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Geometry and Matrices Hands On Activity. The Reason You Might Actually WANT to Learn This Stuff By Christine Lauber. Computer Animation. National Standards. Materials. Geometry 9 – 12 Apply transformations and use symmetry to analyze mathematical situations
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Geometry and MatricesHands On Activity The Reason You Might Actually WANT to Learn This Stuff By Christine Lauber
Computer Animation National Standards Materials Geometry 9 – 12 • Apply transformations and use symmetry to analyze mathematical situations • understand and represent translations, reflections, rotations, and dilations of objects in the plane by using sketches, coordinates, vectors, function notation, and matrices; • use various representations to help understand the effects of simple transformations and their compositions. Numbers and Operations 9 – 12 • Understand meanings of operations and how they relate to one another • develop an understanding of properties of, and representations for, the addition and multiplication of vectors and matrices; • Compute fluently and make reasonable estimates develop fluency in operations with real numbers, vectors, and matrices, using mental computation or paper-and-pencil calculations for simple cases and technology for more-complicated cases. • Quarter size sheets of graph paper • Graphing calculator • Computer Animation Activity Packet • PowerPoint presentation with examples
Computer Animation • First cartoons were all produced by hand. • Each slight movement required a new picture to be drawn. • Today, computers have taken over!? • Can you name some of the computer animated films you have seen?
What are the components of motion? • Think of how we move shapes on the Cartesian Plane. • Translation • Rotation • Reflection • Dilation
The first step any animator needs to do is create a simple representation of their character. • On your graph paper, create a simple picture that involves 5-10 points and is NOT symmetrical. In the beginning….
My image will be of a kite in the sky. My matrix looks like this. In order to create the picture in my TI calculator, I need to translate my matrix into L1 and L2.
Reflects over the y-axis Reflects over the x-axis
Reflects over the y = x axis Rotates counterclockwise 56°
Now, change your image to a 3xn matrix by adding a last row of all 1’s
Slides 2 to the right Slides 2 down
Reflects over the y = x axis then slides 2 right Slides 2 right and 3 down
What about rotating the image? Cos (5) -Sin (5) Sin (5) Cos (5) -2.6896, 1.9924, .8716, -5.9772 7.7952, .1743, -9.9619, -.5229 Cos (10) Sin (10) -Sin (10) Cos (10) -.5804, 1.9696, -1.7365, -5.9088 8.2258, -.3473, -9.8481, 1.0419 Who thinks they have an idea of how to rotate the image?