cognitive factors. • Behavior is pulled by expectations of achieving desirable outcomes – positive incentives – rather than pushed from within

  9. Types of Needs Types of needs: • Biogenic: biological needs, such as for air, water, food • Psychogenic: need for status, power, affiliation • Utilitarian: need for tangible attributes of a product, such as miles per gallon in a car or calories in a cheeseburger • Hedonic: needs for excitement, self-confidence, fantasy

  10. Motivational Conflicts • Goal valence (value): consumer will: • Approach positive goal • Avoid negative goal • Example: Deodorant & mouthwash

  11. Motivational Conflicts • Approach-Approach Conflict: • A person must choose between two desirable alternatives (two CDs). • Theory of Cognitive Dissonance: A state of tension occurs when beliefs or behaviors conflict with one another. • Cognitive Dissonance Reduction: Process by which people are motivated to reduce tension between beliefs or behaviors. • Approach-Avoidance Conflict: • Exists when consumers desire a goal but wish to avoid it at the same time. • Guilt of desire occurs • Avoidance-Avoidance Conflict: • Consumers face a choice between two undesirable alternatives.

  12. Negative Consequences • The Partnership for a Drug-Free America points out the negative consequences of drug addiction for those who are tempted to start.

  13. Three Types of Motivational Conflicts • Two desirable alternatives • Cognitive dissonance • Positive & negative aspects • of desired product • Guilt of desire occurs • Facing a choice with two • undesirable alternatives Figure 4.1

  14. Classifying Consumer Needs • Henry Murray need dimensions: • Autonomy: Being independent • Defendance: Defending the self against criticism • Play: Engaging in pleasurable activities • Thematic Apperception Technique (TAT): • (1) What is happening? • (2) What led up to this situation? • (3) What is being thought? • (4) What will happen? • People freely project their subconscious needs onto the stimulus

  15. In the TAT, the test subject (the boy shown here) examines a set of cards that portray human figures in a variety of settings and situations, and is asked to tell a story about each card. The story includes the event shown in the picture, preceding events, emotions and thoughts of those portrayed, and the outcome of the event shown. The story content and structure are thought to reveal the subject's attitudes, inner conflicts, and views

  16. Specific Needs and Buying Behavior NEED FOR ACHIEVEMENT Value personal accomplishment Place a premium on products that signify success (luxury brands, technology products) NEED FOR AFFILIATION Want to be with other people Focus on products that are used in groups (going out, food & beverages, sports…etc) NEED FOR POWER Control one’s environment Focus on products that allow them to have mastery over surroundings (muscle cars, loud boom-boxes) NEED FOR UNIQUENESS Assert one’s individual identity Enjoy products that focus on their unique character (perfumes, clothing)

  17. Levels of Needs in the Maslow Hierarchy Figure 4.2

  18. Criticisms of Maslow’s Hierarchy • The application is too simplistic: • It is possible for the same product or activity to satisfy every need. • It is too culture-bound: • The assumptions of the hierarchy may be restricted to Western culture • It emphasizes individual needs over group needs • Individuals in some cultures place more value on the welfare of the group (belongingness needs) than the needs of the individual (esteem needs)

  19. Discussion • Create an advertising slogan for a pair of jeans, which stresses one of the levels of Maslow’s hierarchy of needs.

  20. Consumer Involvement • Involvement: perceived relevance of an object based on one’s needs, values, and interests • We get attached to products: • “All in One” restaurant tattoo on consumer’s head • Lucky magazine for women who obsess over shopping • A man tried to marry his car when fiancée dumped him

  21. Conceptualizing Involvement Figure 4.3

  22. Levels of Involvement: From Inertia to Passion • Inertia: consumption at the low end of involvement • Decisions made out of habit (lack of motivation) • Ad shows how Swiss potato board tries to increase product involvement • Cult product: command fierce consumer loyalty, devotion, and even worship by consumers who are highly involved

  23. Product Involvement • Product involvement: consumer’s level of interest in a product • Many sales promotions attempt to increase product involvement • Mass customization enhances product involvement • Nikeid.nike.com  Click image for www.nikeid.nike.com

  24. Message-Response Involvement • Vigilante marketing: freelancers and fans film their own commercials for favorite products • Consumer’s interest in processing marketing communications • Marketers experiment with novel ways to increase consumers’ involvement, such as games on Web sites

  25. Purchase Situation Involvement • Purchase situation involvement: differences that occur when buying the same object for different contexts. • Example: wedding gift • For boss: purchase expensive vase to show that you want to impress boss • For cousin you don’t like: purchase inexpensive vase to show you’re indifferent

  26. Emotions versus Cognitions • Cognitive involvement: spec of product (computer, car) • Emotional involvement: when you think of Armani suit/perfumes/watches…etc • Many marketing messages, such as this ad for a cosmetic company in Taiwan, focus on emotions rather than cognitions.

  27. Measuring Involvement: Involvement Scale Table 4.1

  28. Dimensions of Involvement The amount of consumer involvement depends on: • Personal interest in product category • Risk importance (Social risk, Self image) • Probability of bad purchase • Pleasure value of product category • Sign value of product category (self-concept relevance)

  29. Consumer-Generated Content • Consumer-generated content: everyday people voice their opinions about products, brands, and companies on blogs, podcasts, and social networking sites • Examples: • Facebook • MySpace • Youtube

  30. Strategies to Increase Involvement • Appeal to hedonistic needs • Use novel stimuli in commercials (e.g. unusual cinematography, sudden silences, etc) • Use prominent stimuli in commercials (larger ads, more color) • Include celebrity endorsers in commercials • Build consumer bonds via ongoing consumer relationships

  31. Increasing Involvement through Ads • The Swiss Potato Board is trying to increase involvement with its product. The ad reads, “Recipes against boredom.”

  32. Consumer Values • Value: a belief that some condition is preferable to its opposite • Example: looking younger is preferable to looking older, freedom is preferable to slavery. • Products/services = help in attaining value-related goal • We seek others that share our values/beliefs • Thus, we tend to be exposed to information that supports our beliefs

  33. Core Values • Core values: values shared within a culture • Example: individualism versus collectivism • Enculturation: learning the beliefs and values of one’s own culture • Acculturation: learning the value system and behaviors of another culture

  34. Discussion • What do you think are the three to five core values that best describe JORDANIANS today? • How are these core values relevant to the following product categories: • Cars? • Clothing? • Higher education?

  35. Using Values to Explain Consumer Behavior • Cultures have terminal values, or desired end states • Rokeach Value Survey measures these values • Survey uses instrumental values, actions needed to achieve these terminal states • Examples: Table 4.3 (abridged)

  36. Using Values to Explain Consumer Behavior (cont.) List of Values (LOV) scale: • Identifies nine consumer segments based on values they endorse (e.g. sense of belonging, excitement, warm relationship, security…etc); and • Relates each value to differences in consumption behaviors. • Example: those who endorse sense of belonging read Reader’s Digest and TV Guide, drink and entertain more, and prefer group activities

  37. Using Values to Explain Consumer Behavior (cont.) Means-End Chain Model assumes: • Very specific product attributes are linked at levels of increasing abstraction to terminal values • Alternative means to attain valued end states • Laddering technique: uncovers consumers’ associations between specific attributes and general consequences

  38. Hierarchical Values Maps for Vegetable Oil in Three Countries Figure 4.4

  39. Using Values to Explain Consumer Behavior (cont.) • Means-End Conceptualization of the Components of Advertising Strategy (MECCAS): • Message Elements (specific attributes to depict) • Consumer Benefits (positive consequences) • Executional Framework (overall style and tune) • Leverage Point (the way message will activate terminal by linking specifications) • Driving Force (end value on which the ad will focus)

  40. Using Values to ExplainConsumer Behavior (cont.) Syndicated surveys: track changes in values via large-scale surveys • Example: Yankelovich MonitorTM >>>Americans moving toward simplification & reduce concerns about gaining others’ approval (Purchases)… • Voluntary simplifiers: once basic material needs are satisfied, additional income does not add to happiness, <> community building, public service, spiritual pursuits  Click image for www.yankelovich.com

  41. Sustainability: New Core Value? • Conscientious consumerism: consumer’s focus on personal health merging with a growing interest in global health • LOHAS (lifestyles of health and sustainability): Consumers who: • Worry about the environment • Want products to be produced in a sustainable way • Spend money to advance what they see as their personal development and potential

  42. Sustainability: New Core Value? (cont.) • Carbon footprint: measures, in units of carbon dioxide, the impact human activities have on the environment in terms of the amount of greenhouse gases they produce • Primary footprint is a measure of our direct emissions of CO2 from the burning of fossil fuels • Secondary footprint is a measure of the indirect CO2 emissions from the whole lifecycle of products we use

  43. Materialism • Materialism: the importance people attach to worldly possessions • “The good life”...“He who dies with the most toys, wins” • Materialists: value possessions for their own status and appearance • Non-materialists: value possessions that connect them to other people or provide them with pleasure in using them

  44. Materialism • Tends to emphasize the well-being of the individual versus the group • People with highly material values tend to be less happy • America is a highly materialistic society • There are a number of anti-materialism movements

  45. Team work • Within your team, • 1) Choose a product, • 2) Try to establish the Means-End Chain Model/ Hierarchical Values Maps. • 3) According to your findings, establish a “concept(S) of an advertisement” for that product!! • Advertisement concept can be written as a paragraph describing what the ad will look like.

  46. Individual homework (Measuring Involvement) • Using the involvement scale in this chapter; • Choose an object (product, Ad, situation…etc) • Choose a person to apply the measurement on (could be YOU) • Expand the scale to 10 spaces, number them, 1 is low involvement, and 10 is the high involvement. • After filling in, calculate the total and that would be level of involvement. • What can you do as a marketer to increase involvement??!

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